[FYI] Dario.Mazzanti
Original CL Desc
-----------------------------------------------------------------
[Backout] - CL35741446
[FYI] Dario.Mazzanti
Original CL Desc
-----------------------------------------------------------------
[Backout] - CL35710065
Re-submitting after updating FortniteGame source files which were using the now deprecated EditorEngine "ReplaceActors" function.
Now they are calling the static function from UEditorActorSubsystem
Original CL Desc
-----------------------------------------------------------------
[Backout] - CL35706318 - CIS Editor Error
#rnx
[FYI] Dario.Mazzanti
Original CL Desc
-----------------------------------------------------------------
[Actor Actions Usability] Move code related to the "Convert Actor" and "Replace Actor" actions to UEditorActorSubystem
- Deprecates 8 functions from EditorEngine, and moves them to EditorActorSubsystem
- Moves some other locally defined functions and types from EditorEngine.cpp to a namespace in EditorActorSubsystem.cpp
- Deprecated functions body just call the 8 functions newly added to EditorActorSubsystem
- There are several places in the Engine where the deprecated are replaces with the new ones.
#jira UE-221641
#rb Julien.StJean
[CL 35743706 by dario mazzanti in ue5-main branch]
[FYI] Dario.Mazzanti
Original CL Desc
-----------------------------------------------------------------
[Backout] - CL35710065
Re-submitting after updating FortniteGame source files which were using the now deprecated EditorEngine "ReplaceActors" function.
Now they are calling the static function from UEditorActorSubsystem
Original CL Desc
-----------------------------------------------------------------
[Backout] - CL35706318 - CIS Editor Error
#rnx
[FYI] Dario.Mazzanti
Original CL Desc
-----------------------------------------------------------------
[Actor Actions Usability] Move code related to the "Convert Actor" and "Replace Actor" actions to UEditorActorSubystem
- Deprecates 8 functions from EditorEngine, and moves them to EditorActorSubsystem
- Moves some other locally defined functions and types from EditorEngine.cpp to a namespace in EditorActorSubsystem.cpp
- Deprecated functions body just call the 8 functions newly added to EditorActorSubsystem
- There are several places in the Engine where the deprecated are replaces with the new ones.
#jira UE-221641
#rb Julien.StJean
[CL 35742553 by dario mazzanti in ue5-main branch]
Re-submitting after updating FortniteGame source files which were using the now deprecated EditorEngine "ReplaceActors" function.
Now they are calling the static function from UEditorActorSubsystem
Original CL Desc
-----------------------------------------------------------------
[Backout] - CL35706318 - CIS Editor Error
#rnx
[FYI] Dario.Mazzanti
Original CL Desc
-----------------------------------------------------------------
[Actor Actions Usability] Move code related to the "Convert Actor" and "Replace Actor" actions to UEditorActorSubystem
- Deprecates 8 functions from EditorEngine, and moves them to EditorActorSubsystem
- Moves some other locally defined functions and types from EditorEngine.cpp to a namespace in EditorActorSubsystem.cpp
- Deprecated functions body just call the 8 functions newly added to EditorActorSubsystem
- There are several places in the Engine where the deprecated are replaces with the new ones.
#jira UE-221641
#rb Julien.StJean
[CL 35741454 by dario mazzanti in ue5-main branch]
#rnx
[FYI] Dario.Mazzanti
Original CL Desc
-----------------------------------------------------------------
[Actor Actions Usability] Move code related to the "Convert Actor" and "Replace Actor" actions to UEditorActorSubystem
- Deprecates 8 functions from EditorEngine, and moves them to EditorActorSubsystem
- Moves some other locally defined functions and types from EditorEngine.cpp to a namespace in EditorActorSubsystem.cpp
- Deprecated functions body just call the 8 functions newly added to EditorActorSubsystem
- There are several places in the Engine where the deprecated are replaces with the new ones.
#jira UE-221641
#rb Julien.StJean
[CL 35710067 by alex kahn in ue5-main branch]
- Deprecates 8 functions from EditorEngine, and moves them to EditorActorSubsystem
- Moves some other locally defined functions and types from EditorEngine.cpp to a namespace in EditorActorSubsystem.cpp
- Deprecated functions body just call the 8 functions newly added to EditorActorSubsystem
- There are several places in the Engine where the deprecated are replaces with the new ones.
#jira UE-221641
#rb Julien.StJean
[CL 35706329 by dario mazzanti in ue5-main branch]
* It will now log an error if the Python script fails execution (to match the commandlet behavior).
* This error can be made fatal by passing -ScriptErrorsAreFatal on the command line.
* It will now use a standard async task notification, rather than its own custom UI.
* It will now defer starting script execution until IPythonScriptPlugin::OnPythonInitialized has run.
[FYI] Brooke.Hubert
[CL 34717971 by jamie dale in ue5-main branch]
If resizing is allowed, set the initial "ClientSize" to the MinSize so that the window knows how to center itself when it opens. Otherwise, don't set the client size since it will use the "AutoSizing" to determine how to center itself.
[REVIEW] [at]robert.rouhani [at]charlie.huguenard
#rb Jamie.Dale
#tests PIE
#changelist validated
#virtualized
[CL 31240978 by jake burga in ue5-main branch]
Note: This doesn't impact any OS specific dialogs
Breaking: FCoreDelegates::ModalErrorMessage is now called FCoreDelegates::ModalMessageDialog and takes an extra EAppMsgCategory argument
#jira
#rb Dave.Belanger
[CL 26322954 by jamie dale in ue5-main branch]
The following functions are new:
- ObjectPathToPathWithinPackage, eg) "/Game/MyAsset.MyAsset:SubObject.AnotherObject" -> "MyAsset:SubObject.AnotherObject"
- ObjectPathToOuterPath, eg) "/Game/MyAsset.MyAsset:SubObject.AnotherObject" -> "/Game/MyAsset.MyAsset:SubObject"
- ObjectPathToSubObjectPath, eg) "/Game/MyAsset.MyAsset:SubObject.AnotherObject" -> "SubObject.AnotherObject"
The behavior of ObjectPathToObjectName has also been fixed to always return the leaf-most object name within the path (eg, "/Game/MyAsset.MyAsset:SubObject.AnotherObject" -> "AnotherObject"). Any code that relied on the old behavior should use ObjectPathToSubObjectPath instead.
#preflight 63e2677e1020773a3f32f55b
#rb Matt.Peters
[CL 24057677 by jamie dale in ue5-main branch]
* Ran IWYU on ~170 plugins to remove includes not needed. Public api still keep old includes inside #if UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_2
#preflight 63d09351574ab9cae4670216
#rb none
[CL 23844750 by henrik karlsson in ue5-main branch]
* Ran IWYU on all private code in the plugins under this folder.
#preflight 63bbb322c45a2c81e0673a9c
#rb chris.waters
[CL 23631839 by henrik karlsson in ue5-main branch]
- Added the ability for the user to make it so that the EditorPythonExecuter doesn't shut the editor down the next tick. This is to add support for python scripts that will need multiple ticks to complete.
#preflight 63ac89b3012902cb8dba7c5b
[CL 23559532 by Patrick Vane in ue5-main branch]
Tested compiling fortnite, unrealeditor, lyra, qagame with non-unity/pch
#preflight 63635997876630122adeab9f
#rb none
[CL 22958990 by henrik karlsson in ue5-main branch]