Also, for the console command text box, there is now a tooltip for the command currently being typed (if it's valid), which also displays the current value for CVars (to avoid typing the variable without parameter, switch to the log window to peak at the current value and back to the console command to enter a new value)
Also added tooltips forcefields for both the edit text box and the suggestion list view
#jira none
#rb Josh.Adams
[CL 35825261 by jonathan bard in ue5-main branch]
* The nodes were renamed to Apply Console Variable Preset and Set Console Variable.
* Both of these nodes now have helpful description text under the node title (preset asset name + num cvars in the preset, or the cvar being set and the value of that cvar).
* A details customization was added for the preset node to show all of the cvars contained within the preset asset (and provide a way to create a node overriding one of the preset's cvars).
* Another customization was added to provide cvar autocomplete for the Set Console Variable node.
* Updated SConsoleVariablesEditorCustomConsoleInputBox to provide support for committing text when focus is lost. This allows the details customization to only cue the graph to update after the user is done typing rather than after every character is entered.
#jira UE-202732
#rb Jared.Therriault, Matt.Hoffman
[CL 32232248 by chad williams in ue5-main branch]
-Fix: Console Variables Editor does not Execute "HighResShot" more than once when the Execute button is selected.
#jira UE-193709
#rb Jason.Walter
[CL 27535326 by jared therriault in ue5-main branch]
The observable array automatically notify the view when an item is added/removed from the array.
#jira UE-132673
#review https://p4-swarm.epicgames.net/reviews/23853491
#preflight 64087eaaaa00423335a0891f
[CL 24594683 by Patrick Boutot in ue5-main branch]
* Added a new customization to display the cvars in a preset.
* CVar enable state (within a preset) exposed via UMovieSceneConsoleVariableTrackInterface::IsConsoleVariableEnabled().
* Added UMoviePipelineConsoleVariableSetting::AddConsoleVariable() so cvar overrides can be created from a preset.
#jira UE-170949
#rb matt.hoffman
#preflight 63d98ee465738ba951fad34a
[CL 23939422 by chad williams in ue5-main branch]
MRQ needs the same autocomplete widget, which is why it's being made public.
Added some settings on the widget for MRQ purposes (as well as keeping it compatible w/ existing CVE needs):
* Allow the input to be enabled/disabled.
* Allow overrides for font and hint text.
* Text can be provided, and optionally cleared upon commit.
* Provide TextChanged/Committed events.
* The widget can be hidden when focus is lost.
The input will also display a tooltip w/ the command's help text.
#jira UE-170934
#rb jared.therriault
#preflight 63c1b5d170575f8900555fe8
[CL 23684982 by chad williams in ue5-main branch]