- Check for bools that could be on 1 bit to save memory
- Support adding enums in config that don't fit on 1 byte
- Add typing timer
#rnx
[FYI] Marc.Audy
#tests
[CL 36019744 by charles lefebvre in ue5-main branch]
Hardcode though config some alignment (vectors and quats)
Add potentail saving, calculated from paddingm, alignment, unused vtables...
Update columns for readibility
#rnx
[FYI] Marc.Audy
[CL 35319747 by charles lefebvre in ue5-main branch]
- Better way to find unused vtables
- Change some columns to be more helpful
- Better diff with mempool
#rnx
[FYI] marc.audy
[CL 35252346 by charles lefebvre in ue5-main branch]
- Show templates by default
- Allow multiselection of members
- Fix for HasMSVCExtraPadding
- Fix crash with invalid regular expression (* in the middle of a string is not supported)
#rnx
#rb Marc.Audy
[CL 35209774 by charles lefebvre in ue5-main branch]
- restored zlib source for cross platform builds in the UE stream
- added ninjabuild support to UBT cmake build target
- some minor catch2 and libpng changes to better support cross platform builds.
#ushell-cherrypick of 34416030 by David.Harvey
[CL 34445726 by michael wanderson in ue5-main branch]
- idevicefs
- push/pull is an order of magnitude faster
- added -r option to rm
- improved ls to show directories and filesizes
- update Visual Studio version
- added vcpkg.json for openssl 1.1.1n
- removed debugging spam from itcpconnect
- Win64 binaries for idevicefs and itcpconnect
#rb Florin.Pascu
[CL 32927744 by jack porter in ue5-main branch]
- Python to 3.11.8
- OpenSubdiv to 3.6.0
- OpenUSD to 24.03
- Boost to 1.82
PythonFoundationPackages has been converted to pip-installer version, and dependencies updated against Python update
#Jira UE-210678
#rb mark.winter matt.johnson brooke.hubert
[CL 32683637 by brooke hubert in ue5-main branch]
- Refactored the IOS/TVOS support in BuildCMakeLib.Automation.cs to share code, so that the VisionOS support isn't a third copy/paste
#rb adam.kinge
[CL 26664135 by Josh Adams in ue5-main branch]
- Add tooltip for mempools
- Add mempools in config
- Close PDB when fully loaded
#rb Robert.Millar
#rnx
[CL 24822392 by charles lefebvre in ue5-main branch]
Can load all types from a 2.5gb Win64 monolithic game pdb in ~15s, plus an additional 15s to update the winforms UI.
#rb none
[CL 23685300 by robert millar in ue5-main branch]