Commit Graph

132 Commits

Author SHA1 Message Date
dmytro ivanov
affb271ab0 Disable reordering by CDN ping time
[CL 35267480 by dmytro ivanov in ue5-main branch]
2024-08-02 07:15:47 -04:00
dmitriy dyomin
5721504ae0 Quality adjustments for iOS_High and iOS_Epic devices.
Added MemBuckets for 6GB and 8GB devices
Fixed iOS backbuffer size computations to match scene textures size computations
Enable grass for iOS_High and Epic devices
Bump texture pool size for iOS_High and Epic devices

#rb Peter.Sauerbrei

[CL 35244020 by dmitriy dyomin in ue5-main branch]
2024-08-01 10:31:20 -04:00
florin pascu
3b3c208b9c Group the PreviewPlatforms into submenus organized by PlatformName
#rb Jack.Porter
#jira UE-216787

[CL 35134904 by florin pascu in ue5-main branch]
2024-07-29 07:26:19 -04:00
dan thompson
414aeead11 Multithreaded BPT validation.
#rb Jon.Olick, Justin.Marcus
#rnx

[CL 35118888 by dan thompson in ue5-main branch]
2024-07-26 16:25:07 -04:00
dmytro ivanov
1704c41d4a Order CDN's by ping time on iOS
#rb adam.kinge

[CL 35114651 by dmytro ivanov in ue5-main branch]
2024-07-26 14:06:32 -04:00
florin pascu
4f450dee47 Add metallibs paths to NonUFSShaderLibPaths for UEFN
remove Platform_IOS hardcode and drive the  NonUFSShaderLibPaths using ini's.
To add an extension whose path will be added to NonUFSShaderLibPaths you now have ExtensionList in the section InstallBundleManager.Shaderlib of the InstalledBundle ini


#rb carl.lloyd, Graeme.Thornton, Justin.Marcus

[CL 35018639 by florin pascu in ue5-main branch]
2024-07-23 10:29:16 -04:00
dmytro ivanov
1f41b6f103 - Fixing broken reuse of existing downloads
- Added ability to retry stale background downloads when we're in foreground on iOS
- Fixing race condition on background file hash helper invoked from different threads
#rb adam.kinge

[CL 34453579 by dmytro ivanov in ue5-main branch]
2024-06-18 06:18:33 -04:00
florin pascu
375342feb7 Change delimiter for Preview DP and FriendlyNames from '|' to ':" to avoid options being skipped
#rb Josh.Adams

[CL 34157333 by florin pascu in ue5-main branch]
2024-06-06 10:47:29 -04:00
dmytro ivanov
ad5484618e Adding CDN re-ordering to potentially improve chances of reply at the first try
#rb adam.kinge, Rafa.Lecina

[CL 34008870 by dmytro ivanov in ue5-main branch]
2024-05-30 14:39:16 -04:00
dmytro ivanov
14cbd07409 Refactored iOS background downloading stack
#rb Rafa.Lecina, adam.kinge

[CL 33924604 by dmytro ivanov in ue5-main branch]
2024-05-27 11:24:02 -04:00
florin pascu
86b6fa9de7 Fix Preview Platform FriendlyName overrides
#rb Josh.Adams

[CL 33829515 by florin pascu in ue5-main branch]
2024-05-22 10:44:34 -04:00
florin pascu
756fbb9483 Set r.Forward.LightGridSizeZ = 8, r.Forward.MaxCulledLightsPerCell = 8 for iOS
#rb Peter.Sauerbrei

[CL 33686430 by florin pascu in ue5-main branch]
2024-05-16 10:04:34 -04:00
dmitriy dyomin
5ce181f6d5 Remove landscape.SupportGPUCulling=1 from platform ini files, since feature is enabled by default
[CL 33101775 by dmitriy dyomin in ue5-main branch]
2024-04-19 09:58:00 -04:00
dmitriy dyomin
9c71c0b28c Change r.NeverOcclusionTestDistance from 2000 to 200 for a base engine IOS and Android, so it works for most types of content
[CL 32817018 by dmitriy dyomin in ue5-main branch]
2024-04-08 22:18:27 -04:00
laura hermanns
29a6c72678 [Shaders] Move macro SUPPORTS_INDEPENDENT_SAMPLERS to DDSPI configuration.
While the mobile team wants to keep independent samples disbaled for PCD3D_ES3_1, it makes sense to move this as a platform dependent feature into the DDSPI configuration.

#rb brian.white, christopher.waters, Yuriy.ODonnell
[FYI] Dmitriy.Dyomin, Carl.Lloyd
#rnx

[CL 31764896 by laura hermanns in ue5-main branch]
2024-02-23 11:10:12 -05:00
josh adams
67d747d50a - Moved all versions from *SDK.Versions.cs files to *_SDK.json files
- Some static variables made it tricky, so added some support to make it simpler on users of the static variables
#rb David.Harvey

[CL 31431441 by josh adams in ue5-main branch]
2024-02-13 11:51:53 -05:00
henry falconer
795715c9a5 Disable hair binding on mobile, as it fails an assert due to a missing SRV on the target mesh
#rb Charles.deRousiers

#changelist validated
#virtualized

[CL 31216162 by henry falconer in ue5-main branch]
2024-02-06 11:12:53 -05:00
calvin zheng
ac687a36a3 Move settings from iOSEngine.ini to BaseiOSEngine.ini, also correcting a mistake from a previous CL
#jira UE-203418
#rb adam.kinge, Josh.Adams

[CL 31019874 by calvin zheng in ue5-main branch]
2024-01-30 15:58:57 -05:00
charles derousiers
93f874d6d0 Add hair cards/meshes binding & deformation support for mobile renderer.
#rb charles.derousiers
[FYI] florin.pascu, henry.falconer, per.karefelt

#ushell-cherrypick of 30955220 by Charles.deRousiers

[CL 30955660 by charles derousiers in ue5-main branch]
2024-01-27 11:28:27 -05:00
david harvey
e7eb81afcd Fixup unacceptable words
```
[MemoryMappedFiles]
MasterEnable=true
...change to...
Enable=true
```


#jira UE-202339

#rb Jack.Porter

[CL 30315565 by david harvey in ue5-main branch]
2023-12-14 03:50:39 -05:00
josh adams
681967e680 - Fixed the iPad name to not need quote for inches
#rb adam.kinge
#jira UE-200576

[CL 29782933 by josh adams in ue5-main branch]
2023-11-16 12:56:08 -05:00
adam kinge
cac003bedc Fix unquoted string in iOS DeviceProfile
#jira UE-200576
#rnx

[CL 29777836 by adam kinge in ue5-main branch]
2023-11-16 10:35:44 -05:00
josh adams
9dba14d6cc - Allow for arbitrary number of PreviewPlatforms differing only by DeviceProfile
- Can specify multiple DPs and FriendlyNames now in the PreviewPlaform sections of a DDPI.ini file (separated by comma)
- Use the FriendlyName from the DDPI.ini directly in the platform preview menus, instead of counting on the friendly name of a ShaderPlatform
- IOS DDPI.ini as an example, with 3 DPs, generic IOS (what we had before), iPhone6S and iPadPro6
#rb michael.wanderson

[CL 29753922 by josh adams in ue5-main branch]
2023-11-15 13:58:07 -05:00
tuo chen
d15933ed78 Add mobile lens flare pass
#rb Dmitriy.Dyomin
#jira UE-199859
#fyi Jack.Porter

[CL 29590352 by tuo chen in ue5-main branch]
2023-11-09 01:49:15 -05:00
tiago costa
354a46216d Disable r.ContactShadows on mobile platforms by default.
#rb Florin.Pascu

[CL 28279808 by tiago costa in ue5-main branch]
2023-09-27 13:12:32 -04:00