Added MemBuckets for 6GB and 8GB devices
Fixed iOS backbuffer size computations to match scene textures size computations
Enable grass for iOS_High and Epic devices
Bump texture pool size for iOS_High and Epic devices
#rb Peter.Sauerbrei
[CL 35244020 by dmitriy dyomin in ue5-main branch]
remove Platform_IOS hardcode and drive the NonUFSShaderLibPaths using ini's.
To add an extension whose path will be added to NonUFSShaderLibPaths you now have ExtensionList in the section InstallBundleManager.Shaderlib of the InstalledBundle ini
#rb carl.lloyd, Graeme.Thornton, Justin.Marcus
[CL 35018639 by florin pascu in ue5-main branch]
- Added ability to retry stale background downloads when we're in foreground on iOS
- Fixing race condition on background file hash helper invoked from different threads
#rb adam.kinge
[CL 34453579 by dmytro ivanov in ue5-main branch]
While the mobile team wants to keep independent samples disbaled for PCD3D_ES3_1, it makes sense to move this as a platform dependent feature into the DDSPI configuration.
#rb brian.white, christopher.waters, Yuriy.ODonnell
[FYI] Dmitriy.Dyomin, Carl.Lloyd
#rnx
[CL 31764896 by laura hermanns in ue5-main branch]
- Some static variables made it tricky, so added some support to make it simpler on users of the static variables
#rb David.Harvey
[CL 31431441 by josh adams in ue5-main branch]
#rb charles.derousiers
[FYI] florin.pascu, henry.falconer, per.karefelt
#ushell-cherrypick of 30955220 by Charles.deRousiers
[CL 30955660 by charles derousiers in ue5-main branch]
- Can specify multiple DPs and FriendlyNames now in the PreviewPlaform sections of a DDPI.ini file (separated by comma)
- Use the FriendlyName from the DDPI.ini directly in the platform preview menus, instead of counting on the friendly name of a ShaderPlatform
- IOS DDPI.ini as an example, with 3 DPs, generic IOS (what we had before), iPhone6S and iPadPro6
#rb michael.wanderson
[CL 29753922 by josh adams in ue5-main branch]