Nick Whiting
839f04ca22
#oculus Updating runtimes to 0.7.0 (Desktop) and 0.6.1 (Mobile)
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#jira UE-20291
[CL 2681668 by Nick Whiting in Main branch]
2015-09-05 13:39:13 -04:00
Leslie Nivison
ff3eaf36d2
Updating TPS files
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[CL 2681371 by Leslie Nivison in Main branch]
2015-09-04 20:53:02 -04:00
Josh Scott
b062e3cc12
Resaving the Templates to fix the empty Engine Version. Jira: UE-20533
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[CL 2680253 by Josh Scott in Main branch]
2015-09-04 09:52:15 -04:00
Gareth Martin
9e29900402
Recreated landscape mirror plane material with an older engine version to allow it to be integrated to other branches
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[CL 2680128 by Gareth Martin in Main branch]
2015-09-04 07:32:55 -04:00
Marc Audy
40bdbc1a44
Resave asset to fix empty engine warnings and null nodes warnings
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[CL 2679400 by Marc Audy in Main branch]
2015-09-03 17:07:38 -04:00
Marc Audy
c38dc87a1d
Resave assets to fix empty engine warnings
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[CL 2679398 by Marc Audy in Main branch]
2015-09-03 17:07:26 -04:00
Zak Parrish
13428004a4
Double-checking revert of Foliage tutorials
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[CL 2678530 by Zak Parrish in Main branch]
2015-09-03 10:06:32 -04:00
Gareth Martin
8df49c9670
Added landscape mirroring tool
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[CL 2678350 by Gareth Martin in Main branch]
2015-09-03 05:28:49 -04:00
Richard Hinckley
956ba626c4
Fixing FPS BP projectile to stop hitting the player. This fixes the condition where it fires at a weird angle due to a collision on spawn with the player's capsule.
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#jira UE-18592
[CL 2677374 by Richard Hinckley in Main branch]
2015-09-02 14:25:57 -04:00
Keli Hlodversson
1a257a892f
[INTEGRATE] CEF3: Merging CEF upgrade to 3.2357 including workaround for LavaSoft crash bug
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Merging CL#2669333, 2669399, 2669430, 2669493, 2671213, 2671225, 2672288, 2672422, 2674710, 2675450 using UE4-LauncherDev-To-UE4-LauncherReleasesMerging using UE4-To-UE4-LauncherDev
[CL 2676291 by Keli Hlodversson in Main branch]
2015-09-01 18:00:03 -04:00
Chris Wood
bc6dd0b64d
UnrealVS 1.40 - changed manifest to support versions of .NET after 4.5
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[UE-19580] - UnrealVS Windows 10 support - fix .NET version in manifest
[CL 2675669 by Chris Wood in Main branch]
2015-09-01 13:00:40 -04:00
Matthew Griffin
57833618eb
Changed BuildDerivedDataCacheNode to use target receipts to add runtime dependencies.
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Removed files from InstalledEngineFilters again.
[CL 2675191 by Matthew Griffin in Main branch]
2015-09-01 04:48:32 -04:00
Bob Tellez
e9f5fa882d
Dev->Main Merging CL#2668915 using UE4-Fortnite-To-UE4
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[CL 2675065 by Bob Tellez in Main branch]
2015-08-31 22:22:58 -04:00
Ryan Brucks
4a7d34ec07
ParallaxOcclusionMapping: Added world coordinate option, fixed 1/x bug and a bug with heightmaps that go to full black.
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[CL 2674830 by Ryan Brucks in Main branch]
2015-08-31 18:43:28 -04:00
ryan brucks
8eecb2c2c1
Distance Field Material Functions: set to use the "Distance Fields" category since they previously were using multiple categories cluttering up the right click menu.
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[CL 2674629 by ryan brucks in Main branch]
2015-08-31 16:35:43 -04:00
Sungjin Hong
c57edd65ca
#loc UE4DocKOR moved or deleted
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[CL 2673829 by Sungjin Hong in Main branch]
2015-08-30 21:45:51 -04:00
Peter Sauerbrei
2b8d8c80d1
fix for incorrect location of the plist when the game directory is not the same name as the game
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UE-20492
#ios
[CL 2673643 by Peter Sauerbrei in Main branch]
2015-08-29 14:19:38 -04:00
Ning Hu
179ba42373
new content need to translate into Chinese
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[CL 2673604 by Ning Hu in Main branch]
2015-08-29 08:37:53 -04:00
Chris Babcock
a939d907d6
Add launch image support for Android (disabled for GearVR)
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#ue4
#android
[CL 2673367 by Chris Babcock in Main branch]
2015-08-28 19:34:42 -04:00
Sam Deiter
2c6c82a964
Adding this new image for the Des IET.
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[CL 2673024 by Sam Deiter in Main branch]
2015-08-28 16:40:45 -04:00
Sam Deiter
6fb8b015bb
One of the images for the Des IET was not showing corrrectly as it was in the wrong location. Moved the image and re-linked it's new location in the IET.
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[CL 2673023 by Sam Deiter in Main branch]
2015-08-28 16:40:35 -04:00
Sam Deiter
44abca1c24
#UE4 Docs: I have made a pass on this to ensure that it lines up to the 4.9 version of the editor.
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#Code_Review lauren.ridge, jeff.wilson, ian.shadden, wes.bunn, robert.gervais, sean.gribbin
[CL 2673012 by Sam Deiter in Main branch]
2015-08-28 16:32:15 -04:00
Robert Gervais
73be8e0b5c
#UE4doc #docs Submitting to SamD for Peer Review.
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#Code_Review lauren.ridge, jeff.wilson, ian.shadden, wes.bunn, sam.dieter, sean.gribbin
[CL 2672919 by Robert Gervais in Main branch]
2015-08-28 15:56:50 -04:00
Matthew Griffin
ddd6c560e9
Back out revision 37 from //depot/UE4/Engine/Build/InstalledEngineFilters.ini until BuildDerivedDataCacheNode can also use receipts for runtime dependencies.
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[CL 2672308 by Matthew Griffin in Main branch]
2015-08-28 11:10:59 -04:00
Matthew Griffin
ccd90b10b4
Listing runtime dependencies in module rules instead of InstalledEngineFilters.ini
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Added code when filtering rocket files to search through build products for target files and add their runtime dependencies to the filter rules.
#jira UEB-372
[CL 2672116 by Matthew Griffin in Main branch]
2015-08-28 06:22:07 -04:00