[FYI] Serge.Bernier
Original CL Desc
-----------------------------------------------------------------
Initialize device profile manager earlier in the pre init phase to properly set the FCoreDelegates::GatherDeviceProfileCVars.
#rb josh.adam
[CL 21707544 by serge bernier in ue5-main branch]
Check first max 10 arguments instead of just the first.
#rb Jerome.Delattre
#preflight 630e0f50e1124837754e3bde,630e0f57e352708d4416fb1e
[CL 21706201 by chris constantinescu in ue5-main branch]
* LaunchEngineLoop - Added activity scopes and moved console to show earlier
#rb Devin.Doucette
#preflight 6303fac6a45b007ea255fdea
[CL 21511745 by henrik karlsson in ue5-main branch]
#rb Per.Larsson
#jira UE-161296
#rnx
#preflight 62fe3ce73d3fb466b229bcc0
- There are some usecases that require the VA system to initialize the first time it is accessed (usually the first time we attempt to pull a virtualized payload) rather than be initialized in the program start up. This change provides three different methods to achieve this:
-- Setting the define 'UE_VIRTUALIZATION_SYSTEM_LAZY_INIT' to 1 in a programs .target.cs
-- Setting [Core.ContentVirtualization]LazyInit=true in the Engine ini file
-- Running with the commandline option -VA-LazyInit
- If we detect that the source control backend is being initialized on a background thread we do not try to run the FConnect operation. The backend will still work but this does reduce the potential error checking on initialization. This is done because the FConnect operation currently only works on the main thread and to change this would be a bigger work item than we can schedule at the moment.
- UE::Virtualization::Initialize functions now take a EInitializationFlags enum as a parameter. This enum allows the call to ignore all lazy init settings and force the initialization immediately. This is useful for programs like the Virtualization standalone tool which just needs to start the system when needed.
-- The call to ::Initialize in LaunchEngineLoop passes in None and does not ignore lazy initialization.
-- Calls to ::Initialize in the UnrealVirtualizationTool however all use EInitializationFlags::ForceInitialize and ignore lazy initialization settings.
- Fixed an odd bug in UE::Virtualization::Initialize where the error path (if the config file cannot be found) was using a different start up code path.
- Add asserts when assigning to GVirtualizationSystem to make sure that it is null. This is not 100% safe but should catch some potential threading issues, if any.
- Add an assert after lazy initialization (IVirtualizationSystem::Get) to make sure that GVirtualizationSystem was assigned a valid object.
- Improve how we check for legacy values in [Core.ContentVirtualization]. We now support multiple allowed values.
- Added a way to poll if a VA system has been initialize yet or not, this allows us to avoid initializing a VA system if one has not yet been created and we try to:
-- Dump VA profiling stats after cooking
-- Send VA stats to studio analytics
- Note that currently using lazy init loading will probably cause the VA statistics panel not to work, this will be fixed in future work where we will allow the panel to register for a callback when the system is initialized.
[CL 21467510 by paul chipchase in ue5-main branch]
Fixes warnings about calling LoadObject in PostLoad of anim sequences
#jira UE-145778
#rb Jurre.deBaare
#preflight 62fdf8540601ad050473206d
[CL 21439526 by Thomas Sarkanen in ue5-main branch]
The implementation extends the existing FThreadIdleStats to track critical path vs non-critical path waits for a thread.
The cvar r.RenderThreadTimeIncludesDependentWaits forces the main renderthread stat to use the new behavior, but this is disabled by default for historical tracking reasons.
#rb Nuno Leiria
#ROBOMERGE-AUTHOR: ben.woodhouse
#ROBOMERGE-SOURCE: CL 21386702 via CL 21387159 via CL 21387356 via CL 21391039 via CL 21391830
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v975-21357124)
[CL 21394348 by ben woodhouse in ue5-main branch]
#ROBOMERGE-AUTHOR: ben.woodhouse
#ROBOMERGE-SOURCE: CL 21359298 via CL 21359569 via CL 21359589 via CL 21359605
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v972-20964824)
[CL 21362808 by ben woodhouse in ue5-main branch]
#ROBOMERGE-AUTHOR: ben.woodhouse
#ROBOMERGE-SOURCE: CL 21357137 via CL 21357285 via CL 21357293 via CL 21357304
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v972-20964824)
[CL 21358768 by ben woodhouse in ue5-main branch]
#rb serge.bernier
#ROBOMERGE-AUTHOR: ben.woodhouse
#ROBOMERGE-SOURCE: CL 21355012 via CL 21355934 via CL 21355993 via CL 21356002
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v972-20964824)
[CL 21358177 by ben woodhouse in ue5-main branch]
#rb josh.adams
#preflight 62f3ccd1bc175ec68c439d8e
#ROBOMERGE-AUTHOR: rex.hill
#ROBOMERGE-SOURCE: CL 21319766 via CL 21323340 via CL 21323407 via CL 21323452
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v972-20964824)
[CL 21325866 by rex hill in ue5-main branch]
[FYI] Rex.Hill
Original CL Desc
-----------------------------------------------------------------
Allow GIsFirstInstance in shipping editor
#preflight 62f2bc6523003b62a3039e8d
#rb josh.adams
#ROBOMERGE-AUTHOR: rex.hill
#ROBOMERGE-SOURCE: CL 21310168 via CL 21312295 via CL 21312341 via CL 21312351
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v972-20964824)
[CL 21314406 by rex hill in ue5-main branch]
#preflight 62f2bc6523003b62a3039e8d
#rb josh.adams
#ROBOMERGE-AUTHOR: rex.hill
#ROBOMERGE-SOURCE: CL 21299688 via CL 21304677 via CL 21304703 via CL 21304719
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v972-20964824)
[CL 21308838 by rex hill in ue5-main branch]
Fix for FOutputDeviceStdOutput::Seralize() of TCHARs as UTF-8.
#rb devin.doucette
#jira UE-132142
#preflight 62c561d82f2d046918df0672
#ROBOMERGE-AUTHOR: steve.robb
#ROBOMERGE-SOURCE: CL 20965286 via CL 20965301 via CL 20965311
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v972-20964824)
[CL 20966411 by steve robb in ue5-main branch]
#rb Devin.Doucette
#rnx
#preflight 62bc2d99ee7cb716b4335e70
- This allows programs to override GWarn and GError before any messages are passed through them by FEngineLoop::PreInit.
#ROBOMERGE-AUTHOR: paul.chipchase
#ROBOMERGE-SOURCE: CL 20872257 via CL 20872260 via CL 20872263
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v971-20777995)
[CL 20876922 by paul chipchase in ue5-main branch]