Commit Graph

3 Commits

Author SHA1 Message Date
dan thompson
642a54b83c Removing Stale Bink Audio Headers
#ROBOMERGE-SOURCE: CL 16684446 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v835-16672529)

[CL 16684453 by dan thompson in ue5-release-engine-test branch]
2021-06-16 01:11:38 -04:00
dan thompson
9778fd186b Moving Bink Audio SDK out of ThirdParty #pf 60c96e1ff7cffb00017213ef
#ROBOMERGE-SOURCE: CL 16684298 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v835-16672529)

[CL 16684303 by dan thompson in ue5-release-engine-test branch]
2021-06-16 00:36:49 -04:00
dan thompson
24825ae911 Bink Audio :: 2/4 :: Decoder :: #pf 60aea2116905a6000136901e #pf 60c8e2ae86ce760001d99596
Unreal part of the decoder, linking against the SDK from checkin 1/4. This code handles the file/block parsing, as well as seek table access.


#ROBOMERGE-SOURCE: CL 16677900 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v835-16672529)

[CL 16677902 by dan thompson in ue5-release-engine-test branch]
2021-06-15 15:25:50 -04:00