Commit Graph

4 Commits

Author SHA1 Message Date
jonathan adamczewski
9a6787995b BuildUtilities:
- Add Unreal.DotnetPath
- in Unreal.FindRootDirectory(), fix assembly path case sooner (allows UBT to run even if I type 'Engine' as 'engine')

EpicGames.Core:
- Add RuntimePlatform.ExeExtension

#trivial
#jira none

#ROBOMERGE-SOURCE: CL 16704658 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v835-16672529)

[CL 16704661 by jonathan adamczewski in ue5-release-engine-test branch]
2021-06-17 10:43:00 -04:00
jonathan adamczewski
d7d1146c6f BuildUtilities:
Add Unreal.DotnetDirectory

#jira none
#trivial

#ROBOMERGE-SOURCE: CL 16704515 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v835-16672529)

[CL 16704521 by jonathan adamczewski in ue5-release-engine-test branch]
2021-06-17 10:27:50 -04:00
jonathan adamczewski
56e5540a09 UnrealBuildToolTests:
Allow overriding the assembly location, to fix computation of RootLocation when running tests.

#jira none

#ROBOMERGE-SOURCE: CL 16658527 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v833-16641396)

[CL 16658543 by jonathan adamczewski in ue5-release-engine-test branch]
2021-06-14 10:54:27 -04:00
jonathan adamczewski
64c210d294 AutomationTool, BuildUtilities:
UnrealBuild -> Unreal for EngineDirectory, RootDirectory, IsEngineInstalled, UnrealBuildToolPath
Remove CommandUtils EngineDirectory, RootDirectory, IsEngineInstalled - use equvalents from UnrealBuildBase.Unreal

#jira none

#ROBOMERGE-SOURCE: CL 16648181 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v833-16641396)

[CL 16648203 by jonathan adamczewski in ue5-release-engine-test branch]
2021-06-11 18:21:35 -04:00