#ROBOMERGE-SOURCE: CL 16867309 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v836-16769935)
[CL 16867327 by ben marsh in ue5-release-engine-test branch]
#ROBOMERGE-SOURCE: CL 16867148 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v836-16769935)
[CL 16867166 by ben marsh in ue5-release-engine-test branch]
#ROBOMERGE-SOURCE: CL 16866190 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v836-16769935)
[CL 16866206 by ben marsh in ue5-release-engine-test branch]
#ROBOMERGE-SOURCE: CL 16863712 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v836-16769935)
[CL 16863717 by ben marsh in ue5-release-engine-test branch]
Process.StartTime raises an exception on non-windows platforms if the process has already exited, so cache it immediately after starting the FrameworkProcess
Process.TotalProcessorTime raises an exception on non-windows if the process has also exited, so don't do that
#rb none
#rnx
#ROBOMERGE-SOURCE: CL 16863633 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v836-16769935)
[CL 16863635 by joe kirchoff in ue5-release-engine-test branch]
[FYI] joe.kirchoff
Original CL Desc
-----------------------------------------------------------------
UnrealBuildTool: Use process directly to get wall clock execution time
Process.StartTime raises an exception on non-windows platforms if the process has already exited, so cache it immediately after starting the FrameworkProcess
#rb none
#rnx
#ROBOMERGE-SOURCE: CL 16863370 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v836-16769935)
[CL 16863374 by joe kirchoff in ue5-release-engine-test branch]
#ROBOMERGE-SOURCE: CL 16863233 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v836-16769935)
[CL 16863239 by ben marsh in ue5-release-engine-test branch]
Process.StartTime raises an exception on non-windows platforms if the process has already exited, so cache it immediately after starting the FrameworkProcess
#rb none
#rnx
#ROBOMERGE-SOURCE: CL 16863209 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v836-16769935)
[CL 16863223 by joe kirchoff in ue5-release-engine-test branch]
#ROBOMERGE-SOURCE: CL 16862379 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v836-16769935)
[CL 16862387 by ben marsh in ue5-release-engine-test branch]
#ROBOMERGE-SOURCE: CL 16861914 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v836-16769935)
[CL 16861920 by ben marsh in ue5-release-engine-test branch]
#ROBOMERGE-SOURCE: CL 16861576 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v836-16769935)
[CL 16861598 by ben marsh in ue5-release-engine-test branch]
[FYI] Joe.Kirchoff
Original CL Desc
-----------------------------------------------------------------
UnrealBuildTool: Use process directly to get wall clock execution time
#rb none
#rnx
#ROBOMERGE-SOURCE: CL 16857196 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v836-16769935)
[CL 16857201 by joe kirchoff in ue5-release-engine-test branch]
#ROBOMERGE-SOURCE: CL 16857168 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v836-16769935)
[CL 16857175 by ben marsh in ue5-release-engine-test branch]
ugs://rdp?host=<HOSTNAME>
Adding generic credentials called UnrealGameSync:RDP to the Windows credential store allows setting defaults for the username/password to be created for machines accessed using this URI, allowing a single click remote into a previously unvisited machine from the Horde dashboard.
#ROBOMERGE-SOURCE: CL 16857008 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v836-16769935)
[CL 16857034 by ben marsh in ue5-release-engine-test branch]
Expand texture build workers to all current platform specific texture formats, or added build functions to the base build worker. Workers are buildable, but not discoverable yet as discovery will be refactored soon to use Target Receipts.
Reduce boilerplate involved in setup of build worker.
#rb devin.doucette
#ROBOMERGE-SOURCE: CL 16853856 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v836-16769935)
[CL 16853877 by zousar shaker in ue5-release-engine-test branch]
#ROBOMERGE-SOURCE: CL 16852536 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v836-16769935)
[CL 16852540 by ben marsh in ue5-release-engine-test branch]
#rb self
#rnx
#ROBOMERGE-SOURCE: CL 16852147 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v836-16769935)
[CL 16852151 by tim smith in ue5-release-engine-test branch]
#ROBOMERGE-SOURCE: CL 16851451 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v836-16769935)
[CL 16851466 by ben marsh in ue5-release-engine-test branch]
#ROBOMERGE-SOURCE: CL 16851274 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v836-16769935)
[CL 16851297 by ben marsh in ue5-release-engine-test branch]