Implemented UI tab widget for dislaying import results.
Implemented basic static mesh import, excluding collision import.
Various API tweaks, to accomodate the message passing, plus various bugfixes.
#rb Alexis.Matte
#ROBOMERGE-SOURCE: CL 16822676 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v836-16769935)
[CL 16822681 by richard talbotwatkin in ue5-release-engine-test branch]
More work to do but this is a minimal functional starting point.
#rb halfdan.ingvarsson
#preflight 609da63e046b9d00010b8246
[CL 16321681 by Jeremy Moore in ue5-main branch]
The category had grown significantly over time and splitting it up makes it easier to find things.
#review @matt.kuhlenschmidt
#jira none
#preflight 606575c59162e50001978e93
[CL 15886879 by Kevin Ortegren in ue5-main branch]
+ UMirrorDataTable stores the bones / notifies / curves to mirror
* Generates table based on FMirrorFindReplaceExpression in project settings
* Can be used in any Animation Blueprint with a compatible skeleton
* Support for self mirroring
* Shared mirror axis
+ Project Settings for Mirroring Find & Replace Strings
+ FMirrorFindReplaceExpression
* Find the mirrored name based on a prefix, suffix, or regular expression match
+ FAnimNode_Mirror
* Inertialization support for blending between mirroring / unmirrored states over a configurable duration
* Support for different MirrorDataTables (to support partial / full body mirroring)
+ Deprecated old mirroring system (FBoneMirrorExport) in SkeletalMesh
#rb Thomas.Sarkanen
[CL 15580895 by timothy daoust in ue5-main branch]
Changed the way we associate shelved files with their local filename to facilitate mapping (perforce operations)
Implemented what was needed on the SCC side to support diff against shelve
Improved way we display object names for deleted & shelved files
#rb sebastien.lussier
[CL 15356101 by julien lheureux in ue5-main branch]
Lightweight instances allow a low memory representation of objects. Instances can be converted into full actors when necessary. Actors can also be reduced down to light weight instances when the full representation is no longer needed.
Hit results now return a handle that may refer to either an actor or lightweight instance.
#rb Michael.Noland
[CL 14369221 by Fred Kimberley in ue5-main branch]