Commit Graph

16563 Commits

Author SHA1 Message Date
robomerge
2d12e67cf3 Localization Automation using CL 16792083
#ROBOMERGE-SOURCE: CL 16793666 in //UE5/Release-5.0-EarlyAccess/... via CL 16793669
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v836-16769935)

[CL 16793670 by robomerge in ue5-release-engine-test branch]
2021-06-27 00:54:18 -04:00
robomerge
1ab1799c3c Localization Automation using CL 16788819
#ROBOMERGE-SOURCE: CL 16792083 in //UE5/Release-5.0-EarlyAccess/... via CL 16792086
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v836-16769935)

[CL 16792087 by robomerge in ue5-release-engine-test branch]
2021-06-26 00:50:41 -04:00
andrew firth
b9f3ae14e8 [UnrealVS] - 1.63 addresses a bug in the solution linked p4 working diretory
#ROBOMERGE-SOURCE: CL 16791853 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v836-16769935)

[CL 16791867 by andrew firth in ue5-release-engine-test branch]
2021-06-25 23:27:41 -04:00
andrew firth
dbfb408c8f [UnrealVS] - fix issues with p4 setup, the CWD was hitting timing issues and the OnSave callbacks were being duped across solution load/unload
[FYI] joe.kirchoff
[FYI] ben.marsh

#rb none

#ROBOMERGE-SOURCE: CL 16791847 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v836-16769935)

[CL 16791855 by andrew firth in ue5-release-engine-test branch]
2021-06-25 23:26:54 -04:00
geoff evans
eed212b646 IterationProfile: New baselines for telemetry refresh
These were captured from a completed horde build using the command:

  Engine\Build\BatchFiles\IterationProfileBaseline.bat -set:BaselineBuildName="++UE5+Main-CL-16787354"

#jira none
#rb none

#ROBOMERGE-SOURCE: CL 16791628 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v836-16769935)

[CL 16791660 by geoff evans in ue5-release-engine-test branch]
2021-06-25 23:08:36 -04:00
asher zhu
befd703008 Volumetrics: Add MipLevel input to GaussianBlur computer material
Fix opacity input (should be 1-a for AlphaComposite)
#lockdown wyeth.johnson

#ROBOMERGE-SOURCE: CL 16790671 via CL 16790674
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v836-16769935)

[CL 16790678 by asher zhu in ue5-release-engine-test branch]
2021-06-25 20:42:13 -04:00
mike beach
7b0e9b728a Fixing up custom HLSL node to cast matricies so that their types match mul signitures across platforms (to clean up CIS errors).
#rb Ryan.Brucks

#ROBOMERGE-SOURCE: CL 16789618 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v836-16769935)

[CL 16789620 by mike beach in ue5-release-engine-test branch]
2021-06-25 18:10:35 -04:00
robert seiver
113c3e421f Disabled warping the mouse upon windows gaining focus in SDL
#jira UE-78217
[at]Brandon.Schaefer
#rb Brandon.Schaefer

#ROBOMERGE-SOURCE: CL 16787106 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v836-16769935)

[CL 16787112 by robert seiver in ue5-release-engine-test branch]
2021-06-25 15:07:07 -04:00
geoff evans
6fbddfa9dd IterationProfile: Specify Context and DataPoint directly from Statistics CSV file.
This data used to be copied exactly from the trace data, but to make things more concise and undestandable for the tableau dashboard we force specific Context and DataPoint strings from columns in the Statistics CSV. This gives us full control over how things are organized in the dashboard.

#jira none
#rb none
#preflight 60d54bb50123b70001499962

#ROBOMERGE-SOURCE: CL 16787072 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v836-16769935)

[CL 16787081 by geoff evans in ue5-release-engine-test branch]
2021-06-25 15:05:43 -04:00
joe kirchoff
bc264f1433 UnrealVS: Rebuild VS2022 extension for experimental p4 edit functionalily
Check if the file is read only before editing

[FYI] Andy.Firth
#rb none
#rnx

#ROBOMERGE-SOURCE: CL 16785917 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v836-16769935)

[CL 16785936 by joe kirchoff in ue5-release-engine-test branch]
2021-06-25 13:42:26 -04:00
steve robb
db32a843b9 TUniquePtr's expanded view made consistent with other smart pointers.
#rb none
#jira none

#ROBOMERGE-SOURCE: CL 16785916 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v836-16769935)

[CL 16785934 by steve robb in ue5-release-engine-test branch]
2021-06-25 13:42:19 -04:00
lukas hermanns
5802c45939 Rebuild ShaderConductor for Win64 and Linux. Appendix to CL 16782183.
#rb none
[FYI] Will.Damon, Brandon.Schaefer, Michael.Sartain
#jira none
#rnx

#ROBOMERGE-SOURCE: CL 16785812 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v836-16769935)

[CL 16785825 by lukas hermanns in ue5-release-engine-test branch]
2021-06-25 13:22:58 -04:00
steve robb
86e516de90 Additional <SmartPointer> entries added for TMemoryImagePtr, FWeakObjectPtr, TOptional, TInlineValue and FObjectPtr, to allow dereferencing expressions to be visualized.
#rb none
#jira none

#ROBOMERGE-SOURCE: CL 16785703 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v836-16769935)

[CL 16785710 by steve robb in ue5-release-engine-test branch]
2021-06-25 13:09:03 -04:00
andrew firth
bda056a4ff [UnrealVS] - VS2022 vsct file
[at]joe.kirchoff
#rb joe.kirchoff

#ROBOMERGE-SOURCE: CL 16785634 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v836-16769935)

[CL 16785636 by andrew firth in ue5-release-engine-test branch]
2021-06-25 12:59:22 -04:00
andrew firth
b39c1eead3 [UnrealVS] - 1.62 again now with fixed version numbers
#rb none

#ROBOMERGE-SOURCE: CL 16785431 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v836-16769935)

[CL 16785434 by andrew firth in ue5-release-engine-test branch]
2021-06-25 12:47:02 -04:00
steve robb
d20e275124 Standardize on the nullptr name in smart pointer visualization.
#rb none
#jira none

#ROBOMERGE-SOURCE: CL 16785173 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v836-16769935)

[CL 16785198 by steve robb in ue5-release-engine-test branch]
2021-06-25 12:28:19 -04:00
andrew firth
b2fb04034e [UnrealVS] VSIX for 1.62
#rb none

#ROBOMERGE-SOURCE: CL 16784896 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v836-16769935)

[CL 16784905 by andrew firth in ue5-release-engine-test branch]
2021-06-25 12:17:26 -04:00
andrew firth
e2b074fd10 [UnrealVS] - respond to C# feedback
[at]luke.thatcher
#rb luke.thatcher (Post - this is from his review feedback)

#ROBOMERGE-SOURCE: CL 16784883 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v836-16769935)

[CL 16784901 by andrew firth in ue5-release-engine-test branch]
2021-06-25 12:17:19 -04:00
steve robb
c479e553d5 Obsolete visualizers removed.
TAtomic comment fixed.

#rb none
#jira none

#ROBOMERGE-SOURCE: CL 16784759 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v836-16769935)

[CL 16784803 by steve robb in ue5-release-engine-test branch]
2021-06-25 12:13:55 -04:00
andrew firth
5fa8c5eeb7 [UnrealVS] - add annotate command
- this is a basic form that will hit issues where our integration patterns somewhat reduce its efficacy
- version 2 will improve on this

[at]ben.marsh
#rb ben.marsh

#ROBOMERGE-SOURCE: CL 16783372 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v836-16769935)

[CL 16783394 by andrew firth in ue5-release-engine-test branch]
2021-06-25 10:39:41 -04:00
andrew firth
349e908e01 [UnealVS] - add UnrealVS.P4 menu, P4Checkout command, optional Checkout on Save + framework for further additions
[at]joe.kirchoff [at]Ben.Marsh

#rb Ben.Marsh

#ROBOMERGE-SOURCE: CL 16783260 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v836-16769935)

[CL 16783279 by andrew firth in ue5-release-engine-test branch]
2021-06-25 10:26:54 -04:00
richard wallis
2241e4ecf0 Fix texture atomic emulation on texture backed buffers to enable temporal super sampling macOS. Removes spvLinearTextureAlignmentOverride that created function specialisation that we don't have support for and would need to work round. Added ElementRowPitch to spvBufferSizeConstants as texture bytes per row have to be aligned. This means spvBufferSizeConstants now has a stride of 3 * uint32.
#jira UE-113030
[at]will.damon, [at]lukas.hermanns, [at]guillaume.abadie
#rb will.damon,  lukas.hermanns,  guillaume.abadie

#ROBOMERGE-SOURCE: CL 16782183 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v836-16769935)

[CL 16782186 by richard wallis in ue5-release-engine-test branch]
2021-06-25 05:51:20 -04:00
robomerge
e08e8e3de4 Localization Automation using CL 16779767
#ROBOMERGE-SOURCE: CL 16781597 in //UE5/Release-5.0-EarlyAccess/... via CL 16781600
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v836-16769935)

[CL 16781602 by robomerge in ue5-release-engine-test branch]
2021-06-25 00:51:21 -04:00
greg richardson
d5ab914ba0 Control Rig: Added comments and pep8 formatting to Python Scripts
#jira None
#rb None
[FYI] jack.cai

#ROBOMERGE-SOURCE: CL 16779524 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v836-16769935)

[CL 16779549 by greg richardson in ue5-release-engine-test branch]
2021-06-24 18:31:54 -04:00
geoff evans
9b69e90362 IterationProfile: Updates to Telemetry:
* Shorten unit strings to make dashboard more readable
* Correct some incorrect timestamp/duration units
* Set DDC throughput counters to unit 'Bytes'

#jira none
#rb trivial

#ROBOMERGE-SOURCE: CL 16779181 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v836-16769935)

[CL 16779197 by geoff evans in ue5-release-engine-test branch]
2021-06-24 17:57:47 -04:00