The implementation extends the existing FThreadIdleStats to track critical path vs non-critical path waits for a thread.
The cvar r.RenderThreadTimeIncludesDependentWaits forces the main renderthread stat to use the new behavior, but this is disabled by default for historical tracking reasons.
#rb Nuno Leiria
#ROBOMERGE-AUTHOR: ben.woodhouse
#ROBOMERGE-SOURCE: CL 21386702 via CL 21387159 via CL 21387356 via CL 21391039 via CL 21391830
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v975-21357124)
[CL 21394348 by ben woodhouse in ue5-main branch]
#ROBOMERGE-AUTHOR: ben.woodhouse
#ROBOMERGE-SOURCE: CL 21359298 via CL 21359569 via CL 21359589 via CL 21359605
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v972-20964824)
[CL 21362808 by ben woodhouse in ue5-main branch]
#ROBOMERGE-AUTHOR: ben.woodhouse
#ROBOMERGE-SOURCE: CL 21357137 via CL 21357285 via CL 21357293 via CL 21357304
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v972-20964824)
[CL 21358768 by ben woodhouse in ue5-main branch]
#rb serge.bernier
#ROBOMERGE-AUTHOR: ben.woodhouse
#ROBOMERGE-SOURCE: CL 21355012 via CL 21355934 via CL 21355993 via CL 21356002
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v972-20964824)
[CL 21358177 by ben woodhouse in ue5-main branch]
#rb josh.adams
#preflight 62f3ccd1bc175ec68c439d8e
#ROBOMERGE-AUTHOR: rex.hill
#ROBOMERGE-SOURCE: CL 21319766 via CL 21323340 via CL 21323407 via CL 21323452
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v972-20964824)
[CL 21325866 by rex hill in ue5-main branch]
[FYI] Rex.Hill
Original CL Desc
-----------------------------------------------------------------
Allow GIsFirstInstance in shipping editor
#preflight 62f2bc6523003b62a3039e8d
#rb josh.adams
#ROBOMERGE-AUTHOR: rex.hill
#ROBOMERGE-SOURCE: CL 21310168 via CL 21312295 via CL 21312341 via CL 21312351
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v972-20964824)
[CL 21314406 by rex hill in ue5-main branch]
#preflight 62f2bc6523003b62a3039e8d
#rb josh.adams
#ROBOMERGE-AUTHOR: rex.hill
#ROBOMERGE-SOURCE: CL 21299688 via CL 21304677 via CL 21304703 via CL 21304719
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v972-20964824)
[CL 21308838 by rex hill in ue5-main branch]
Fix for FOutputDeviceStdOutput::Seralize() of TCHARs as UTF-8.
#rb devin.doucette
#jira UE-132142
#preflight 62c561d82f2d046918df0672
#ROBOMERGE-AUTHOR: steve.robb
#ROBOMERGE-SOURCE: CL 20965286 via CL 20965301 via CL 20965311
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v972-20964824)
[CL 20966411 by steve robb in ue5-main branch]
#rb Devin.Doucette
#rnx
#preflight 62bc2d99ee7cb716b4335e70
- This allows programs to override GWarn and GError before any messages are passed through them by FEngineLoop::PreInit.
#ROBOMERGE-AUTHOR: paul.chipchase
#ROBOMERGE-SOURCE: CL 20872257 via CL 20872260 via CL 20872263
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v971-20777995)
[CL 20876922 by paul chipchase in ue5-main branch]
Functionality is controlled by stats.AutoEnableNamedEventsWhenProfiling, default disabled in engine. Enabled in fort.
#rb evgenii.babinets, andrew.ladenberger
[FYI] will.fissler, ethan.edwards, ben.woodhouse
#ROBOMERGE-OWNER: jordan.cristiano
#ROBOMERGE-AUTHOR: jordan.cristiano
#ROBOMERGE-SOURCE: CL 20460932 via CL 20460963 via CL 20461526 via CL 20461540
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v952-20449836)
[CL 20463233 by jordan cristiano in ue5-main branch]
This change consists of multiple changes:
Core:
- Deprecation of ANY_PACKAGE macro. Added ANY_PACKAGE_DEPRECATED macro which can still be used for backwards compatibility purposes (only used in CoreUObject)
- Deprecation of StaticFindObjectFast* functions that take bAnyPackage parameter
- Added UStruct::GetStructPathName function that returns FTopLevelAssetPath representing the path name (package + object FName, super quick compared to UObject::GetPathName) + wrapper UClass::GetClassPathName to make it look better when used with UClasses
- Added (Static)FindFirstObject* functions that find a first object given its Name (no Outer). These functions are used in places I consider valid to do global UObject (UClass) lookups like parsing command line parameters / checking for unique object names
- Added static UClass::TryFindType function which serves a similar purpose as FindFirstObject however it's going to throw a warning (with a callstack / maybe ensure in the future?) if short class name is provided. This function is used in places that used to use short class names but now should have been converted to use path names to catch any potential regressions and or edge cases I missed.
- Added static UClass::TryConvertShortNameToPathName utility function
- Added static UClass::TryFixShortClassNameExportPath utility function
- Object text export paths will now also include class path (Texture2D'/Game/Textures/Grass.Grass' -> /Script/Engine.Texture2D'/Game/Textures/Grass.Grass')
- All places that manually generated object export paths for objects will now use FObjectPropertyBase::GetExportPath
- Added a new startup test that checks for short type names in UClass/FProperty MetaData values
AssetRegistry:
- Deprecated any member variables (FAssetData / FARFilter) or functions that use FNames to represent class names and replaced them with FTopLevelAssetPath
- Added new member variables and new function overloads that use FTopLevelAssetPath to represent class names
- This also applies to a few other modules' APIs to match AssetRegistry changes
Everything else:
- Updated code that used ANY_PACKAGE (depending on the use case) to use FindObject(nullptr, PathToObject), UClass::TryFindType (used when path name is expected, warns if it's a short name) or FindFirstObject (usually for finding types based on user input but there's been a few legitimate use cases not related to user input)
- Updated code that used AssetRegistry API to use FTopLevelAssetPaths and USomeClass::StaticClass()->GetClassPathName() instead of GetFName()
- Updated meta data and hardcoded FindObject(ANY_PACKAGE, "EEnumNameOrClassName") calls to use path names
#jira UE-99463
#rb many.people
[FYI] Marcus.Wassmer
#preflight 629248ec2256738f75de9b32
#codereviewnumbers 20320742, 20320791, 20320799, 20320756, 20320809, 20320830, 20320840, 20320846, 20320851, 20320863, 20320780, 20320765, 20320876, 20320786
#ROBOMERGE-OWNER: robert.manuszewski
#ROBOMERGE-AUTHOR: robert.manuszewski
#ROBOMERGE-SOURCE: CL 20430220 via CL 20433854 via CL 20435474 via CL 20435484
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v949-20362246)
[CL 20448496 by robert manuszewski in ue5-main branch]
#ROBOMERGE-AUTHOR: ben.woodhouse
#ROBOMERGE-SOURCE: CL 20429825 via CL 20429839 via CL 20429846
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v949-20362246)
[CL 20430257 by ben woodhouse in ue5-main branch]