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3 Commits
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1ff335d148 |
Copying //UE4/Dev-Core to //UE4/Main
==========================
MAJOR FEATURES + CHANGES
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Change 2877442 on 2016/02/23 by Graeme.Thornton@GThornton_DevCore
Allow 'dumpnonframe' stat command to also take an optional group name which will filter the output
Change 2879289 on 2016/02/24 by Graeme.Thornton@GThornton_DevCore
Removed "-" in switch string for load time tracker. Makes -NoLoadTrackClear cmd line param actually work
Change 2879323 on 2016/02/24 by Graeme.Thornton@GThornton_DevCore
PC builds now log engine initialization time with the load time tracker
Change 2879418 on 2016/02/24 by Graeme.Thornton@GThornton_DevCore
Optimization for FSignedArchiveReader
- Compute incoming data hash in parallel on another thread while we serialize and decrypt the signature on the chunk cache worker thread
Change 2879419 on 2016/02/24 by Graeme.Thornton@GThornton_DevCore
Extra stats for PakFile group
- Time reading from pak handles
- Number of open pak handles
Change 2881199 on 2016/02/25 by Graeme.Thornton@GThornton_DevCore
Use 32 bit CRCs to hash chunk contents rather than SHA1. Much faster to compute than SHA1, and the decrypting 4 bytes rather than 20 is also a lot faster
Change 2885687 on 2016/02/29 by Robert.Manuszewski@Robert.Manuszewski_NCL_Stream1
Close disregard for GC pool when disabling it to leave it in a good state.
Change 2887358 on 2016/03/01 by Steve.Robb@Dev-Core
FlushCurrentThreadCache calls forwarded on from FMalloc wrappers.
Change 2887398 on 2016/03/01 by Steve.Robb@Dev-Core
Stats for MallocBinned2.
Change 2887682 on 2016/03/01 by Robert.Manuszewski@Robert.Manuszewski_NCL_Stream1
Added code to catch game hangs. If game thread is stalled for more than 5 seconds we will catch that, report its callstack and crash.
Change 2889573 on 2016/03/02 by Robert.Manuszewski@Robert.Manuszewski_NCL_Stream1
Renamed the new StackWalkAndDump to ThreadStackWalkAndDump to avoid name collisions and build errors.
Change 2889687 on 2016/03/02 by Robert.Manuszewski@Robert.Manuszewski_NCL_Stream1
Send thread heartbeats during potentially slow tasks.
Change 2889963 on 2016/03/02 by Robert.Manuszewski@Robert.Manuszewski_NCL_Stream1
Added the ability to query the name of a thread given its TLS id.
Change 2890439 on 2016/03/02 by Steve.Robb@Dev-Core
MallocBinned redirection header, to allow easy switching between MallocBinned and MallocBinned2.
Switch back to MallocBinned by default.
Change 2891799 on 2016/03/03 by Steve.Robb@Dev-Core
Shrunken GMallocBinned2MemSizeToIndex array.
Improvement of some shared templated alignment-related functions.
Change 2891812 on 2016/03/03 by Graeme.Thornton@GThornton_DevCore
Refactoring of pak signing to be more compatible with patching
- Store signatures in a block at the end of the pak file
- Optimize decryption of signatures by serializing them all when the pak is opened, and decrypting on the chunk cache worker thread between read requests.
Change 2891813 on 2016/03/03 by Robert.Manuszewski@Robert.Manuszewski_NCL_Stream2
Don't compile UnrealPak with ICU
Change 2892386 on 2016/03/03 by Steve.Robb@Dev-Core
GitHub #2070 - Fix incorrect FMallocDebug::Malloc alignment checking
Change 2894189 on 2016/03/04 by Steve.Robb@Dev-Core
Memswap fixes for sizes of 3, 5, 6 and 7, and early out on 0.
Change 2894427 on 2016/03/04 by Robert.Manuszewski@Robert.Manuszewski_NCL_Stream1
Don't display message boxes in unattended mode when D3D device is removed.
Change 2896912 on 2016/03/07 by Graeme.Thornton@GThornton_DevCore
Disable reading of anything outside the pak file when in shipping builds
Change 2897053 on 2016/03/07 by Robert.Manuszewski@Robert.Manuszewski_NCL_Stream1
A few improvements to thread heartbeat thread:
- Don't check for heartbeat in debug builds
- Don't spawn the thread heartbeat thread for programs
- Ignore stalls when exiting
Change 2898752 on 2016/03/08 by Robert.Manuszewski@Robert.Manuszewski_NCL_Stream1
Fixing race conditions when using malloc verify
Change 2899075 on 2016/03/08 by Robert.Manuszewski@Robert.Manuszewski_NCL_Stream1
UnrealPak will now accept hex values for p and q. Added the command line param to trust p and q.
Change 2899091 on 2016/03/08 by Steve.Robb@Dev-Core
Fix for TQueue::Peek const-correctness.
Change 2902775 on 2016/03/10 by Robert.Manuszewski@Robert.Manuszewski_NCL_Stream1
Adding code to test signature keys.
Change 2905040 on 2016/03/11 by Robert.Manuszewski@Robert.Manuszewski_NCL_Stream1
TBigInt Multiply is now 30x faster
Change 2905218 on 2016/03/11 by Steve.Robb@Dev-Core
New FCString::Strspn and FCString::Strcspn functions.
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bb70b349ce |
Merging CL 2804086 from //UE4/Release-4.11 to Dev-Main (//UE4/Dev-Main) to isolate copyright update
#lockdown Nick.Penwarden [CL 2819020 by Matthew Griffin in Main branch] |
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dfc39a6ca5 |
Copying //UE4/Dev-Core to //UE4/Main
========================== MAJOR FEATURES + CHANGES ========================== Change 2783106 on 2015/11/30 by Robert.Manuszewski@Robert.Manuszewski_NCL_Stream2 Introduced GC UObject clusters. GC clusters provide means to create disregard for GC subsets at load time (e.g. Materials with material expressions and their textures). - Saves about 25ms in reachability analysis (58ms -> 33ms) - UObject classes/instances can now be marked as cluster root objects with CanBeClusterRoot() function override. - Cluster creation is automatic. Clusters don't require any manual handling for GC to collect them when nothing is referencing them. - Moved token stream processing to a new class FFastReferenceFinder to make it more generic and re-usable by other code - Removed REFERENCE_INFO macro from GC code and replaced it with a local variable (saves about ~1.9ms: 33.2ms -> 31.3ms) Change 2773094 on 2015/11/19 by Steve.Robb@Dev-Core Multicast script delegate check for existing bindings replaced with ensure. Multicast native delegate no longer checks for existing bindings. Removal of old delegate code. Some FORCEINLINEing to improve debugging experience of stepping into delegate code. Change 2782180 on 2015/11/27 by Graeme.Thornton@GThornton_DesktopMaster Make scoped seconds timer class available outside of stats build. Normal usage macros still remain guarded Added SCOPE_SECONDS_COUNTER_RECURSION_SAFE which only times during the outmost instance of a recursive function Added SCOPE_SECONDS_COUNTER_RECURSION_SAFE_BASE and SCOPE_SECONDS_COUNTER_BASE which are defined in all build types, for easy temporary timing in Test/Shipping builds. Added a boolean parameter to the timer class which can be used to disable it without having to mess around with scoping the calling code Change 2782635 on 2015/11/30 by Graeme.Thornton@GThornton_DesktopMaster Added GetTimeStampPair() to the filemanager and platformfile interfaces. Requests timestamps for a pair of files where we assume that both files would always exist at the same wrapper level. Allows us to skip file system queries for localization package lookups where the native file is in a pak but the localized file doesn't exist. Change 2775153 on 2015/11/20 by Jaroslaw.Surowiec@Stream.1.JarekSurowiec CrashReportServer moved out of the not for licencees, a few fixes, removed RegisterPII Change 2775560 on 2015/11/20 by Steve.Robb@Dev-Core FDelegateBase::GetDelegateInstance deprecated and replaced with FDelegateBase::GetDelegateInstanceProtected. Change 2781138 on 2015/11/25 by Jaroslaw.Surowiec@Stream.1.JarekSurowiec Stats - Converted is using a new stats reader, a few more optimizations, should be 10x times faster Change 2772990 on 2015/11/19 by Robert.Manuszewski@Robert.Manuszewski_NCL_Stream2 Fixing potential dead lock when suspending and resuming async loading multiple times Change 2773023 on 2015/11/19 by Robert.Manuszewski@Robert.Manuszewski_NCL_Stream2 Support for references added through AddReferencedObjects in FArchiveReplaceObjectRef Change 2781055 on 2015/11/25 by Steve.Robb@Dev-Core Changes to IDelegateInstance reverted to allow licensees an easier time when upgrading their use of the now-deprecated GetDelegateInstance() code path. New TryGetBoundFunctionName() to aid the debugging of delegate bindings in non-shipping configs. Change 2773114 on 2015/11/19 by Steve.Robb@Dev-Core FMath::IsPowerOfTwo is now templated to take any type. Change 2773643 on 2015/11/19 by Steve.Robb@Dev-Core GetDelegateInstance() calls replaced - delegate instances never compare equal unless you are comparing two unbound delegates (both null) or comparing a delegate with itself. Change 2777686 on 2015/11/23 by Steve.Robb@Dev-Core GitHub #1793 - File write flags argument Change 2780590 on 2015/11/25 by Steve.Robb@Dev-Core Fix for FArchiveProxy::operator<< overloads. Change 2780845 on 2015/11/25 by Jaroslaw.Surowiec@Stream.1.JarekSurowiec #jira UE-23358 - MDD relies on hard-coded P4 depot paths (fixed source context for streams) Change 2780962 on 2015/11/25 by Jaroslaw.Surowiec@Stream.1.JarekSurowiec Stats - Added FStatsWriteStream for basic saving stat messages into a stream, initial support for reading a regular stats file, minor performance optimization, coding standard fixes #jira UECORE-170 - Improve profiler loading performance (wip) Change 2781887 on 2015/11/26 by Jaroslaw.Surowiec@Stream.1.JarekSurowiec Profiler/ProfilerClient - Removed unneeded synchronization points, replaces with task graph SendTo jobs, removed PROFILER_THREADED_LOAD, replaced with new stats loading mechanism, should be around 2x times faster (4x since the optimization pass) #jira UECORE-170 - Improve profiler loading performance (wip) Change 2781893 on 2015/11/26 by Steve.Robb@Dev-Core TCachedOSPageAllocator abstracted from MallocBinned2. Misc tidy-ups. Change 2782198 on 2015/11/27 by Jaroslaw.Surowiec@Stream.1.JarekSurowiec Profiler - Better indication of the loading progress, should no longer freeze without a progress bar #jira UECORE-170 - Improve profiler loading performance (wip) Change 2782446 on 2015/11/29 by Steve.Robb@Dev-Core Warn when calling delegates' Create* functions when they're not assigned to anything. #codereview robert.manuszewski Change 2782538 on 2015/11/30 by Robert.Manuszewski@Robert.Manuszewski_NCL_Stream1 #UE4 Removed DiskCachedAssetDataBuffer as it was not strictly necessary and was triggering a crash when loading the cached registry from disk. This data is now stored directly in DiskCachedAssetDataMap. It was already true that this map does not change outside of SerializeCache but now it is critical since NewCachedAssetDataMap keeps pointers directly to its values. Asset registry fixes by Bob Tellez. Possible fix for UE-23783. Change 2782564 on 2015/11/30 by Robert.Manuszewski@Robert.Manuszewski_NCL_Stream1 FReferenceCollector::AddReferenceObjects performance improvements for TArrays. ARO will no longer call HandleObjectReference multiple times but instead will call HandleObjectReferences just once (currently only implemented for FGCCollector). Reduces the number of virtual function calls while GC'ing. Change 2782716 on 2015/11/30 by Steve.Robb@Dev-Core UObject serial number array initialized for debug visualization. Change 2782933 on 2015/11/30 by Steve.Robb@Dev-Core Critical sections are no longer copyable. Change 2783061 on 2015/11/30 by Steve.Robb@Dev-Core |