Commit Graph

28 Commits

Author SHA1 Message Date
Matthew Griffin
bb70b349ce Merging CL 2804086 from //UE4/Release-4.11 to Dev-Main (//UE4/Dev-Main) to isolate copyright update
#lockdown Nick.Penwarden

[CL 2819020 by Matthew Griffin in Main branch]
2016-01-07 08:17:16 -05:00
Robert Manuszewski
97cc1e1be1 Copying //UE4/Dev-Core to //UE4/Main
==========================
MAJOR FEATURES + CHANGES
==========================

Change 2799478 on 2015/12/11 by Robert.Manuszewski@Robert.Manuszewski_NCL_Stream1

	Added Dev Stream custom versions.

	- Each stream now has its own custom version
	- Developers working in a stream should only modify their respective version

Change 2789867 on 2015/12/04 by Robert.Manuszewski@Robert.Manuszewski_NCL_Stream1

	UnrealHeaderTool plugins no longer need to be a separate plugin and don't require UnrealHeaderTool source code changes to work.

	- Merged ScriptGeneratorPlugin with ScriptPlugin
	- Introduced the concept of UHT plugin support for plugins so that UHT's source files don't need to be modified to make it work with external plugins
	- Added RuntimeNoProgram module type (module that can be used at runtime but not by program targets).
	- Fixed logic with project file path setting in the engine. It will no longer try to crate a full path from an already rooted path.

Change 2796114 on 2015/12/09 by Steve.Robb@Dev-Core

	TEnumRange - enabled ranged-based for iteration over enum values.

Change 2789843 on 2015/12/04 by Robert.Manuszewski@Robert.Manuszewski_NCL_Stream2

	More thorough way of verifying GC cluster assumptions.

Change 2794221 on 2015/12/08 by Robert.Manuszewski@Robert.Manuszewski_NCL_Stream2

	Don't merge GC clusters by default

Change 2797824 on 2015/12/10 by Robert.Manuszewski@Robert.Manuszewski_NCL_Stream1

	Added the option to load all symbols for stack walking in non-monolithic builds.

Change 2790539 on 2015/12/04 by Jaroslaw.Surowiec@Stream.1.JarekSurowiec

	Stats/Profiler - Better handling for live connection, using the same path as file profiles, added FStatsLoadedState to separate runtime stats state from the loaded one

Change 2794183 on 2015/12/08 by Robert.Manuszewski@Robert.Manuszewski_NCL_Stream1

	Always reset events when returning them to pool.

Change 2794406 on 2015/12/08 by Robert.Manuszewski@Robert.Manuszewski_NCL_Stream2

	Fixing -unversioned flag being completely ignored when cooking

Change 2794563 on 2015/12/08 by Robert.Manuszewski@Robert.Manuszewski_NCL_Stream2

	Making sure string referenced assets don't get cooked if referenced by editor-only properties.

Change 2795124 on 2015/12/08 by Jaroslaw.Surowiec@Stream.1.JarekSurowiec

	Profiler - Fixed bad data in min/max/avg inclusive times, added min/max/avg num calls, fixed event graph tooltip not displaying correct values

Change 2796208 on 2015/12/09 by Jaroslaw.Surowiec@Stream.1.JarekSurowiec

	Profiler - Remove support for multiple instances in the profiler (game thread is always visible, a few crash fixes, cleaned code a bit)

Change 2797658 on 2015/12/10 by Robert.Manuszewski@Robert.Manuszewski_NCL_Stream1

	Allocation verification helpers. Helps with tracking down memory stomps, freeing the same pointers multiple times.

Change 2797699 on 2015/12/10 by Robert.Manuszewski@Robert.Manuszewski_NCL_Stream1

	Fix incorrect asset loading in Cooked game data (by bozaro)

	PR #1844

Change 2798173 on 2015/12/10 by Steve.Robb@Dev-Core

	Migration of Fortnite to use engine's TEnumRange.

Change 2798217 on 2015/12/10 by Jaroslaw.Surowiec@Stream.1.JarekSurowiec

	PR #1331
	[Core] Added a stomp allocator that allows finding memory overruns, underruns, and read/write after free. (Contributed by Pablo Zurita)

Change 2799605 on 2015/12/11 by Robert.Manuszewski@Robert.Manuszewski_NCL_Stream1

	Fixing a crash when cancelling async loading caused by detaching linker from objects that had RF_NeedLoad flag set.

Change 2799849 on 2015/12/11 by Steve.Robb@Dev-Core

	Migration of Ocean to use engine's TEnumRange.

Change 2803144 on 2015/12/15 by Robert.Manuszewski@Robert.Manuszewski_NCL_Stream1

	Changed export tagging archive to also serialize class default objects using the normal Serialize path so that it can collect all custom versions used by exports.

Change 2803206 on 2015/12/15 by Jaroslaw.Surowiec@Stream.1.JarekSurowiec

	#jira UE-24177
	Audit ôshippingö defines in engine

Change 2804868 on 2015/12/16 by Steve.Robb@Dev-Core

	Removal of stats from MallocBinned2, to be readded later.

#lockdown Nick.Penwarden

[CL 2805158 by Robert Manuszewski in Main branch]
2015-12-16 11:52:36 -05:00
Robert Manuszewski
dfc39a6ca5 Copying //UE4/Dev-Core to //UE4/Main
==========================
MAJOR FEATURES + CHANGES
==========================

Change 2783106 on 2015/11/30 by Robert.Manuszewski@Robert.Manuszewski_NCL_Stream2

	Introduced GC UObject clusters. GC clusters provide means to create disregard for GC subsets at load time (e.g. Materials with material expressions and their textures).

	- Saves about 25ms in reachability analysis (58ms -> 33ms)
	- UObject classes/instances can now be marked as cluster root objects with CanBeClusterRoot() function override.
	- Cluster creation is automatic. Clusters don't require any manual handling for GC to collect them when nothing is referencing them.
	- Moved token stream processing to a new class FFastReferenceFinder to make it more generic and re-usable by other code
	- Removed REFERENCE_INFO macro from GC code and replaced it with a local variable (saves about ~1.9ms: 33.2ms -> 31.3ms)

Change 2773094 on 2015/11/19 by Steve.Robb@Dev-Core

	Multicast script delegate check for existing bindings replaced with ensure.
	Multicast native delegate no longer checks for existing bindings.
	Removal of old delegate code.
	Some FORCEINLINEing to improve debugging experience of stepping into delegate code.

Change 2782180 on 2015/11/27 by Graeme.Thornton@GThornton_DesktopMaster

	Make scoped seconds timer class available outside of stats build. Normal usage macros still remain guarded
	Added SCOPE_SECONDS_COUNTER_RECURSION_SAFE which only times during the outmost instance of a recursive function
	Added SCOPE_SECONDS_COUNTER_RECURSION_SAFE_BASE and SCOPE_SECONDS_COUNTER_BASE which are defined in all build types, for easy temporary timing in Test/Shipping builds.
	Added a boolean parameter to the timer class which can be used to disable it without having to mess around with scoping the calling code

Change 2782635 on 2015/11/30 by Graeme.Thornton@GThornton_DesktopMaster

	Added GetTimeStampPair() to the filemanager and platformfile interfaces. Requests timestamps for a pair of files where we assume that both files would always exist at the same wrapper level. Allows us to skip file system queries for localization package lookups where the native file is in a pak but the localized file doesn't exist.

Change 2775153 on 2015/11/20 by Jaroslaw.Surowiec@Stream.1.JarekSurowiec

	CrashReportServer moved out of the not for licencees, a few fixes, removed RegisterPII

Change 2775560 on 2015/11/20 by Steve.Robb@Dev-Core

	FDelegateBase::GetDelegateInstance deprecated and replaced with FDelegateBase::GetDelegateInstanceProtected.

Change 2781138 on 2015/11/25 by Jaroslaw.Surowiec@Stream.1.JarekSurowiec

	Stats - Converted is using a new stats reader, a few more optimizations, should be 10x times faster

Change 2772990 on 2015/11/19 by Robert.Manuszewski@Robert.Manuszewski_NCL_Stream2

	Fixing potential dead lock when suspending and resuming async loading multiple times

Change 2773023 on 2015/11/19 by Robert.Manuszewski@Robert.Manuszewski_NCL_Stream2

	Support for references added through AddReferencedObjects in FArchiveReplaceObjectRef

Change 2781055 on 2015/11/25 by Steve.Robb@Dev-Core

	Changes to IDelegateInstance reverted to allow licensees an easier time when upgrading their use of the now-deprecated GetDelegateInstance() code path.
	New TryGetBoundFunctionName() to aid the debugging of delegate bindings in non-shipping configs.

Change 2773114 on 2015/11/19 by Steve.Robb@Dev-Core

	FMath::IsPowerOfTwo is now templated to take any type.

Change 2773643 on 2015/11/19 by Steve.Robb@Dev-Core

	GetDelegateInstance() calls replaced - delegate instances never compare equal unless you are comparing two unbound delegates (both null) or comparing a delegate with itself.

Change 2777686 on 2015/11/23 by Steve.Robb@Dev-Core

	GitHub #1793 - File write flags argument

Change 2780590 on 2015/11/25 by Steve.Robb@Dev-Core

	Fix for FArchiveProxy::operator<< overloads.

Change 2780845 on 2015/11/25 by Jaroslaw.Surowiec@Stream.1.JarekSurowiec

	#jira UE-23358 - MDD relies on hard-coded P4 depot paths (fixed source context for streams)

Change 2780962 on 2015/11/25 by Jaroslaw.Surowiec@Stream.1.JarekSurowiec

	Stats - Added FStatsWriteStream for basic saving stat messages into a stream, initial support for reading a regular stats file, minor performance optimization, coding standard fixes

	#jira UECORE-170 - Improve profiler loading performance (wip)

Change 2781887 on 2015/11/26 by Jaroslaw.Surowiec@Stream.1.JarekSurowiec

	Profiler/ProfilerClient - Removed unneeded synchronization points, replaces with task graph SendTo jobs, removed PROFILER_THREADED_LOAD, replaced with new stats loading mechanism,  should be around 2x times faster (4x since the optimization pass)

	#jira UECORE-170 - Improve profiler loading performance (wip)

Change 2781893 on 2015/11/26 by Steve.Robb@Dev-Core

	TCachedOSPageAllocator abstracted from MallocBinned2.
	Misc tidy-ups.

Change 2782198 on 2015/11/27 by Jaroslaw.Surowiec@Stream.1.JarekSurowiec

	Profiler - Better indication of the loading progress, should no longer freeze without a progress bar

	#jira UECORE-170 - Improve profiler loading performance (wip)

Change 2782446 on 2015/11/29 by Steve.Robb@Dev-Core

	Warn when calling delegates' Create* functions when they're not assigned to anything.

	#codereview robert.manuszewski

Change 2782538 on 2015/11/30 by Robert.Manuszewski@Robert.Manuszewski_NCL_Stream1

	#UE4 Removed DiskCachedAssetDataBuffer as it was not strictly necessary and was triggering a crash when loading the cached registry from disk. This data is now stored directly in DiskCachedAssetDataMap. It was already true that this map does not change outside of SerializeCache but now it is critical since NewCachedAssetDataMap keeps pointers directly to its values.

	Asset registry fixes by Bob Tellez. Possible fix for UE-23783.

Change 2782564 on 2015/11/30 by Robert.Manuszewski@Robert.Manuszewski_NCL_Stream1

	FReferenceCollector::AddReferenceObjects performance improvements for TArrays. ARO will no longer call HandleObjectReference multiple times but instead will call HandleObjectReferences just once (currently only implemented for FGCCollector). Reduces the number of virtual function calls while GC'ing.

Change 2782716 on 2015/11/30 by Steve.Robb@Dev-Core

	UObject serial number array initialized for debug visualization.

Change 2782933 on 2015/11/30 by Steve.Robb@Dev-Core

	Critical sections are no longer copyable.

Change 2783061 on 2015/11/30 by Steve.Robb@Dev-Core
2015-12-03 14:21:29 -05:00
Richard Hinckley
6ceaa5aba7 Cleaning out programmer-only comments that were harvested by Doxygen.
#platformnotify Josh.Adams

[CL 2690143 by Richard Hinckley in Main branch]
2015-09-14 09:25:39 -04:00
Jaroslaw Surowiec
8c324cffc2 UE-4235/UE4: Profiler cannot perform 2 captures in a row through UI (fixed filetransfer runnable not working after recent message bus changes)
[CL 2621687 by Jaroslaw Surowiec in Main branch]
2015-07-15 09:52:41 -04:00
Jaroslaw Surowiec
2d17d05d27 Profiler - Optimized data usage, converted TArray<uin8> to FString, requires only 4 time more bandwidth, but not 12, also UDP serializer is no longer an issue, compression/hex is done on the task graph
[CL 2552724 by Jaroslaw Surowiec in Main branch]
2015-05-15 10:26:05 -04:00
Ben Marsh
f402d91865 Fix build failures in Test configurations.
#codereview Jaroslaw.Surowiec

[CL 2551071 by Ben Marsh in Main branch]
2015-05-14 14:32:58 -04:00
Jaroslaw Surowiec
341ab47a68 Core - UE-12192/Crash previewing capture data in session frontend
[CL 2550533 by Jaroslaw Surowiec in Main branch]
2015-05-14 08:13:44 -04:00
Jaroslaw Surowiec
bd0b362ea1 Core - UE-12192 / Crash previewing capture data in session frontend (removed a bunch of dead code, still WIP)
[CL 2524090 by Jaroslaw Surowiec in Main branch]
2015-04-24 06:29:06 -04:00
Mike Fricker
114458bf0f Clang warning fixes: Fixed missing 'override' specifiers
- Also removed some unreferenced functions that adding 'override' revealed

PR #1002 -- Thank you, Omar007!

[CL 2498415 by Mike Fricker in Main branch]
2015-04-01 07:20:55 -04:00
Jaroslaw Surowiec
d4f2a1b641 Profiler - UE-10697 - Crash when opening Post Process Material with Live Data Preview running in Profiler (reimplemented with binary compatibility)
[CL 2467438 by Jaroslaw Surowiec in Main branch]
2015-03-03 05:20:51 -05:00
Jaroslaw Surowiec
dd209c1496 Profiler - UE-10697 - Crash when opening Post Process Material with Live Data Preview running in Profiler
[CL 2461928 by Jaroslaw Surowiec in Main branch]
2015-02-26 04:39:06 -05:00
Jaroslaw Surowiec
318962f6f9 Stats - Core implementation of the malloc profiler using the stats system (usage: run game with "-memoryprofiler", type in console "stat stopfile" to stop profiling)
#codereview Robert.Manuszewski

[CL 2446757 by Jaroslaw Surowiec in Main branch]
2015-02-16 04:53:09 -05:00
Jaroslaw Surowiec
710c4da708 Core - Replaced FPlatformProcess::CreateSyncEvent with FPlatformProcess::GetSynchEventFromPool, CreateSyncEvent is not longer publicly available
#codereview Robert.Manuszewski

[CL 2421974 by Jaroslaw Surowiec in Main branch]
2015-01-28 07:31:10 -05:00
Steve Robb
0756ef15b9 Delegate comparisons deprecated, lots of other associated code deprecated, and lots of warning fixups:
* Multicast delegate Add* calls now return FDelegateHandles, and Remove* calls are now all deprecated, except for a new Remove function which takes a FDelegateHandle.
* New FConsoleManager::RegisterConsoleVariableSink_Handle and UnregisterConsoleVariableSink_Handle functions which work in terms of FConsoleVariableSinkHandle.
* Timer calls which don't take FTimerHandles are deprecated.
* FTicker::AddTicker now returns an FDelegateHandle and is removed by an overloaded Remove function.
* DEFINE_ONLINE_DELEGATE* macros now define _Handle variants of the Add/Remove functions which return/take handles.
* Various other handle-based registration changes.
* Some unity build fixes.
* Some simplification of delegate code.
* Fixes for lots of existing code to use handle-based registration and unregistration.

#codereview robert.manuszewski

[CL 2400883 by Steve Robb in Main branch]
2015-01-08 09:29:27 -05:00
Ben Marsh
149375b14b Update copyright notices to 2015.
[CL 2379638 by Ben Marsh in Main branch]
2014-12-07 19:09:38 -05:00
Max Preussner
121fccd2ab Code and documentation cleanup pass
- removed dummy UClasses (no longer needed)
- removed file header comments (not used)
- removed duplicated function documentation in cpp files
- documentation cleanup, punctuation, spelling etc.
- pragma once include guards (now work on all platforms)
- relative public includes (are auto-discovered by UBT)
- fixed too many/too few line breaks
- deleted empty files
- missing override
- NULL to nullptr

[CL 2305058 by Max Preussner in Main branch]
2014-09-21 20:35:48 -04:00
Jamie Dale
b1076751ff Made FName case-preserving by storing case-variant strings in its string table
This is controlled by the macro "WITH_CASE_PRESERVING_NAME", which is currently just set to "WITH_EDITORONLY_DATA" so that it works in editor builds (and UHT).

Added an extra NAME_INDEX entry to FName to store a second string table index for a case-variant string. The previous Index value (now called ComparisonIndex) is still used for comparison purposes (as FNames are still case-insensitive).

The Init process for an FName now works like this:
 1) It will find or add a string table entry for the given string (not matching case) - this entry index is stored in ComparisonIndex.
 2) It will then compare the string table entry string against the given string (matching case) to see if it also needs to add a case-variant entry for the FName.
 3) If it does, it finds or adds a second string table entry (matching case) for the string - this entry index is stored in DisplayIndex.

Hard-coded FNames (those listed in UnrealNames.h) do not support case-variants (due to existing network replication rules for hard-coded FNames), so they skip steps 2 and 3.

I added FMinimalName, which is the same size as FName was previously. This shouldn't really be used (and as such, is deliberately awkward to make/use) as it loses the case-preserving behaviour of FName, however it was required for some things (like stats) that had a hard-coded upper limit on FName size.

I added FScriptName, which always contains the extra display index (even when WITH_CASE_PRESERVING_NAME is disabled). This is used by Blueprint bytecode, as the types used by Blueprint bytecode must be a consistent size between all build configurations.

Other changes:

 - Fixed up any places that were passing an Index into the FName constructor which was supposed to take an EName.
     - Some places were doing this to make the number unique when replicating an object, but this was losing the case-variant information, so I had to fix them.
     - FName will now assert if the EName constructor is used with an value outside the range of hard-coded FNames.

 - Ensured that assets, actors, and blueprint components could all be renamed in a way that only changed their case, and that these changes were correctly persisted.

 - Added FLinkerNamePairKeyFuncs and TLinkerNameMapKeyFuncs for use with TSet and TMap.
     - These allow ULinkerSave and ULinkerLoad to correctly write out case-variants for FNames, and also fixes an issue where the linker would erroneously write out duplicate string table entries for FNames which had a different number (causing package bloat).

 - Bumped VER_MIN_SCRIPTVM_UE4 so that all Blueprint bytecode is recompiled using FScriptName.

ReviewedBy Robert.Manuszewski, Gil.Gribb

[CL 2300730 by Jamie Dale in Main branch]
2014-09-17 05:24:55 -04:00
Mikolaj Sieluzycki
c49bfaac41 Back out splitting MessageEndpoint and MessageEndpointBuilder to .cpp and header.
[CL 2223238 by Mikolaj Sieluzycki in Main branch]
2014-07-18 10:09:45 -04:00
Mikolaj Sieluzycki
3eac0f9be7 Remove superfluous headers part 2 of n - Engine module cleanup, Animation headers.
#codereview Robert.Manuszewski

[CL 2219071 by Mikolaj Sieluzycki in Main branch]
2014-07-15 10:25:17 -04:00
Jaroslaw Palczynski
ebce413232 UE4 Refactoring. Changed OVERRIDE and FINAL macros to keywords override and final.
[CL 2104397 by Jaroslaw Palczynski in Main branch]
2014-06-13 06:14:46 -04:00
Jaroslaw Surowiec
78dcc42455 Stats - Stats files are now compressed, ratio for regular stats 30%, for raw stats 16%, misc code refactor and improvements
#codereview Robert.Manuszewski

[CL 2096003 by Jaroslaw Surowiec in Main branch]
2014-06-05 16:40:42 -04:00
Jaroslaw Surowiec
9c46e944a3 ProfilerService - Added comment
[CL 2095659 by Jaroslaw Surowiec in Main branch]
2014-06-05 12:11:24 -04:00
Mikolaj Sieluzycki
7a1386bfc9 #ttp 331740 UE4: Core: Runnable thread clean-up
#proj core
#branch UE4
#summary Remove all bAutoDeleteSelf and bAutoDeleteRunnable usage from the runnable.
#codereview Robert.Manuszewski

[CL 2070165 by Mikolaj Sieluzycki in Main branch]
2014-05-12 08:39:12 -04:00
Max Preussner
8c96b25967 fixed up incorrect module dependencies in Profiler
#CodeReview: peter.sauerbrei

[CL 2048459 by Max Preussner in Main branch]
2014-04-23 19:18:05 -04:00