- Introduced EConflictReportFormat to determine the output format of the conflicts report.
- Updated the localization .ini files to specify the requested output format.
#jira: UE-143696
#rb: Jamie.Dale, Vincent.Gauthier
#preflight: 62573db00b7c7f0f38c6405b
[CL 19746764 by Leon Huang in ue5-main branch]
- Changed the SupportedPlatforms dialog to show all DDPI platforms, not just the ones that are compiled in currently
#rb chris.waters
#preflight 622bc87546679d56c32545cd
[CL 19361979 by Josh Adams in ue5-main branch]
- Formalizing all TargetPlatforms to have a Client version, rename WindowsNoEditor to Windows, and removing DDPI specification of TargetPlatforms, and generate them programmatically
- Updated names DeviceProfiles and Build scripts, as above
- Some PlatformInfo class cleanup
- Added a TNonDesktopTargetPlatformBase class to make most TargetPlatforms simpler
- Added "No Compiled Support" to the Turnkey LaunchOn menu when the TargetPlatforms aren't compiled in (to show that even if you install an SDK, you will need to compile before you can LaunchOn)\
- Starting the transition away from PlatformInfo::FPlatformInfo to FDDPI
[CL 13966487 by Josh Adams in ue5-main branch]
- Renamed FDataDrivenPlatformRegistry::FPlatformInfo to FDataDrivenPlatformInfo
- Moved some fields from PlatformInfo::FTargetPlatformInfo to FDataDrivenPlatformInfo, and cleaned them up in the process
- Fixed the DataDrivePlatformInfo.ini files to match the previous items
- Removed FVanillaPlatformEntry, and now just using FTargetPlatformInfo to manage flavors under a vanilla PlatformInfo (see PlatformInfo::GetVanillaPlatformInfoArray())
- Cleaned up TPerPlatformValue, as it was often misused (took a group and platform name, but we can get the group from the platform name) [AnimationSharingManager.cpp, *Engine.cpp, Runtime\Engine\*, ]
- Fixed FBlueprintNativeCodeGenPaths::GetDefaultCodeGenPaths() to use IniPlatformName instead of some hacky code [BlueprintNativeCodeGenManifest.cpp]
- Fixed various Turnkey bugs that recent testing exposed
- Enabled AUTOSDKS_ENABLED in both Mac and Linux on the Editor side (not that there are much set up to use it)
- Using Turnkey to get the SDK status instead of ValidatePlatforms (gives more detailed information - may want to go back to ValidatePlatforms so only UBT is needed, but change it to give more info)
- Moved OnDeviceDiscovered and Lost delegates from each platform's TargetPlatform class to a static in ITargetPlatform - there was no need for per-platform implementations
- Started working on allowing for SDK to be installed with editor running and not need to restart editor - Work in Progress! It is not usable yet.
#fyi jack.porter
#rb pete.sauerbrei
[CL 13816905 by Josh Adams in ue5-main branch]
There are no longer any platforms marked as having "restricted" localization, as they all now live inside platform extensions. The original spirit of this option lives on as ELocTextPlatformSplitMode::Confidential, however none of our localization targets are using it and it has limited utility.
#rb none
[CL 13035985 by Jamie Dale in Main branch]
LatAm Spanish (es-419) often leaves words in English rather than translate them, however we were finding that they would take the Castilian Spanish (es) translation instead, which often lead to confusion for players as those terms weren't understood within the LatAm community.
This was caused by the fact that any untranslated text (text matching the source) was considered redundant and was skipped when generating the LocRes file, which failed to take into account potentially needing to override a base translation when dealing with language hierarchies.
This change now tests otherwise untranslated text against the translations of any parent languages, and will consider the entry translated if it is different from one that would be inherited at runtime.
[FYI] Carlos.Almeida, David.Emmanuelli
#rb Lauren.Barnes
#ROBOMERGE-SOURCE: CL 12973946 via CL 12973947 via CL 12973948 via CL 12973950
#ROBOMERGE-BOT: RELEASE (Release-Engine-Staging -> Main) (v682-12900288)
[CL 12973951 by jamie dale in Main branch]
#rnx
#rb none
#ROBOMERGE-SOURCE: CL 10869240 via CL 10869516 via CL 10869902
#ROBOMERGE-BOT: (v613-10869866)
[CL 10870584 by ryan durand in Main branch]
Changes to make new Clang in Xcode 11 beta compile the engine witout warnings
#jira UE-77043
#ROBOMERGE-OWNER: michael.trepka
#ROBOMERGE-AUTHOR: michael.trepka
#ROBOMERGE-SOURCE: CL 7627878 via CL 7627884 via CL 7636118
#ROBOMERGE-BOT: (v372-7473910)
[CL 7636120 by michael trepka in Main branch]