#rb jack.porter
#ROBOMERGE-AUTHOR: dmitriy.dyomin
#ROBOMERGE-SOURCE: CL 18994103 via CL 18994878 via CL 18994897 via CL 18994926 via CL 18994947 via CL 18995286 via CL 18995443
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v917-18934589)
[CL 18997979 by dmitriy dyomin in ue5-main branch]
#android
[REVIEW] [at]allan.Bentham
#rb Allan.Bentham
#ROBOMERGE-AUTHOR: chris.babcock
#ROBOMERGE-SOURCE: CL 18873658 via CL 18873743 via CL 18873954 via CL 18874009 via CL 18874051 via CL 18875184 via CL 18875889
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v910-18824042)
[CL 18875920 by chris babcock in ue5-main branch]
- Adding new enumeration to select PCM, ADPCM, Bink, and "platform specific"
- Updated platform codecs and various APIs to select correctly which codec to use
- Changed "is seekable streaming" semantics to "Is Seekable" since that is more correct in a post-stream-caching world
- Tried to clean up platform backends. Unable to move Bink decoder to multiplatform code because of module dependencies, will require a future refactor of our decoder module setup.
#rb Phil.Popp, Jimmy.Smith
#jira UE-140860
#preflight 61f97ad7f02e20f45add6d45
#ROBOMERGE-AUTHOR: aaron.mcleran
#ROBOMERGE-SOURCE: CL 18813332 in //UE5/Release-5.0/... via CL 18813341 via CL 18822758
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v910-18824042)
[CL 18824290 by aaron mcleran in ue5-main branch]
Work around circular reference by moving InstalledPlatformInfo to the DesktopPlatform module
#jira UE-136291
#preflight 61f2f573595ec9d6eebf9739
#rb david.harvey
#ROBOMERGE-AUTHOR: nuno.leiria
#ROBOMERGE-SOURCE: CL 18771002 in //UE5/Release-5.0/... via CL 18771003 via CL 18771153
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v903-18687472)
[CL 18771169 by nuno leiria in ue5-main branch]
The endian of BGR555A1 texture is troublesome on Android platform, because Opengl ES doesn't support GL_UNSIGNED_SHORT_1_5_5_5_REV texture format, meanwhile VK_FORMAT_R5G5B5A1_UNORM_PACK16 is not supported on some Android devices.
#rb Dmitriy.Dyomin
#ROBOMERGE-SOURCE: CL 16966077 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v838-16927207)
[CL 16966080 by yangke li in ue5-release-engine-test branch]
Integration touches several places in the engine:
1) SoundWave -- A check box enables Bink Audio as the codec of choice for that sound wave.
2) Decoder - Each supported platform's AudioMixer now returns BINK if the soundwave requests it. Additionally, the TargetPlatform returns BINK as an available codec, and returns it to the cooking code if the sound wave requests it.
3) Encode - TargetPlatform.Build.cs adds the encoder to the editor dependencies, and it gets picked up in the TPMM formats search.
#ROBOMERGE-SOURCE: CL 16682710 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v835-16672529)
[CL 16682731 by dan thompson in ue5-release-engine-test branch]