Commit Graph

277 Commits

Author SHA1 Message Date
dmitriy dyomin
d5741f624b Added option to disable usage of a baked landscape mesh on mobile platforms (r.Mobile.LandscapeMesh)
#rb jack.porter

#ROBOMERGE-OWNER: dmitriy.dyomin
#ROBOMERGE-AUTHOR: dmitriy.dyomin
#ROBOMERGE-SOURCE: CL 19528072 via CL 19528235 via CL 19528695 via CL 19528703
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v937-19513599)

[CL 19532768 by dmitriy dyomin in ue5-main branch]
2022-03-28 16:28:57 -04:00
andy sonnenburg
beb33b0faf Add OptionalFwd.h for TOptional
#rb andrew.scheidecker
#rb markus.breyer
#rb michael.noland
#rb steve.robb

#preflight 622f75c1223365469e3b9a4f


#ROBOMERGE-AUTHOR: andy.sonnenburg
#ROBOMERGE-SOURCE: CL 19376614 via CL 19378292 via CL 19381215 via CL 19393896 via CL 19394130
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v926-19321884)

[CL 19402380 by andy sonnenburg in ue5-main branch]
2022-03-16 03:07:13 -04:00
charles bloom
be0e9e0d04 NOP comment about FinalizeVirtualTextureLayerFormat
#rb none
#preflight none

[CL 19117436 by charles bloom in ue5-main branch]
2022-02-24 12:48:42 -05:00
Dmitriy Dyomin
958003ef7e Support BC4 textures using ETC2_R11 (instead of uncompressed G8) on iOS, Android, QNX
#jira none
#rb jack.porter
#preflight 62147793610efbaa76cb2947

[CL 19069353 by Dmitriy Dyomin in ue5-main branch]
2022-02-22 00:58:27 -05:00
aaron mcleran
44d4e399f3 Fixing android platform specific compression settings
#jira ue-142828
#lockdown cristina.riveron
#preflight 620c1bb4483ff0ae5ec9750e
#rb maxwell.hayes

#ROBOMERGE-AUTHOR: aaron.mcleran
#ROBOMERGE-SOURCE: CL 19004453 in //UE5/Release-5.0/... via CL 19005080 via CL 19005273
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v917-18934589)

[CL 19005321 by aaron mcleran in ue5-main branch]
2022-02-15 17:27:43 -05:00
dmitriy dyomin
02eacf7195 Fixed: BC4 texture format fallback for Android
#rb jack.porter

#ROBOMERGE-AUTHOR: dmitriy.dyomin
#ROBOMERGE-SOURCE: CL 18994103 via CL 18994878 via CL 18994897 via CL 18994926 via CL 18994947 via CL 18995286 via CL 18995443
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v917-18934589)

[CL 18997979 by dmitriy dyomin in ue5-main branch]
2022-02-15 12:07:57 -05:00
chris babcock
c3b7dd3ac1 Add check for ro.soc.model for configrules chipset matching
#android
[REVIEW] [at]allan.Bentham
#rb Allan.Bentham


#ROBOMERGE-AUTHOR: chris.babcock
#ROBOMERGE-SOURCE: CL 18873658 via CL 18873743 via CL 18873954 via CL 18874009 via CL 18874051 via CL 18875184 via CL 18875889
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v910-18824042)

[CL 18875920 by chris babcock in ue5-main branch]
2022-02-04 18:00:13 -05:00
aaron mcleran
8db0b74958 Cleaning up codec definitions on soundwaves.
- Adding new enumeration to select PCM, ADPCM, Bink, and "platform specific"
- Updated platform codecs and various APIs to select correctly which codec to use
- Changed "is seekable streaming" semantics to "Is Seekable" since that is more correct in a post-stream-caching world
- Tried to clean up platform backends. Unable to move Bink decoder to multiplatform code because of module dependencies, will require a future refactor of our decoder module setup.

#rb Phil.Popp, Jimmy.Smith
#jira UE-140860
#preflight 61f97ad7f02e20f45add6d45

#ROBOMERGE-AUTHOR: aaron.mcleran
#ROBOMERGE-SOURCE: CL 18813332 in //UE5/Release-5.0/... via CL 18813341 via CL 18822758
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v910-18824042)

[CL 18824290 by aaron mcleran in ue5-main branch]
2022-02-02 07:35:13 -05:00
nuno leiria
bf453dd1aa Fix build configuration visibility for installed builds in the project packaging editor settings
Work around circular reference by moving InstalledPlatformInfo to the DesktopPlatform module

#jira UE-136291
#preflight 61f2f573595ec9d6eebf9739
#rb david.harvey

#ROBOMERGE-AUTHOR: nuno.leiria
#ROBOMERGE-SOURCE: CL 18771002 in //UE5/Release-5.0/... via CL 18771003 via CL 18771153
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v903-18687472)

[CL 18771169 by nuno leiria in ue5-main branch]
2022-01-28 10:06:34 -05:00
dmytro vovk
50b123d129 Fixed Android port for Unreal Insights
#rb trivial

#ROBOMERGE-AUTHOR: dmytro.vovk
#ROBOMERGE-SOURCE: CL 18754135 via CL 18754724 via CL 18754730 via CL 18756455 via CL 18758787
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v903-18687472)

[CL 18760817 by dmytro vovk in ue5-main branch]
2022-01-27 15:47:03 -05:00
Marc Audy
c43360f47c Eliminate whitespace only differences between Release-Engine-Staging and Release-Engine-Test
#[fyi] Aurel.Cordonnier

#ushell-cherrypick of 18448630 by Marc.Audy
#preflight none

[CL 18483677 by Marc Audy in ue5-main branch]
2021-12-17 03:41:59 -05:00
Marc Audy
0c3be2b6ad Merge Release-Engine-Staging to Test @ CL# 18240298
[CL 18241953 by Marc Audy in ue5-release-engine-test branch]
2021-11-18 14:37:34 -05:00
aurel cordonnier
69fe095547 Merge from Release-Engine-Staging @ 17636544 to Release-Engine-Test
This represents UE4/Main @17638339 and Dev-PerfTest @17636504

[CL 17638842 by aurel cordonnier in ue5-release-engine-test branch]
2021-09-27 19:54:25 -04:00
aurel cordonnier
7f517562d5 Merge from Release-Engine-Staging @ 17438845 to Release-Engine-Test
This represents UE4/Main @17430120 and Dev-PerfTest @17437669

[CL 17439044 by aurel cordonnier in ue5-release-engine-test branch]
2021-09-06 12:23:53 -04:00
rolando caloca
f6cd88c157 UE5 - Remove platform
#rb Steve.Smith
[FYI] Jules.Blok, Ryan.Durand, Ben.Marsh

#ROBOMERGE-SOURCE: CL 17295935 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v861-17282326)

[CL 17295945 by rolando caloca in ue5-release-engine-test branch]
2021-08-24 19:28:38 -04:00
andriy tylychko
6bf3101dcd deprecated FTicker and family and replaced by thread-safe FTSTicker
#jira UE-120090
#rb francis.hurteau


#ROBOMERGE-SOURCE: CL 17176325 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v855-17104924)

[CL 17176374 by andriy tylychko in ue5-release-engine-test branch]
2021-08-16 11:09:22 -04:00
jamie hayes
3428774f88 Changed some ITargetPlatform methods (GetAllSupportedShaderFormats, GetTargetedShaderFormats) to remain compiled with a lack of WITH_ENGINE. Their omission isn't necessary from a dependency standpoint, and their access will be required in a future change.
#rb josh.adams
#jira none
#preflight 6113ed2a0d783d00011ef86e

#ROBOMERGE-SOURCE: CL 17137761 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v855-17104924)

[CL 17137793 by jamie hayes in ue5-release-engine-test branch]
2021-08-11 13:05:07 -04:00
aurel cordonnier
bf5eccded7 No unity fixes
#rb trivial
#rnx

#ROBOMERGE-SOURCE: CL 17061264 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v850-17047176)

[CL 17061266 by aurel cordonnier in ue5-release-engine-test branch]
2021-08-04 19:05:39 -04:00
aurel cordonnier
dc4bf61540 Merge from Release-Engine-Staging @ 17030559 to Release-Engine-Test
This represents UE4/Main @ 17030256 and Dev-PerfTest @ 17030553

[CL 17031509 by aurel cordonnier in ue5-release-engine-test branch]
2021-08-03 11:56:47 -04:00
yangke li
578ce6d0e6 add a new TextureCompressionSetting TC_LQ(BGR565/BGR555A1), which is needed in Runtime virtual texture's baked SVT
The endian of BGR555A1 texture is troublesome on Android platform, because Opengl ES doesn't support GL_UNSIGNED_SHORT_1_5_5_5_REV texture format, meanwhile VK_FORMAT_R5G5B5A1_UNORM_PACK16 is not supported on some Android devices.
#rb Dmitriy.Dyomin

#ROBOMERGE-SOURCE: CL 16966077 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v838-16927207)

[CL 16966080 by yangke li in ue5-release-engine-test branch]
2021-07-27 03:04:08 -04:00
chris varnsverry
ce4dd6767c - Fix some unnecessary string copies when calling FPaths::FileExists
#jira FORT-392314
[at]Michael.Kirzinger [at]Marc.Audy [at]Rob.Cannaday [at]Sam.Zamani

#ROBOMERGE-SOURCE: CL 16923987 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v836-16769935)

[CL 16924003 by chris varnsverry in ue5-release-engine-test branch]
2021-07-22 11:11:51 -04:00
dan thompson
ab80c69fd3 Bink Audio :: 4/4 :: Integration :: #pf 60aea2116905a6000136901e #pf 60c9308ef7cffb0001674132
Integration touches several places in the engine:

1) SoundWave -- A check box enables Bink Audio as the codec of choice for that sound wave.

2) Decoder - Each supported platform's AudioMixer now returns BINK if the soundwave requests it. Additionally, the TargetPlatform returns BINK as an available codec, and returns it to the cooking code if the sound wave requests it.

3) Encode - TargetPlatform.Build.cs adds the encoder to the editor dependencies, and it gets picked up in the TPMM formats search.


#ROBOMERGE-SOURCE: CL 16682710 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v835-16672529)

[CL 16682731 by dan thompson in ue5-release-engine-test branch]
2021-06-15 20:30:02 -04:00
florin pascu
9ff42bcefb Opt out Encoded TextureCube out of package if the platform doesn't need EncodedData
#jira UE-115370
#rb none
[FYI] Dmitriy.Dyomin

#ushell-cherrypick of 16346910 by Florin.Pascu
#preflight 60a26ae507285b0001d3abdc

#ROBOMERGE-SOURCE: CL 16349116 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v804-16311228)

[CL 16349147 by florin pascu in ue5-release-engine-test branch]
2021-05-17 10:06:21 -04:00
aurel cordonnier
50944fd712 Merge UE5/RES @ 16162155 to UE5/Main
This represents UE4/Main @ 16130047 and Dev-PerfTest @ 16126156

[CL 16163576 by aurel cordonnier in ue5-main branch]
2021-04-29 19:32:06 -04:00
dmytro vovk
eab8b64ef1 Removed Scene Software Occlusion
#jira none
#rb Dmitriy.Dyomin

[CL 16158927 by dmytro vovk in ue5-main branch]
2021-04-29 13:14:48 -04:00