#JIRA: None
#rnx
[FYI] Michael.Kirzinger
#ROBOMERGE-OWNER: tony.wong
#ROBOMERGE-AUTHOR: tony.wong
#ROBOMERGE-SOURCE: CL 12249526 via CL 12249529 via CL 12250581
#ROBOMERGE-BOT: (v668-12245121)
[CL 12250582 by tony wong in Main branch]
#jira
#rb none
#rnx
#ROBOMERGE-SOURCE: CL 12223682 in //UE4/Release-4.25/... via CL 12223688
#ROBOMERGE-BOT: RELEASE (Release-4.25Plus -> Main) (v663-12210973)
[CL 12223696 by ben marsh in Main branch]
#rb CopyUp
#ROBOMERGE-OWNER: ryan.vance
#ROBOMERGE-AUTHOR: ryan.vance
#ROBOMERGE-SOURCE: CL 12149088 via CL 12150247
#ROBOMERGE-BOT: (v659-12123632)
[CL 12150618 by ryan vance in Main branch]
#rb none
#jira
#ROBOMERGE-SOURCE: CL 12038895 in //UE4/Release-4.25/... via CL 12038911
#ROBOMERGE-BOT: RELEASE (Release-4.25Plus -> Main) (v657-12064184)
[CL 12076066 by ben marsh in Main branch]
#rb none
#jira UE-85511
#ROBOMERGE-SOURCE: CL 11592169 in //UE4/Release-4.25/... via CL 11592173
#ROBOMERGE-BOT: RELEASE (Release-4.25Plus -> Main) (v654-11333218)
[CL 11592176 by ben marsh in Main branch]
Also add support for using Visual Studio DTE type libraries from AutoSDK, to fix accessor not working in installed builds built from licensee workspaces.
#jira UE-88791, UE-89124, UE-89162
#rb none
#ROBOMERGE-SOURCE: CL 11590477 in //UE4/Release-4.25/... via CL 11590479
#ROBOMERGE-BOT: RELEASE (Release-4.25Plus -> Main) (v654-11333218)
[CL 11590486 by ben marsh in Main branch]
Added SystemLibrary list you can use if you actually need to add a module without a fully qualified path and dont want to see this warning (should not be needed in most cases)
Also updated the android toolchain to filter paths to a library in the same way a additional library search path is filtered enabling us to just specify the full path to multiple libraries for different architectures.
#jira UE-54890
#review-7867830 ben.marsh
#rb none
[CL 7918850 by Joakim Lindqvist in Dev-Build branch]
- This allows for Confidential platforms to exist outside of the engine, and insert themselves in as needed
- Directory structure is, where .... mirrors the directory structure for Engine and projects
- /Platforms/XXX/....
- Moving to more data driven approach for ShaderPlatforms and PlatformInfo, where they can be read from DataDrivenPlatformInfo.ini files that live in the platform config folders
- Removed platform mentions from UBT, by way of changing some enums to partial classes with static members (see UnrealTargetPlatform)
- Various other UBT/UAT modifications to allow for looking in other locations for files
- THIS IS NOT A COMPLETE AND FINAL SOLUTION. WE WILL CONTINUE WORK IN DEV-BUILD BEFORE ITS READY FOR PRIMETIME
#rb ben.marsh
[CL 6271418 by Josh Adams in Dev-Build branch]
* Switched to use JsonExport mode in UBT.
* Added runtime dependencies into the output file.
#rb none
#rnx
#jira
#ROBOMERGE-OWNER: ben.marsh
#ROBOMERGE-AUTHOR: ben.marsh
#ROBOMERGE-SOURCE: CL 5959015 in //UE4/Release-4.22/... via CL 5959017
#ROBOMERGE-BOT: BUILD (Main -> Dev-Build)
[CL 5964247 by ben marsh in Dev-Build branch]
- Brings over the necessary engine changes for embedding UE4 mobile as a dylib/so in native mobile app
- Various changes for facial animation, screen recording, others
- ARKit and ARCore plugins were removed, as deemed "not ready"
#rb many people
#ROBOMERGE-OWNER: ben.marsh
#ROBOMERGE-AUTHOR: josh.adams
#ROBOMERGE-SOURCE: CL 5201138 via CL 5203024 via CL 5226277
#ROBOMERGE-BOT: BUILD (Main -> Dev-Build)
[CL 5243833 by josh adams in Dev-Build branch]