Michael Noland
c7907dd2d2
Engine: Remove RenderingSettings.h and AudioSettings.h from Engine.h, including them where actually used
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[CL 2293299 by Michael Noland in Main branch]
2014-09-10 22:35:49 -04:00
Matt Kuhlenschmidt
304bd81160
Parent the high res screenshot ui to the main frame
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[CL 2292480 by Matt Kuhlenschmidt in Main branch]
2014-09-10 12:30:54 -04:00
bruce nesbit
842d00f2e0
Fixed build error cause by missing include
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#codereview Matt.Kuhlenschmidt
[CL 2292345 by bruce nesbit in Main branch]
2014-09-10 08:39:27 -04:00
Matt Kuhlenschmidt
706951698c
Reset show flags and some views when a new level is opened
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[CL 2291422 by Matt Kuhlenschmidt in Main branch]
2014-09-09 17:05:35 -04:00
Robert Manuszewski
ac182b3916
Fixing recompiling engine modules not working for non code-based game projects
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#change Made sure the correct target is passed to UBT when compiling engine/editor modules for non code-based game projects
#change Refactored FLevelEditorActionCallbacks::CanShowSourceCodeActions() code to FHotReloadModule::IsAnyGameModuleLoaded
[CL 2291052 by Robert Manuszewski in Main branch]
2014-09-09 13:57:13 -04:00
bruce nesbit
5a23716daf
More widget metadata for tutorials
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[CL 2290909 by bruce nesbit in Main branch]
2014-09-09 12:20:30 -04:00
Matt Kuhlenschmidt
a4683cf4b7
Fix crash opening level viewport context menu
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[CL 2287207 by Matt Kuhlenschmidt in Main branch]
2014-09-05 21:20:10 -04:00
Rolando Caloca
db3a94f08e
UE4 - Remove Feature Level SM3 & replace it with ES 3.1.
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- Fixes up the featurelevel switch on material nodes to default all ES2 inputs to also occur on ES3.1
[CL 2286623 by Rolando Caloca in Main branch]
2014-09-05 15:06:43 -04:00
Ben Marsh
d591804587
Move hot reload functionality from Core into the HotReload module. Precursor to removing assumptions about IS_MONOLITHIC and supporting hybrid monolithic configurations.
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[CL 2286426 by Ben Marsh in Main branch]
2014-09-05 12:46:22 -04:00
bruce nesbit
0359b039e9
More widget tags for tutorials
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Removed unused function prototype
[CL 2286231 by bruce nesbit in Main branch]
2014-09-05 10:00:26 -04:00
bruce nesbit
d60a5de509
Converted widget .Tag instances for tutorials to use MetaData
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[CL 2286138 by bruce nesbit in Main branch]
2014-09-05 07:39:52 -04:00
Matt Kuhlenschmidt
b768b0ff42
Fix viewports drawing when their tabs are not active.
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[CL 2284748 by Matt Kuhlenschmidt in Main branch]
2014-09-04 13:10:31 -04:00
James Golding
fb01c5d511
Mark several classes as 'notplaceable' to remove them from the All Classes list
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Improve comments on some classes
Remove TriggerBase/Box/Capsule/Sphere.h from Engine.h
[CL 2282826 by James Golding in Main branch]
2014-09-03 07:31:18 -04:00
Michael Schoell
5e1a046d67
In the Blueprints menu in the Editor toolbar, fixed an issue attempting to edit the player controller asking the user to create a Hud or open the Hud for edit.
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#ttp 345332 - Clicking edit player controller opens the HUD blueprint
[CL 2278162 by Michael Schoell in Main branch]
2014-08-29 16:56:46 -04:00
Thomas Sarkanen
8dc16308f3
Added tutorials button in top bar of editor & sub-editors
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Icon is only visible if content is available for the editor in question.
Split editor settings into two groups - one is persistent settings and one is progress/state.
Tutorials record their dismissed state, so users can permenantly disable the 'nag' for a particular tutorial.
Tutorial content now solidifies when the mouse is hovered over it, so it can be made easier to read.
Fixed crash on startup if an intro tutorial was displaying rich text.
Also fixed crash for TTP# 345094, where a zero-length tutorial was being accessed.
[CL 2275934 by Thomas Sarkanen in Main branch]
2014-08-28 06:22:40 -04:00
Michael Trepka
861d4d7c08
Make sure bCanBeRecompiled in FLevelEditorModule is initialized before being used
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[CL 2275042 by Michael Trepka in Main branch]
2014-08-27 16:19:15 -04:00
Matt Kuhlenschmidt
b66a5ea328
Added back missing "Draw Brush Polys" setting
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[CL 2270696 by Matt Kuhlenschmidt in Main branch]
2014-08-25 12:46:23 -04:00
Matt Kuhlenschmidt
273ea3d32a
Consolidated the settings buttons in the toolbar into one button.
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[CL 2270589 by Matt Kuhlenschmidt in Main branch]
2014-08-25 11:26:25 -04:00
Bob Tellez
0cba65b6c5
UE4: Fixed up some usage of the OVERRIDE macro. We should be using the override keyword now.
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#codereview Michael.Schoell
[CL 2269731 by Bob Tellez in Main branch]
2014-08-25 11:05:16 -04:00
Michael Schoell
1bc7c8647e
Can now select World Settings game mode classes from the Blueprints drop down, as well as edit or create new classes based on a specific parent class
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#ttp 324358 - RocketGDC: POSTLAUNCH: DEV: Blueprint Button: Need a way to select a blueprint for the game type / player controller / pawn, in addition to creating a new BP
[CL 2267809 by Michael Schoell in Main branch]
2014-08-22 15:55:44 -04:00
Dan Hertzka
649e9c7a51
Removed view stat options from Build menu and added config entry to remember the last stat page that was viewed (defaults to primitive stats)
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[CL 2267499 by Dan Hertzka in Main branch]
2014-08-22 11:34:45 -04:00
Dan Hertzka
ac793bd8cd
"Click for mouse control" label no longer appears if the PlayerController::bShowCursor is set
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[CL 2267497 by Dan Hertzka in Main branch]
2014-08-22 11:34:30 -04:00
Jamie Dale
69ae594af9
Renamed the "Game" section under "Project Settings" to be "Project"
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Suggested via an email discussion, as not everyone using UE4 is making a game.
#codereview Max.Preussner
[CL 2267272 by Jamie Dale in Main branch]
2014-08-22 07:18:30 -04:00
Ben Marsh
e9f8b8d3a1
Fixup multiline comments that are meant to be documentation. Need to start with /** for doxygen to parse them.
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[CL 2265840 by Ben Marsh in Main branch]
2014-08-21 08:33:39 -04:00
Mikolaj Sieluzycki
cfaf45ac58
Header cleanup: Engine module, public headers.
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[CL 2265766 by Mikolaj Sieluzycki in Main branch]
2014-08-21 06:03:00 -04:00