Rolando Caloca
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ccaa39a49e
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UE4 - Metal fixes
- Fix SV_VertexID & InstanceID usage
- Fix for gl_FragDepth & prep for MRTs
[CL 2270944 by Rolando Caloca in Main branch]
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2014-08-25 15:32:11 -04:00 |
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Josh Adams
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d8a27d10ef
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- Fixed the path to the metal offline compiler for beta4+
[CL 2237675 by Josh Adams in Main branch]
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2014-07-30 18:30:47 -04:00 |
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Mikolaj Sieluzycki
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5d03a01712
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Remove redundant headers from Engine.h.
#proj core
#branch UE4
#summary Remove redundant headers from Engine.h. (NavDataGenerator.h NavLinkRenderingProxy.h NavigationModifier.h NavigationOctree.h ContentStreaming.h ComponentReregisterContext.h InstancedFoliage.h UnrealExporter.h EngineService.h NavigationSystemHelpers.h HardwareInfo.h EngineModule.h)
#codereview Robert.Manuszewski
[CL 2109115 by Mikolaj Sieluzycki in Main branch]
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2014-06-18 07:25:31 -04:00 |
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Josh Adams
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b552e2d883
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Urban->Main
#codereview jeff.campeau,nick.penwarden,rolando.caloca
[CL 2108642 by Josh Adams in Main branch]
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2014-06-17 18:27:26 -04:00 |
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Jaroslaw Palczynski
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ebce413232
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UE4 Refactoring. Changed OVERRIDE and FINAL macros to keywords override and final.
[CL 2104397 by Jaroslaw Palczynski in Main branch]
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2014-06-13 06:14:46 -04:00 |
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Rolando Caloca
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0d0529772c
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UE4 - Move Metal under iOS
[CL 2100957 by Rolando Caloca in Main branch]
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2014-06-10 17:29:51 -04:00 |
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