Commit Graph

4 Commits

Author SHA1 Message Date
sebastian kowalczyk
fca115de9c Changes to FRecastRenderingSceneProxy to work with GetDynamicMeshElements and to render navmesh with this function. #ue4
#codereview Daniel.Wright

[CL 2264023 by sebastian kowalczyk in Main branch]
2014-08-20 05:56:42 -04:00
Josh Markiewicz
c18a424666 Weekly Fort Dev -> Main integration from UE4-Fortnite-CL-2245134
MCP
 "app" : "fortnite",
  "moduleName" : "Fortnite-PublicService",
  "branch" : "TRUNK",
  "build" : "306",
  "cln" : "2245028",
  "version" : "UNKNOWN"

[CL 2247600 by Josh Markiewicz in Main branch]
2014-08-07 17:34:29 -04:00
Ben Marsh
3cbfc44bfe Remove SharedPCH settings from AIModule and GameplayDebugger. It doesn't make sense to create a shared PCH from a private header file (because you can't/shouldn't share private headers), and it breaks compiling any project under Rocket where private headers aren't distributed.
#codereview Mieszko.Zielinski, sebastian.kowalczyk

[CL 2108066 by Ben Marsh in Main branch]
2014-06-17 09:26:17 -04:00
sebastian kowalczyk
bcf63d6e0f Moved Gameplay Debugging Tool to separate module. It's GameplayDebugger module now. Will have to bring back some functionality later (connection with BT debugger, etc.) #ue4
[CL 2100589 by sebastian kowalczyk in Main branch]
2014-06-10 13:56:35 -04:00