Commit Graph

682 Commits

Author SHA1 Message Date
Ben Marsh
03bd8ee584 Move hot reload functionality onto it's own define, instead of being tied into IS_MONOLITHIC. Don't want it enabled for modular shipping games in Rocket.
#codereview Robert.Manuszewski

[CL 2293828 by Ben Marsh in Main branch]
2014-09-11 11:39:20 -04:00
Robert Manuszewski
a24b92ced6 HotReload: pass -nosharedpch when doing hot-reload or module recompile from the editor instead of forcing off shared pch when passing -editorrecompile to UBT
[CL 2293690 by Robert Manuszewski in Main branch]
2014-09-11 09:28:33 -04:00
Chris Gagnon
538318e6be Fix for project launcher on mac.
#codereview matt.kuhlenschmidt

[CL 2293064 by Chris Gagnon in Main branch]
2014-09-10 18:30:00 -04:00
Marc Audy
02e71ed87c Convert to using WorldContext metadata instead of DefaultToSelf/HidePin
[CL 2292897 by Marc Audy in Main branch]
2014-09-10 16:24:10 -04:00
Chris Gagnon
0b7619a711 Added missing build configuration UI in the advanced settings.
Fixed possible crash when removing a device.
Some cleanup of unused API.
#codereview matt.kuhlenschmidt

[CL 2292529 by Chris Gagnon in Main branch]
2014-09-10 12:32:10 -04:00
sebastian kowalczyk
e74d475b37 Fixes for GameplayDebugger.
- fixed activation in different configurations (PIE, standalone, client-server, etc.).
- Fixed issues related to NavMesh rendering
- fixed EQS query switching
Fixes integrated from Dev (CL #2292104 and CL #2292198)

[CL 2292239 by sebastian kowalczyk in Main branch]
2014-09-10 05:48:38 -04:00
Robert Manuszewski
53f5660895 Making sure bIsHotReloadingFromEditor is set to false in all cases when the compilation fails
#ttp 345519: HotReload: After failing to HotReload once, it would not function again during that session

[CL 2292199 by Robert Manuszewski in Main branch]
2014-09-10 05:13:32 -04:00
Dmitry Rekman
8c2d714f45 Fix compile error.
[CL 2291761 by Dmitry Rekman in Main branch]
2014-09-09 20:16:21 -04:00
Dmitry Rekman
4576700bc2 Fix abs value being rounded to integer.
Pointed out in PR #422.

#codereview Brian.Karis

[CL 2291743 by Dmitry Rekman in Main branch]
2014-09-09 19:56:19 -04:00
Chris Gagnon
18c1b726cf Removed spurious #pragma once
[CL 2291458 by Chris Gagnon in Main branch]
2014-09-09 17:20:40 -04:00
Martin Mittring
122f4d3f04 * fixed TTP 341870 COMPAT: CRITICAL: Regression: LIVE: CRASH: Running Engine Benchmark freezes and crashes with certain video cards
* fixed SynthBenchmark for slow GPUs
* try with increasing number of work amount
* additionally tack total work time
* made WorkScale a float
* removed BenchMarkGraph (was for internal testing))
* updated version to 0.95

[CL 2291452 by Martin Mittring in Main branch]
2014-09-09 17:15:54 -04:00
Ori Cohen
167a797ef8 Add runtime physx cooking
[CL 2291345 by Ori Cohen in Main branch]
2014-09-09 16:30:29 -04:00
Chris Gagnon
352039ae63 Quick fix for Launch On
[CL 2291319 by Chris Gagnon in Main branch]
2014-09-09 16:00:43 -04:00
Daniel Lamb
4859f03510 Fixed compilation issue with LinuxTargetPlatform accessing protected Broadcast function.
#codereview Chris.Gagnon

[CL 2291239 by Daniel Lamb in Main branch]
2014-09-09 15:00:07 -04:00
Ori Cohen
ef32bec83f Fix supersearch crash when clicking on empty space
TTP#346115

[CL 2291057 by Ori Cohen in Main branch]
2014-09-09 13:57:25 -04:00
Robert Manuszewski
ac182b3916 Fixing recompiling engine modules not working for non code-based game projects
#change Made sure the correct target is passed to UBT when compiling engine/editor modules for non code-based game projects
#change Refactored FLevelEditorActionCallbacks::CanShowSourceCodeActions() code to FHotReloadModule::IsAnyGameModuleLoaded

[CL 2291052 by Robert Manuszewski in Main branch]
2014-09-09 13:57:13 -04:00
Max Preussner
1e1bc2b3fa Settings: layout tweak
[CL 2291031 by Max Preussner in Main branch]
2014-09-09 12:35:07 -04:00
Chris Gagnon
9ccd8c9ec4 Target Platform API added to provide more information about variants and variant support.
Device Services Refactoring to create the concept of a physical device.
Game launcher and device viewer UI changes to show these new concepts.
#codereview Max.Preussner, Matt.Kuhlenschmidt

[CL 2290918 by Chris Gagnon in Main branch]
2014-09-09 12:20:43 -04:00
sebastian kowalczyk
2abce66ad4 - Extended GameplayDebugger data view in Simulation. I added a way to switch debug views, to have all functionality from PIE.
- Fixed paths rendering while using GameplayDebugger (client/server too)
Both changes integrated to Main from Dev (CL #2290675, CL #2282927)

[CL 2290696 by sebastian kowalczyk in Main branch]
2014-09-09 12:17:30 -04:00
Max Preussner
1c4b5e2683 Settings: Removed category icons and the corresponding APIs
The placeholder category icons were never replaced with actual icons, and hence they do not fulfill any purpose. Icons as a visual language for categories also conflicts with their usage as interactive UI elements, such as buttons and toolbar options.

[CL 2290057 by Max Preussner in Main branch]
2014-09-09 12:13:47 -04:00
Saul Abreu
26f60e7a2c Fixed a handful of LOCTEXT key conflicts in SAutomationWindow.cpp.
[CL 2289829 by Saul Abreu in Main branch]
2014-09-08 15:46:55 -04:00
Saul Abreu
d18f6fccc4 Added mising #undef LOCTEXT_NAMESPACE in SMergeGraphView.cpp
[CL 2289790 by Saul Abreu in Main branch]
2014-09-08 15:22:04 -04:00
Josh Adams
101d1b3e72 - Fixed UnrealFileServer after recent changes
#codereview daniel.lamb

[CL 2289452 by Josh Adams in Main branch]
2014-09-08 11:51:08 -04:00
Matt Kuhlenschmidt
a694d584e8 Sequencer - renamed Transform track to 3D transform track to not be confused with 2D transforms
[CL 2289441 by Matt Kuhlenschmidt in Main branch]
2014-09-08 11:46:06 -04:00
Mark Satterthwaite
4cde193448 Cache the symbolisation structures when symbolising crash reports on Mac OS X to speed the process up a bit. Only makes sense in the crash reporting case, since loading symbols from a running process is already very quick.
#codereview michael.trepka

[CL 2289258 by Mark Satterthwaite in Main branch]
2014-09-08 09:25:29 -04:00