- fixed activation in different configurations (PIE, standalone, client-server, etc.).
- Fixed issues related to NavMesh rendering
- fixed EQS query switching
Fixes integrated from Dev (CL #2292104 and CL #2292198)
[CL 2292239 by sebastian kowalczyk in Main branch]
#ttp 345519: HotReload: After failing to HotReload once, it would not function again during that session
[CL 2292199 by Robert Manuszewski in Main branch]
* fixed SynthBenchmark for slow GPUs
* try with increasing number of work amount
* additionally tack total work time
* made WorkScale a float
* removed BenchMarkGraph (was for internal testing))
* updated version to 0.95
[CL 2291452 by Martin Mittring in Main branch]
#change Made sure the correct target is passed to UBT when compiling engine/editor modules for non code-based game projects
#change Refactored FLevelEditorActionCallbacks::CanShowSourceCodeActions() code to FHotReloadModule::IsAnyGameModuleLoaded
[CL 2291052 by Robert Manuszewski in Main branch]
Device Services Refactoring to create the concept of a physical device.
Game launcher and device viewer UI changes to show these new concepts.
#codereview Max.Preussner, Matt.Kuhlenschmidt
[CL 2290918 by Chris Gagnon in Main branch]
- Fixed paths rendering while using GameplayDebugger (client/server too)
Both changes integrated to Main from Dev (CL #2290675, CL #2282927)
[CL 2290696 by sebastian kowalczyk in Main branch]
The placeholder category icons were never replaced with actual icons, and hence they do not fulfill any purpose. Icons as a visual language for categories also conflicts with their usage as interactive UI elements, such as buttons and toolbar options.
[CL 2290057 by Max Preussner in Main branch]