Commit Graph

7 Commits

Author SHA1 Message Date
Josh Adams
1e4b186150 - Big update to platforms: PlatformExtensions
- This allows for Confidential platforms to exist outside of the engine, and insert themselves in as needed
- Directory structure is, where .... mirrors the directory structure for Engine and projects
     - /Platforms/XXX/....
- Moving to more data driven approach for ShaderPlatforms and PlatformInfo, where they can be read from DataDrivenPlatformInfo.ini files that live in the platform config folders
- Removed platform mentions from UBT, by way of changing some enums to partial classes with static members (see UnrealTargetPlatform)
- Various other UBT/UAT modifications to allow for looking in other locations for files
- THIS IS NOT A COMPLETE AND FINAL SOLUTION. WE WILL CONTINUE WORK IN DEV-BUILD BEFORE ITS READY FOR PRIMETIME
#rb ben.marsh

[CL 6271418 by Josh Adams in Dev-Build branch]
2019-05-03 08:03:23 -04:00
peter lockhart
f192432af5 Fix critical section bug where the audio mixer and the game thread can become stuck/deadlock on 2 mutexes triggered in reverse order.
Stopping a video recording via console command or via API can cause indefinite hang. Repo rate is 1/40.

#rb Rui.Figueira
#rnx


Deadlock occurs with MainThread and Audio FMixerDevice.

MainThread:

HighlightRecorder::Stop()

GameMediaEncorder::UnregisterListener (Locks Listener Mutex)

......

FMixerDevice::UnregisterSubmixBufferListener

FMixerSubmix::UnregisterBufferListener (Locks BufferListenerCriticalSection)



FMixerDevice:

FMixerDevice::ONProcessAudioStream

FMixerSubmix:: ProcessAudio (Locks BufferListenerCriticalSection)

......

FGameplayMediaEncoder::OnMediaSampleReady (Locks Listener Mutex)

#ROBOMERGE-OWNER: ben.marsh
#ROBOMERGE-AUTHOR: peter.lockhart
#ROBOMERGE-SOURCE: CL 6104242 via CL 6104243 via CL 6104288 via CL 6104309
#ROBOMERGE-BOT: BUILD (Main -> Dev-Build)

[CL 6127206 by peter lockhart in Dev-Build branch]
2019-04-26 22:17:01 -04:00
Ben Marsh
07e535411b Merging //UE4/Dev-Main to Dev-Build (//UE4/Dev-Build)
#rb none
#rnx

[CL 5435186 by Ben Marsh in Dev-Build branch]
2019-03-18 16:38:36 -04:00
juan canada
639211aade Undo //UE4/Main/... changelist 5335728
#rb marcus.wassmer

#ROBOMERGE-OWNER: ben.marsh
#ROBOMERGE-AUTHOR: juan.canada
#ROBOMERGE-SOURCE: CL 5335770 in //UE4/Main/...
#ROBOMERGE-BOT: BUILD (Main -> Dev-Build)

[CL 5376070 by juan canada in Dev-Build branch]
2019-03-12 21:18:56 -04:00
juan canada
7ff9942fef Copying //UE4/Private-Woodchuck-Staging[at]5316917 to Release-4.22 (//UE4/Release-4.22)
#rb none
#JIRA

#ROBOMERGE-OWNER: ben.marsh
#ROBOMERGE-AUTHOR: juan.canada
#ROBOMERGE-SOURCE: CL 5317515 in //UE4/Release-4.22/... via CL 5335728
#ROBOMERGE-BOT: BUILD (Main -> Dev-Build)

[CL 5376060 by juan canada in Dev-Build branch]
2019-03-12 21:18:22 -04:00
josh adams
7033125b82 - Fixes for Clang issues from recent merge
#rb none

#ROBOMERGE-OWNER: ben.marsh
#ROBOMERGE-AUTHOR: josh.adams
#ROBOMERGE-SOURCE: CL 5229876 in //UE4/Main/...
#ROBOMERGE-BOT: BUILD (Main -> Dev-Build)

[CL 5245061 by josh adams in Dev-Build branch]
2019-02-28 17:08:57 -05:00
josh adams
b3cc809913 - Merging Dev-Kairos/Engine/... to Main/Engine/...
- Brings over the necessary engine changes for embedding UE4 mobile as a dylib/so in native mobile app
- Various changes for facial animation, screen recording, others
- ARKit and ARCore plugins were removed, as deemed "not ready"
#rb many people

#ROBOMERGE-OWNER: ben.marsh
#ROBOMERGE-AUTHOR: josh.adams
#ROBOMERGE-SOURCE: CL 5201138 via CL 5203024 via CL 5226277
#ROBOMERGE-BOT: BUILD (Main -> Dev-Build)

[CL 5243833 by josh adams in Dev-Build branch]
2019-02-28 17:02:41 -05:00