Commit Graph

3 Commits

Author SHA1 Message Date
Josh Adams
1e4b186150 - Big update to platforms: PlatformExtensions
- This allows for Confidential platforms to exist outside of the engine, and insert themselves in as needed
- Directory structure is, where .... mirrors the directory structure for Engine and projects
     - /Platforms/XXX/....
- Moving to more data driven approach for ShaderPlatforms and PlatformInfo, where they can be read from DataDrivenPlatformInfo.ini files that live in the platform config folders
- Removed platform mentions from UBT, by way of changing some enums to partial classes with static members (see UnrealTargetPlatform)
- Various other UBT/UAT modifications to allow for looking in other locations for files
- THIS IS NOT A COMPLETE AND FINAL SOLUTION. WE WILL CONTINUE WORK IN DEV-BUILD BEFORE ITS READY FOR PRIMETIME
#rb ben.marsh

[CL 6271418 by Josh Adams in Dev-Build branch]
2019-05-03 08:03:23 -04:00
Ben Marsh
b8622b1fec Add support for creating client and server targets from installed builds. Use the -set:WithClient=true and -set:WithServer=true arguments to BuildGraph to enable.
#rb none
#jira UE-37315

[CL 6033088 by Ben Marsh in Dev-Build branch]
2019-04-22 09:49:05 -04:00
Ben Marsh
fcb2b8a7cd Move the FinalizeInstalledBuild command into a file by the same name, to make it easier to find.
#rb none
#rnx

[CL 6011948 by Ben Marsh in Dev-Build branch]
2019-04-19 09:32:02 -04:00