halfdan ingvarsson
6c74b2af50
Skelmesh Editor: Fix a crash when exiting the skelmesh editor but the persona scene ticks, and subsequently request capsule updates, before we remove the selection component.
...
#jira none
#rb helge.mathee
#rnx
[CL 16834967 by halfdan ingvarsson in ue5-main branch]
2021-07-13 03:09:18 -04:00
Lauren Barnes
4b6d845a58
Adding Bake Out Materials back to the Skeletal Mesh Editor (on the Asset Menu instead of the toolbar)
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#jira none
#rb Helge.Mathee
#preflight 60ec51c1ef22fa00014ce1a3
[CL 16826271 by Lauren Barnes in ue5-main branch]
2021-07-12 11:54:33 -04:00
Helge Mathee
e835019b32
SkeletalMeshEditor: Clear dependency on selection actor
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#jira UE-118607
#rb na
[CL 16822859 by Helge Mathee in ue5-main branch]
2021-07-12 06:08:03 -04:00
Alexis Matte
cb5d41fc7e
Allow Physics asset to be a developper module with no dependencecies on any editor module.
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#jira UETOOL-3603
#rb richard.talbotwatkin
#preflight 60d1e95f78c3b000010f6005
[CL 16743468 by Alexis Matte in ue5-main branch]
2021-06-22 11:12:23 -04:00
helge mathee
cada8182ca
SkeletalMeshEditor: Guard against invalid indices
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[FYI] Josie.Yang, Peter.Knepley
#ROBOMERGE-SOURCE: CL 16619621
#ROBOMERGE-BOT: (v828-16531559)
[CL 16619622 by helge mathee in ue5-main branch]
2021-06-10 03:14:39 -04:00
helge mathee
dfea992d72
Back out of Back out CL16586449 that was integrated over from //UE5/Main that's causing opening any skeletal mesh in editor crashes
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[FYI] Josie.Yang, Peter.Knepley
#ROBOMERGE-SOURCE: CL 16619605
#ROBOMERGE-BOT: (v828-16531559)
[CL 16619608 by helge mathee in ue5-main branch]
2021-06-10 03:12:22 -04:00
josie yang
86b7b63293
Back out CL16586449 that was integrated over from //UE5/Main that's causing opening any skeletal mesh in editor crashes
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[FYI] Helge.Mathee, Peter.Knepley
#ROBOMERGE-SOURCE: CL 16606425
#ROBOMERGE-BOT: (v828-16531559)
[CL 16606447 by josie yang in ue5-main branch]
2021-06-09 11:52:50 -04:00
Helge Mathee
7c48a615f8
Persona: Adapt skeletalmesh editor to capsule based selection
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#rb jurre.debaare
#jira UE-101243
[CL 16586449 by Helge Mathee in ue5-main branch]
2021-06-08 09:42:36 -04:00
halfdan ingvarsson
6f64873888
Add opt-in support for {Add,Remove}ViewportOverlayWidget to FAssetEditorToolkit derived editors.
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Add implementation for it in the skeletal mesh editor.
#jira none
#rb brooke.hubert, louise.rasmussen
#preflight 609ae9244cb9400001cbe879
[CL 16305022 by halfdan ingvarsson in ue5-main branch]
2021-05-12 16:02:22 -04:00
Lauren Barnes
39f1923ed0
Deprecating .Icon() as a slate attribute on SDockTab. By default, tab icons fall back to using the one for the tab spawner's menu item. SetTabIcon can be used in the edge cases where an icon needs to be set that doesn't match the default. Updating all found cases of .Icon() usage on SDockTab.
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#jira UETOOL-3429
#preflight 60996a2bdd2e00000126ff25
#rb Matt.Kuhlenschmidt
[CL 16251489 by Lauren Barnes in ue5-main branch]
2021-05-10 14:19:15 -04:00
aurel cordonnier
50944fd712
Merge UE5/RES @ 16162155 to UE5/Main
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This represents UE4/Main @ 16130047 and Dev-PerfTest @ 16126156
[CL 16163576 by aurel cordonnier in ue5-main branch]
2021-04-29 19:32:06 -04:00
kriss gossart
0cac32d111
Cloth - Fix rebinding after undo.
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#rb Benn.Gallagher
#jira UE-96070
#lockdown Nick.Whiting
#ROBOMERGE-SOURCE: CL 16005467 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v789-15992632)
[CL 16006322 by kriss gossart in ue5-main branch]
2021-04-14 11:46:19 -04:00
Marc Audy
0cbbc781ca
Merge UE5/Release-Engine-Staging @ 15740152 to UE5/Main
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This represents UE4/Main @ 15709114
[CL 15740605 by Marc Audy in ue5-main branch]
2021-03-18 15:20:03 -04:00
Thomas Sarkanen
b7771aaa90
Edigrating CLs 15666719 and 15675845.
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Fixed check when blending curves when the required bones of linked anim instances were inconsistent with the main instance
This was caused by skeletal meshes streaming out setting the predicted LOD level without flagging required bones for recalculation, which meant that when a linked anim instance was created at a point where a LOD streamed out it could then build required bones at a different LOD to the main instance (e.g. main instance's required bones would be left at LOD 0, but linked instance's would be rebuilt at LOD 1).
Added accessors to the PredictedLODLevel and deprecated direct access to the member due to the potential for it to cause havoc if it is abused.
and
Prevent first-frame rendering issues when spawning LOD stripped skeletal meshes
#jira MH-3083
#jira UE-107627
#jira UE-78773
#jira FORT-354970
#jira FORT-345744
#jira FORT-355705
#rb Jurre.deBaare
[CL 15676600 by Thomas Sarkanen in ue5-main branch]
2021-03-11 10:57:49 -04:00
Marc Audy
8f73cd7fa9
Merge UE5/Release-Engine-Staging @ 15630841 to UE5/Main
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This represents UE4/Main @ 15601601
[CL 15631170 by Marc Audy in ue5-main branch]
2021-03-05 19:27:14 -04:00
halfdan ingvarsson
de10ed456a
Add editor mode toolkit support to the skeletal mesh editor.
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#jira UE-93689
#rb Brooke.Hubert
[CL 15186621 by halfdan ingvarsson in ue5-main branch]
2021-01-25 17:02:15 -04:00
Matt Kuhlenschmidt
6973e6a61e
Toolbars can now support a hybrid mode where they include no text unless a specific toolbar entry is called out using the "calloutstyle" for the toolbar entry. This allows toolbars to reduce their width significantly. The level editor now uses this by default but a few other asset editors have been set up for this
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[CL 14994802 by Matt Kuhlenschmidt in ue5-main branch]
2021-01-05 16:38:18 -04:00
Louise Rasmussen
777a580c40
Bumping Persona Layout Versions
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#fyi matt.kuhlenschmidt
[CL 14935406 by Louise Rasmussen in ue5-main branch]
2020-12-15 17:55:06 -04:00
Louise Rasmussen
431ed443be
Persona Toolbars
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#rb lauren.barnes
[CL 14932538 by Louise Rasmussen in ue5-main branch]
2020-12-15 13:36:10 -04:00
Alexis Matte
73d83c6a38
To protect the skeletalmesh when using async operations like build or re-import we deprecate all public member variables of USkeletalMesh class and create the necessary getter and setter. Those member will stay public but will be move to private in a future release.
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Adding a public member to USkeletalMesh class is now prohibed since it can break asynchronous operations that will be added next to this submit.
#rb danny.couture
#jira UEENT-3936
#rnx
[CL 14812920 by Alexis Matte in ue5-main branch]
2020-11-25 11:17:08 -04:00
Marc Audy
4c1bb11c29
Merge UE5/Release-Engine-Staging to UE5/Main @ 14548662
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This represents UE4/Main @ 14525125 + cherrypicked fixes
#skipundocheck
[CL 14551026 by Marc Audy in ue5-main branch]
2020-10-22 19:19:16 -04:00
Jurre deBaare
e46208d52b
Tool menu API extension for Persona editor umbrella - exposing partial PersonalToolkit API to scripting through context uobject
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#jira UEA-674
#rb Thomas.Sarkanen
[CL 14492424 by Jurre deBaare in ue5-main branch]
2020-10-14 12:00:06 -04:00
kriss gossart
811b6c2f9c
Chaos Cloth - Fix LOD reset after undo. [ Merging CL 14421305]
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#jira UE-100432
#rb none
[CL 14421373 by kriss gossart in ue5-main branch]
2020-10-05 11:37:14 -04:00
Marcus Wassmer
3b81cf8201
Merging using //UE5/Main_to_//UE5/Release-Engine-Staging @14384769
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autoresolved files
#rb none
[CL 14384911 by Marcus Wassmer in ue5-main branch]
2020-09-24 00:43:27 -04:00
brooke hubert
48113fc77e
Adding EditorFramework to build.cs files
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#rnx
#Jira UE-96448
#rb chris.gagnon
[CL 14114839 by brooke hubert in ue5-main branch]
2020-08-14 13:24:16 -04:00