Commit Graph

13 Commits

Author SHA1 Message Date
Jaroslaw Surowiec
f3b04ddb1c Stats - Fixed a memory leak in the UFE, added better implementation for the stats advance frame
#codereview Robert.Manuszewski

[CL 2103266 by Jaroslaw Surowiec in Main branch]
2014-06-12 12:09:36 -04:00
Jaroslaw Palczynski
724ea452a5 Refactoring thread affinity settings.
There was a bug in setting affinity of a thread that assumed affinity from lookup table with key being a thread name. When names was appended with consecutive numbers (e.g. "RenderingThread 1") the mechanism failed. Refactored this to use special static consts describing affinity override'able by different platforms for different affinity types + possibility of setting affinity per thread.
#codereview Jaroslaw.Surowiec

[CL 2070197 by Jaroslaw Palczynski in Main branch]
2014-05-12 08:40:54 -04:00
Mikolaj Sieluzycki
7a1386bfc9 #ttp 331740 UE4: Core: Runnable thread clean-up
#proj core
#branch UE4
#summary Remove all bAutoDeleteSelf and bAutoDeleteRunnable usage from the runnable.
#codereview Robert.Manuszewski

[CL 2070165 by Mikolaj Sieluzycki in Main branch]
2014-05-12 08:39:12 -04:00
Michael Noland
258328b3d9 Editor: Fix a logic error in busy-waiting for the game thread to finish executing when a breakpoint is hit
[CL 2063708 by Michael Noland in Main branch]
2014-05-05 14:46:40 -04:00
Jaroslaw Surowiec
15f13fc6d1 Stats - Fix for STATS=0
[CL 2063518 by Jaroslaw Surowiec in Main branch]
2014-05-05 11:20:07 -04:00
Jaroslaw Surowiec
fd225b6412 Stats - Restored indexed rendering thread, but now it's based on NAME_RenderThread, removed all references to "RenderingThread", leaving only these required for backward compatibility
Stats - Added missing GetGroupCategory to the thread node in the GetRawStackStats

#codereview Robert.Manuszewski

[CL 2063512 by Jaroslaw Surowiec in Main branch]
2014-05-05 11:15:08 -04:00
Jaroslaw Surowiec
9c6c6da344 UE4.Core - Removed numbering of the rendering threads, subsequent rendering thread can be detected by comparing the thread id
#codereview Robert.Manuszewski

[CL 2059921 by Jaroslaw Surowiec in Main branch]
2014-04-30 10:33:22 -04:00
Andrew Brown
b145f1d79e Simple and Group Stat Exec commands can now be triggered from the level viewport Show menu directly.
#ttp 306334 - ROCKET: TASK: PUNTABLE: Stats: FN: Make diagnostic stats discoverable and available in the UI (don't require console to toggle)

#branch UE4

#change
DECLARE_STATS_GROUP û Added additional param GroupCategory, for subfolder use in the UI. Fixedup all Stats Group usage so the category is now propagated through where it needs to be.
Currently all Group stats have the Category æAdvancedÆ, and all engine stats have the Category æSimpleÆ û this is just to differentiate them for now, better categories will come along in future.
Modified FindOrAddMetaData as it now broadcasts a delegate (via a TaskGraph) whenever a new stat meta data is added û this was needed as not all the stat groups are æregisteredÆ when the level viewports are created (they are drip loaded), so the viewports need to listen for any additions thereafter...
GroupDescription is displayed as a tooltip in the UI for the stat entry and we may want to localize these.
RenderStats & RenderGroupedWithHierarchy: Modified so that it now takes the viewport that it should render to as a param (which is also used to determine if each stat should be visible).
Removed StatsEnabled delegate in favour of StatCheckEnabled, StatEnabled, StatDisabled, StatDisableAll for more finite usage and feedback when toggling them.
Modified FHUDGroupManager HandleCommand It now uses the new delegates to work out whether it needs to enable or disable for the current viewport, so itÆs more involved than a simple toggle, itÆs more ôis the stat enabled for the current viewport, and is it enabled for any viewportö delegate querying so it can react accordingly.

Added struct FSimpleStatFuncs: Which contains info on each æSimple StatÆ such as; name, category, description, renderfunc, togglefunc and the side of the viewport it should be rendered to
ExecSimpleStat û Calls Exec for a registered Simple Stat, ensuring the correct viewport is set
IsSimpleStat û Checks to see if a stat is a registered Simple Stat or not
SetSimpleStat û Sets the state of a specified Simple Stats
SetSimpleStats - Sets the state of the specified Simple Stats
RenderSimpleStats û Renders the Simple Stats if they are enabled, and have Render functions assigned.
Each Exec function had the code it executes which itÆs toggled and rendered into functions

Added FStatUnitData & FStatHitchesData: Moved all the globals/static variables used when enabling Stat Unit/Hitches into a struct as itÆs now used by multiple viewports and they needed their own copies. Also moved their draw functions here too.

FSceneViewport:
SwapStatCommands û Exchanges the enabled stats between two viewports, this is so when PIEing the stats which were enabled on the Level Viewport (if playing in active viewport only) get transposed to the Game Viewport, and then restored when PIE ends.
SEditorViewport:
ToggleStatCommand û Called when a stat is enabled/disabled from the UI
IsStatCommandVisible û Checks to see if a stat command should appear as visible in the UI
SEditorViewportViewMenu:
GenerateViewMenuContent û Made protected and virtual so it could be called externally.
FLevelViewportCommands: Added the code needed to generate commands for each of the Stat menu entries, however because not all stats are registered when this happens, it also creates some delegates to listen out for others that are registered later
Destructor û Needed to reset delegates
HandleNewGroupStat û Creates the new group stat commands
HandleNewStat û Creates the new stat command
FindStatIndex û Looks for where a stat should be inserted in the menu in order to maintain alphabetical order
SLevelViewport:
Modified the code so that the states of all the SimpleStats are saved so they can be restored next time the editor is ran (previously just handled FPS).
OnFloatingButtonClicked û Called whenever any of the level viewports floating buttons are clicked in order to correctly set the ælastÆ viewport global
OnToggleAllStatCommands û Called when the user selects æHide AllÆ from the viewport.
ToggleStatCommand û Called when the user selects any other stat option from the viewport.
BindStatCommand û Used to bind the menu action to the command name (used by delegate)

Added SLevelEditorViewportViewMenu (extends SEditorViewportViewMenu), and overrode GenerateViewMenuContent so that OnFloatingButtonClicked can be called whenever the menu is clicked on. This is also called during GenerateOptionsMenu, GenerateCameraMenu, GenerateShowMenu & OnToggleMaximize
Added global ptr GStatProcessingViewportClient (sim to Current, Last) used to keep track of which viewport the stat should be applied too (only valid within the scope of the Exec call).

FViewportClient:
Moved global ESoundShowFlags enum list into this class.
FCommonViewportClient:
Destructor û Needed to reset GStatProcessingViewportClient
FLevelEditorViewportClient
SetCurrentViewport û moved code responsible for setting the global æcurrentÆ viewport ptr into a func
SetLastKeyViewport û moved the code responsible for settings the global ælastÆ viewport ptr into a func
UGameViewportClient:
Destructor û Needed to cleanup delegate usage.
FViewportClient & FLevelEditorViewportClient & UGameViewportClient*
GetStatUnitData û The viewports copy of the variables needed when running the Stat Unit Exec
GetStatHitchesData û The viewports copy of the variables needed when running the Stat Hitches Exec
GetEnabledStats û Gets a list of all the stats which are enabled for the viewport
SetEnabledStats û Sets a list of all the stats which should be enabled for the viewport
IsStatEnabled û Checks to see if a specific stat is enabled for the viewport
SetStatEnabled û Sets a specifics stats state to enabled or disabled
GetSoundShowFlags û Gets which flags are enabled for the Stat Sounds Exec
SetSoundShowFlags û Sets which flags are enabled for the Stat Sounds Exec
HandleViewportStatCheckEnabled (delegate) û checks to see if a specific stat is enabled on this viewport
HandleViewportStatEnabled (delegate) û enables a specific stat for the viewport
HandleViewportStatDisabled (delegate) û disables a specific stat for the viewport
HandleViewportStatDisableAll (delegate) û disables all stats for the viewport
*FViewportClient has dummy virtual funcs and LevelEditor/Game both have the same implementations, the only differences is the GameViewports member variables are static so that the stat info persists between runs.

FLevelEditorViewportInstanceSettings deprecated bShowFPS in favour of an EnabledStats array (so we can track the state of all stats, not just FPS).
Added new config var bSaveSimpleStats: if enabled, restores previously enabled level viewport simple stats the next time the editor runs (defaults to false).

Modified FillShowFlagMenu so that thereÆs just one func and you specify where (if any) youÆd like a separator to occur.
Added FillShowStatsSubMenus so that menus can be generated which have submenus
Added the Stats sub menu to the View menu

Modified Execs so that the GStatProcessingViewportClient is set to the correct default viewport (if it wasnÆt specified), and clears again after itÆs been processed
HandleStatCommand now takes World and ViewportClient as params too û needed when Execs enabled other Execs so the world/viewport persists.
SetAverageUnitTimes û Added as a Setter func for GetAverageUnitTimes (moved code out of Stat Unit renderer and modified so that it only updates once per frame).

Stripped out all unneeded globals

[CL 2058522 by Andrew Brown in Main branch]
2014-04-29 04:04:27 -04:00
Simon Tovey
2db89294bd Resurrected the Streaming Pause Rendering code and fixed up to display a simple (but modifiable) loading screen during blocking loads.
Moved into own module to bypass dependancy issue with MoviePlayer and Engine.
All work now done on game thread and just kicks off the loading screen/movie player code to handle rendering.
Some new delegates in UEngine allow licencees to easily override this default behavior.

[CL 2055373 by Simon Tovey in Main branch]
2014-04-24 09:04:21 -04:00
Peter Sauerbrei
81bf41d121 #ue4
#ios
* properly set the thread priorities on iOS

[CL 2053419 by Peter Sauerbrei in Main branch]
2014-04-23 20:08:25 -04:00
Peter Knepley
e03891eb5c #UE4
Don't clear GRenderThreadId until stats have been flushed

[CL 2048001 by Peter Knepley in Main branch]
2014-04-23 19:12:34 -04:00
Niklas Smedberg
d534b0d979 #android Faster CPU performance by setting affinity mask for the gamethread, renderthread and eventthread.
[CL 2038270 by Niklas Smedberg in Main branch]
2014-04-23 16:36:00 -04:00
Tim Sweeney
324683ce78 Engine source (Main branch up to CL 2026164) 2014-03-14 14:13:41 -04:00