Build Improvements, HTML5Win32 Build fix. Re-fix how HTTP headers were being sent on the wire.
WIP: TCP/HTTP Toggle is in flux and may get changed again depending on feedback, currently its driven from HTML5 Build Files.
#codereview peter.sauerbrei
[CL 2104759 by Ankit Khare in Main branch]
TTP: 318779 HTML5: Network File System.
Allow the network file system to also serve HTTP clients besides TCP, defaults to TCP.
- Refactor NFS to avoid socket depedency in code path, provide switchable implementations for the transport used.
- Remove INetworkFileServerConnection Interface, was not being used publically.
- WIP: Build improvments, more testing for target HTML5 platform, comments, support on Mac and Linux Platforms.
#codereview: peter.sauerbrei
[CL 2103382 by Ankit Khare in Main branch]
Followed pattern set out by texture streaming so that each chunk of audio data resides in its own bulkdata struct. It is currently possible to split audio into chunks when SoundWaves are marked for streaming but there is no way of doing this exposed at present.
Changed the parameters of FAudioDevice::GetRuntimeFormat so that the relevant SoundWave must be passed in, to allow for different formats for individual sounds/streaming options.
USoundWave::FreeResources no longer resets the NumChannels as it is unnecessary and causes sounds to be unable to play after the OGG data is flushed when attempting to switch to OPUS.
[CL 2099012 by Matthew Griffin in Main branch]
- catch up with changes in core Audio ( add relevant virtual functions ).
- clean up logging.
#codereview peter.sauerbrei
[CL 2086334 by Ankit Khare in Main branch]