Commit Graph

21 Commits

Author SHA1 Message Date
Jaroslaw Surowiec
0f52d117de UBT - Added an option to compile a shipping target configuration and save binary with the development name
#codereview Robert.Manuszewski

[CL 2108006 by Jaroslaw Surowiec in Main branch]
2014-06-17 07:35:46 -04:00
Gil Gribb
3be8081d76 build script, disable client server tests for now
[CL 2106871 by Gil Gribb in Main branch]
2014-06-16 08:19:58 -04:00
Mike Fricker
ab7aa566ca Removed bAllowSharedPCH from ModuleRules (not used, was deprecated a long time ago.)
[CL 2099240 by Mike Fricker in Main branch]
2014-06-09 12:05:40 -04:00
Mike Fricker
2a5375dfb8 Removed bEnableInlining setting from module build rules
- This setting wasn't really used for anything; we always enable inlining for all C++ modules

[CL 2099220 by Mike Fricker in Main branch]
2014-06-09 11:51:22 -04:00
Gil Gribb
5251c9a453 build script, add formal build testing to the GUBP
[CL 2093140 by Gil Gribb in Main branch]
2014-06-03 10:37:01 -04:00
Michael Noland
775efd9763 Physics: Move 2D physics support into Engine (WIP)
#codereview ori.cohen

[CL 2089854 by Michael Noland in Main branch]
2014-05-30 13:28:52 -04:00
Ben Marsh
6ea1d884da Add obsolete GUBP functions back in (marked as obsolete to give a warning on use), to prevent samples not being able to generate projects when upgrading to 4.2 release.
#codereview Gil.Gribb

[CL 2086943 by Ben Marsh in Main branch]
2014-05-29 17:24:55 -04:00
Jaroslaw Palczynski
7606debc6d [GitHub] 66 : Start plumbing for advanced build handling
#ttp 333302
#codereview Robert.Manuszewski

[CL 2080176 by Jaroslaw Palczynski in Main branch]
2014-05-21 06:09:37 -04:00
Robert Manuszewski
b1986b3b13 UBT: Fix for wrong target name (and intermediate output path) when re-building game DLLs in the editor
[CL 2075232 by Robert Manuszewski in Main branch]
2014-05-16 03:21:03 -04:00
John Pollard
d99028f75e Support for third party iOS framework bundled assets
* Work in progress, works with RPC utility, local mac support incoming
* Changed AdditionalPublicFrameworks from storing just string, to storing the frame work name, zip name, and bundled asset name that needs to be copied
* We also now store the module that added this framework, so we can derive the module project path, etc when we need it for when we create intermediate directories

#Codereview Josh.Adams, Peter.Sauerbrei, Michael.Noland, Gil.Gribb, Robert.Manuszewski

[CL 2068603 by John Pollard in Main branch]
2014-05-09 16:38:26 -04:00
Gil Gribb
dac7f7493c build script, add formal builds for code projects
[CL 2060937 by Gil Gribb in Main branch]
2014-05-01 07:33:06 -04:00
Jaroslaw Palczynski
1963ad4943 Refactoring UBT not-supported-configuration error.
#codereview Robert.Manuszewski

[CL 2059868 by Jaroslaw Palczynski in Main branch]
2014-04-30 09:43:00 -04:00
Gil Gribb
c46ab3c148 build script, rework all email stuff to be hacker-style
[CL 2055579 by Gil Gribb in Main branch]
2014-04-24 12:08:28 -04:00
Jaroslaw Palczynski
df13642dc4 #ttp 326117 - Output an error message in UBT when trying to build an invalid configuration
#proj UE4
#branch UE4
#summary Done.
#codereview Robert.Manuszewski

[CL 2054251 by Jaroslaw Palczynski in Main branch]
2014-04-23 20:14:06 -04:00
Jaroslaw Palczynski
1700a9f9af #ttp 331927 - [GitHub] 47 : Fixed game plugins using shared PCH files
#proj UE4
#branch UE4
#summary Merged.
#codereview Robert.Manuszewski

[CL 2047496 by Jaroslaw Palczynski in Main branch]
2014-04-23 19:07:29 -04:00
Gil Gribb
6b719a7fc5 build script, nonunity is not under a trigger, makebuild independent of the promotable, cooks not under a trigger, got rid of hardcoded games that use custom workflows
[CL 2045179 by Gil Gribb in Main branch]
2014-04-23 18:40:36 -04:00
Marcus Wassmer
a91ff5f5fc #ue4 Add a platform packaging data file so PS4 can package content only projects.
#ttp 331317
#codereview josh.adams

[CL 2043432 by Marcus Wassmer in Main branch]
2014-04-23 18:18:51 -04:00
Gil Gribb
89a914ee55 support for codeless formal builds
[CL 2043427 by Gil Gribb in Main branch]
2014-04-23 18:18:41 -04:00
Keith Judge
a9cfdbb0a5 GitHub pull request integrate
https://github.com/EpicGames/UnrealEngine/pull/45/

Correct spelling error

From GitHub user "abergmeier"

[CL 2042447 by Keith Judge in Main branch]
2014-04-23 18:04:33 -04:00
Gil Gribb
5310d73ca3 build script, split BPT and UEL off as separate nodes, adjust dependencies accordingly, enable timeouts
[CL 2041521 by Gil Gribb in Main branch]
2014-04-23 17:51:55 -04:00
Tim Sweeney
324683ce78 Engine source (Main branch up to CL 2026164) 2014-03-14 14:13:41 -04:00