Commit Graph

9 Commits

Author SHA1 Message Date
Barnabas McManners
abc3cde3c4 Alt + Shift + R now brings up the reference viewer for the currently selected asset in the level editor and asset editor
#TTP 331416 - UE4: Would like to be able to set a hotkey to open the Reference viewer similar to "find in content browser"

#branch UE4

#proj Editor.UnrealEd
#proj Editor.LevelEditor

#add Added new global UICommand ViewReferences, bound to Alt + Shift + R.

#add Implemented the new UICommand in the AssetEditorToolkit and the LevelEditorr. This means that most of the editor is covered by this hotkey. Hitting it in an asset editor brings it up for the current asset, hitting it in the level editor brings it up for the selected asset.

#Further work: Further work is required to modify the content browsers uses of view references, for now it is deemed to be too much work for this task.

#reviewedby Chris.Wood

[CL 2088247 by Barnabas McManners in Main branch]
2014-05-29 17:40:21 -04:00
James Golding
131420beb5 Remove Matinee related headers from Engine.h, and add only where needed
#codereview matt.kuhlenschmidt

[CL 2081832 by James Golding in Main branch]
2014-05-22 06:52:28 -04:00
Jamie Dale
1d7854cf4a The move/save pivot options for brushes are now only available for ortho viewports
TTP# 333271 - UE4 Editor - "Move Pivot" brush functionality not working

They don't work for perspective viewports, however you need to be able to reset the pivot point in any viewport type.

ReviewedBy Andrew.Rodham, Max.Preussner

[CL 2070203 by Jamie Dale in Main branch]
2014-05-12 08:41:06 -04:00
Jamie Dale
d628c5477e You can now use an actor picker to choose which actor to attach to
TTP# 279062 - ROCKET: TASK: PUNTABLE: Viewports: "Drag to Attach" feature

Moved FEdModePicker out of the Private section of the PropertyEditor module, and into its own module so that it can be shared between the PropertyEditor and LevelEditor modules. Also renamed it to FEdModeActorPicker.

Added a way to filter FEdModeActorPicker by checking the actor directly (this complements the class type check it already had).

Added an actor picker button next to the scene outliner in the "Attach To" menu on actors. This is also mapped to the Alt+A command.

Built and tested in unity and non-unity.

ReviewedBy Thomas.Sarkanen, Max.Preussner

[CL 2060928 by Jamie Dale in Main branch]
2014-05-01 06:52:47 -04:00
Andrew Rodham
8c08120774 Added folder filtering support to the scene outliner
This allows the filtering of any actors that are part of the specified folder.

This addresses TTP#331604 - EDITOR: Scene Outliner: Folders will appear in the drop down when you try to move them, and TTP#331640 - EDITOR: Scene Outliner: In the 'Move to Folder" sub menu the "Create New" tooltip is incorrect

Also fixed not being able to move attached actors to a folder

Reviewed by Matt Kuhlenschmidt

[CL 2058587 by Andrew Rodham in Main branch]
2014-04-29 05:59:53 -04:00
Mikolaj Sieluzycki
bbcea54981 #ttp 303393 UObject improvement: Remove header groups
#proj core
#branch UE4
#summary Removed header groups, removed some redundant includes and replaced with forward declarations. Fixed compilation errors.

[CL 2055361 by Mikolaj Sieluzycki in Main branch]
2014-04-24 08:49:31 -04:00
Robert Manuszewski
86174fbbdf Back out changelist 2054304
[CL 2054447 by Robert Manuszewski in Main branch]
2014-04-23 20:18:11 -04:00
Mikolaj Sieluzycki
e9351fe5de #ttp 303393 UObject improvement: Remove header groups
#proj core
#branch UE4
#summary Removed header groups, removed some redundant includes and replaced with forward declarations. Fixed compilation errors.

[CL 2054304 by Mikolaj Sieluzycki in Main branch]
2014-04-23 20:15:15 -04:00
Andrew Rodham
4ff32e224c #ttp 330988 - EDITOR: 'Paste Here' should maybe be removed from scene outliner edit sub menu since it doesn't function as intended there
#branch UE4
#proj Editor
#summary Removed position based menu actions from the scene outliner context menu
#change FLevelViewportContextMenu has been renamed to FLevelEditorContextMenu as it is not actually specific to viewports (it has been used in the scene outliner for some time now)
#change Added an enum to specify a broad context for the level editor context menu (whether it should show position based menu actions or not)
#reviewedby Matt.Kuhlenschmidt

[CL 2041433 by Andrew Rodham in Main branch]
2014-04-23 17:50:29 -04:00