Commit Graph

9 Commits

Author SHA1 Message Date
Justin Sargent
78b5b0a953 Updated the text for the library tutorials. Included UnrealEngineLauncherServices module as part of the launcher localization and excluded it from the engine/editor localization.
[CL 2103290 by Justin Sargent in Main branch]
2014-06-12 12:29:42 -04:00
Justin Sargent
36cc421cba Updated translations. Imported new spanish translations
[CL 2062253 by Justin Sargent in Main branch]
2014-05-02 13:14:44 -04:00
Justin Sargent
664bea2137 L10N: Updated loc ini configurations to specify simplified Chinese as output. Added a C# wrapper around OneSky's web service api. Beginning steps of setting up some automation scripts to integrate our localization pipeline with OneSky's.
[CL 2059400 by Justin Sargent in Main branch]
2014-04-29 21:58:49 -04:00
Justin Sargent
7d6999d1f6 L10N: Updated the WordCount.ini to account for the new locations of the PropertyNames and ToolTips targets.
[CL 2058021 by Justin Sargent in Main branch]
2014-04-28 15:20:19 -04:00
Justin Sargent
703dc65154 L10N: Built fresh ToolTip and PropertyName localization targets.
[CL 2057860 by Justin Sargent in Main branch]
2014-04-28 12:39:46 -04:00
Wes Fudala
c3d9dd0eae #summary Adding localization import support for Portable Object(.po) files
#change Added a import option to the localization export commandlet for Epic Friday work.  This was added in the export commandlet and should probably be moved to a standalone commandlet in the future.
#change Modified the config files to include import/export settings which are now required
#ttp 321739 - L10N: Create a commandlet to convert between our loc formats and the po format for use with translation houses

[CL 2046636 by Wes Fudala in Main branch]
2014-04-23 18:52:17 -04:00
Saul Abreu
b16c5668f5 #summary Updated metadata gathering commandlet to be configuration driven. Fixed a bug with local edits to metadata overriding localization. Updated property editors using comboboxes for enums to use localized data. Added Region & Language Settings for toggling use of localized field names.
#ttp 331251 - L10N: Editor: Tooltips and Property Names need to be localized

[CL 2040155 by Saul Abreu in Main branch]
2014-04-23 17:36:48 -04:00
UnrealBot
db494a6e69 Engine source (Main branch up to CL 2037954) 2014-04-02 18:09:23 -04:00
Tim Sweeney
324683ce78 Engine source (Main branch up to CL 2026164) 2014-03-14 14:13:41 -04:00