Ben Marsh
47ba5d1a32
Fix ShaderCompileWorker building as a dependency of UE4Game in Win32.
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#codereview Matthew.Griffin
[CL 2692786 by Ben Marsh in Main branch]
2015-09-15 19:59:02 -04:00
paul fazio
45bf59dd2a
Build ShaderCompileWorker, UnrealCEFSubProcess and UnrealFrontend from RootEditor node to Tools node
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[CL 2545313 by paul fazio in Main branch]
2015-05-11 09:01:47 -04:00
Daniel Wright
1c15c64882
XGE Distributed Shader Compilation from Luke Thatcher (lutha@microsoft.com) of Lionhead Studios
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- Enabled with either r.XGEShaderCompile=1 in ConsoleVariables.ini, or -xgeshadercompile command line argument.
[CL 2390644 by Daniel Wright in Main branch]
2014-12-16 20:00:07 -05:00
Ben Marsh
149375b14b
Update copyright notices to 2015.
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[CL 2379638 by Ben Marsh in Main branch]
2014-12-07 19:09:38 -05:00
Bob Tellez
ab8c090a38
UE4: Removed bCompileNetworkProfiler. USE_NETWORK_PROFILER is now true whenever STATS is also true. Also, removed some platform-specific code in NetworkProfiler.cpp
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[CL 2082160 by Bob Tellez in Main branch]
2014-05-22 14:04:35 -04:00
Tim Sweeney
324683ce78
Engine source (Main branch up to CL 2026164)
2014-03-14 14:13:41 -04:00