Guillaume Abadie
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cbeddee7e1
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Changes some variable names in the view uniform buffer.
ViewWorldOrigin -> WorldViewOrigin
CameraWorldOrigin -> WorldCameraOrigin
CameraTranslatedWorldOrigin -> TranslatedWorldCameraOrigin
CameraWorldOriginDelta -> WorldCameraMovementSinceLastFrame
PrevCameraWorldOrigin -> PrevWorldCameraOrigin
PrevViewWorldOrigin -> PrevWorldViewOrigin
#code_review: Martin.Mittring
[CL 2666624 by Guillaume Abadie in Main branch]
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2015-08-24 16:27:34 -04:00 |
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Guillaume Abadie
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5dd619f8f6
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Exposes the view space and the camera space in the transform material expressions
#code_review: Daniel.Wright
[CL 2665951 by Guillaume Abadie in Main branch]
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2015-08-24 09:53:28 -04:00 |
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Guillaume Abadie
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c131baf9d4
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Changes FMaterialVertexParameter::WorldPosition from non translated world position to translated world position for precision improvements
#code_review: Martin.Mittring
[CL 2587874 by Guillaume Abadie in Main branch]
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2015-06-15 17:08:57 -04:00 |
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Rolando Caloca
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fc75836490
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UE4 - Integrate 2439067
Add FMaterialVertexParameters.PrevWorldPosition to material nodes using world position
[CL 2439791 by Rolando Caloca in Main branch]
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2015-02-10 10:16:49 -05:00 |
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Rolando Caloca
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6d43349dfd
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UE4 - Materials using WPO with period functions now properly compute their velocity
#codereview Nick.Penwarden, Daniel.Wright
[CL 2405483 by Rolando Caloca in Main branch]
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2015-01-13 19:47:46 -05:00 |
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Rolando Caloca
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2c1218d5ff
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UE4 - Correct delta velocity for WPO materials
[CL 2404725 by Rolando Caloca in Main branch]
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2015-01-13 11:01:00 -05:00 |
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Ben Marsh
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149375b14b
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Update copyright notices to 2015.
[CL 2379638 by Ben Marsh in Main branch]
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2014-12-07 19:09:38 -05:00 |
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Rolando Caloca
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f32ff8aec2
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UE4 - Fix some usf comment names for easier searching
[CL 2327275 by Rolando Caloca in Main branch]
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2014-10-13 11:47:33 -04:00 |
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Tim Sweeney
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324683ce78
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Engine source (Main branch up to CL 2026164)
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2014-03-14 14:13:41 -04:00 |
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