Commit Graph

6 Commits

Author SHA1 Message Date
Ben Marsh
5fc947ac7e Copying //UE4/Dev-Build to //UE4/Dev-Main (Source: //UE4/Dev-Build @ 3020969)
==========================
MAJOR FEATURES + CHANGES
==========================

Change 2986511 on 2016/05/23 by Ben.Marsh

	UdpMessaging: Force references to symbols in the files containing UDP automated tests. Since plugins are compiled into static libraries before being linked into the executable, the linker will exclude any object files which don't have any referenced symbols. In non-unity builds, or adaptive unity builds with modified test files, this results in the tests not being linked in.

Change 2993274 on 2016/05/27 by Ben.Marsh

	Fix UGS enumerating deleted .target.cs files when trying to detect editor target name.

Change 2994265 on 2016/05/31 by Ben.Marsh

	Add info about setting up CIS integration and zipped editor builds in UGS.

Change 2994275 on 2016/05/31 by Ben.Marsh

	PR #2443: [Unreal Game Sync] Added -project so shortcut or script can hint at the project file to open. (Contributed by paulevans)

Change 2994287 on 2016/05/31 by Ben.Marsh

	UnrealGameSync: Add information about how UGS self-patches and updates.

Change 2996928 on 2016/06/01 by Ben.Marsh

	UnrealGameSync: Fix trying to sync files which are open for branch or move/add. They don't exist on the server yet.

Change 2997619 on 2016/06/02 by Ben.Marsh

	UAT: Fix PRX files not being remapped on PS4. All non-UFS should be allowed to be remapped, and UFS files can be if we're not using a PAK file.

Change 2999769 on 2016/06/03 by Ben.Marsh

	UBT: Fix codepaths which assume that the current user account has a personal folder. The SYSTEM account (which Jenkins defaults to using) does not.

Change 3004879 on 2016/06/07 by Ben.Marsh

	Remove copy of AWSSDK in NotForLicensees folder.

Change 3004902 on 2016/06/07 by Ben.Marsh

	UAT: Switch MCP to use version of AWSSDK that's not in a NotForLicensees folder.

Change 3005892 on 2016/06/08 by Ben.Marsh

	Add the GitHub promotion to the UE4 binary release build.

Change 3016241 on 2016/06/16 by Ben.Marsh

	UGS: Always sync version files at the same changelist as everything else (rather than head revision)

Change 3016446 on 2016/06/16 by Ben.Marsh

	PR #2279: Use MSBuild instead of DevEnv for solution builds (Contributed by FineRedMist)

Change 3016472 on 2016/06/16 by Ben.Marsh

	PR #2442: pointing to the pull requests page of the repo (Contributed by KrishMunot)

Change 3017694 on 2016/06/17 by Ben.Marsh

	EC: Produce an error if trying to sync back to a changelist more than 30 days before the most recent change. Meant to catch errors in entered CL fields from the dashboard. Can be overridden by specifying --allow-old-change in the build arguments.

Change 3017695 on 2016/06/17 by Ben.Marsh

	UBT: Use a well defined order for parsing configuration files, rather than ignoring one file if another has a newer timestamp. Prevents confusing behavior where settings can be present, but are completely ignored. Now prioritizes the BuildConfiguration.xml file in the My Documents/Unreal Engine/UnrealBuildTool, followed by the one in AppData/Roaming/Unreal Engine/UnrealBuildTool. Both are added to the Config section of the solution if present, under different folders.

	#jira UE-24271

Change 3017698 on 2016/06/17 by Ben.Marsh

	Rename the <MsBuild> task to <CsCompile>, highlighting the fact that it only actually works on .csproj files (and not .sln files or other project types).

	#jira UEB-664

Change 3017701 on 2016/06/17 by Ben.Marsh

	BuildGraph: Relax a lot of the restrictions relating to using output tags from nodes. Output tags may contain an arbitrary set of files, including files which are also in other tags or produced by other nodes, but will not be written to temp storage more than once. The default tagged set of files for a node (eg. #MyNodeName) now includes all build products produced by that node.

	Temp storage now separates the storing of build products from the tags which reference them. A TempStorageFileList object is written for each output tag, which includes a list of files as well as a list of the storage blocks referenced by it. When a node depends on a tag, the TempStorageFileList is read first and used to determine which storage blocks to read.

	All tasks now have overloaded functions for returning the tags which they modify and/or reference, and errors are produced if an existing tag is modified, or referenced without being added as an input dependency.

Change 3017714 on 2016/06/17 by Ben.Marsh

	BuildGraph: Allow specifying multiple tag names in the 'Tag' attribute of build tasks (or 'With' attribute of the 'Tag' task).

Change 3018007 on 2016/06/17 by Ben.Marsh

	UBT: Add sections to the target receipt listing files which are required to build using precompiled binaries (as previously generated using -generateexternalfilelist), and runtime dependencies that may be required when using precompiled binaries but aren't actually required for the current target (which previously had to be specified through InstalledEngineFilters.ini). Tested by running UBT with arguments "UE4Game Win64 Development -precompile -xgeexport" and examining target receipt.

	#jira UE-28761

Change 3018322 on 2016/06/17 by Ben.Marsh

	PR #2518: Improvements for Clang on Windows (Contributed by Mattiwatti)

Change 3018365 on 2016/06/17 by Ben.Marsh

	Misc: Fixes for warnings compiling ShaderCompileWorker on Clang

Change 3018397 on 2016/06/17 by Ben.Marsh

	UnrealVS: Add an UnrealVS command to run a single-file-compile with UBT

Change 3019421 on 2016/06/20 by Ben.Marsh

	Fix compilation of FreeType on Clang for Windows - there's an fttypes.h header already in the Windows SDK, so use a relative include path instead.

Change 3019423 on 2016/06/20 by Ben.Marsh

	PR #2518: Improvements for Clang on Windows (Contributed by Mattiwatti)

Change 3020377 on 2016/06/20 by Ben.Marsh

	UBT: Fix strings not being escaped before writing to JSON files.

Change 3020378 on 2016/06/20 by Ben.Marsh

	UBT: Exclude precompiled files from the target receipt which are outside the engine and project directories. We don't need SDK libs being added to the precompile list.

Change 3020966 on 2016/06/21 by Ben.Marsh

	EC: Allow scheduling builds at a certain offset past midnight, using the schedule formatted like "Every 20m from 04:00", and add scheduled builds of target platforms for dev streams every 4 hours. Also make the meaning of "Editor Only" and "Editor, Tools & Monolithics" build names consistent between Dev streams and Main, and add a new "Editor, Tools, Monolithics & DDC" build type includes additional DDC build for //UE4/Main.

#rb none
#lockdown Nick.Penwarden

[CL 3020980 by Ben Marsh in Main branch]
2016-06-21 09:17:49 -04:00
Ben Marsh
f402006cb7 Merging //UE4/Release-4.11 to //UE4/Main (Up to CL#2867947)
==========================
MAJOR FEATURES + CHANGES
==========================

Change 2858603 on 2016/02/08 by Tim.Hobson

	#jira UE-26550 - checked in new art assets for buttons and symbols

Change 2858665 on 2016/02/08 by Taizyd.Korambayil

	#jira UE-25797 Added TextureLODSettings for Ipad Mini set all LODBias to 2.

Change 2858668 on 2016/02/08 by Matthew.Griffin

	Added InfiltratorDemo back into Rocket samples

	#jira UEB-591

Change 2858743 on 2016/02/08 by Taizyd.Korambayil

	#jira UE-25996 Fixed Import Error in TopDOwn Code

Change 2858776 on 2016/02/08 by Matthew.Griffin

	Added UnrealMatch3 to packaged projects

	#jira UEB-589

Change 2858900 on 2016/02/08 by Taizyd.Korambayil

	#jira UE-15234 Switched all Mask Textures to use the (Mask,No sRGB) Compression

Change 2858947 on 2016/02/08 by Mike.Beach

	Controlling more when VerifyImport() is ran - trying to  prevent Verify() from running when DeferDependencyLoads is on, and instead trying to fully verify every import upfront (where it's meant to happen) before serializing in the package's contents (to alleviate cyclic dependency complications).

	#jira UE-21098

Change 2858954 on 2016/02/08 by Taizyd.Korambayil

	#jira UE-25524 Resaved Sound Assets to Fix NodeGuid Warnings

Change 2859126 on 2016/02/08 by Max.Chen

	Sequencer: Release track editors when destroying sequencer

	#jira UE-26423

Change 2859147 on 2016/02/08 by Martin.Wilson

	Fix uninitialized variable bug

	#jira UE-26606

Change 2859237 on 2016/02/08 by Lauren.Ridge

	Bumping Match 3 Version Number for iTunes Connect

	#jira UE-26648

Change 2859434 on 2016/02/08 by Chad.Taylor

	Handle the quit and focus message pipe from the SteamVR SDK

	#jira UEBP-142

Change 2859562 on 2016/02/08 by Chad.Taylor

	Mac/Android compile fix

	#jira UEBP-142

Change 2859633 on 2016/02/08 by Dan.Oconnor

	Transaction buffer uniformly address subobjects and SCS created components via an array of names and a root object. This allows undo/redo to work reliably to any depth of object hierarchy. Removed FReferencedObject and replaced it with the robust FPersistentObjectRef.

	DefaultSubObjects of the CDO are now tagged as RF_Archetype at construction (logic in PropertyHandleImpl.cpp probably no longer required)

	Actors reinstanced due to blueprint compilation now have stable names, so that this name can be used to reference their subobjects.

	This is also part of the fix needed for UE-23335, completely fixes UE-26045

	This version of the fix is less aggressive about searching all the way up an object's outer chain before stopping. Fixes issues with parts of outer chain changing on PIE. Also doesn't add objects referenced by subobject name to any AddReference calls which fixes race conditions with GC.

	Also fixes bad logic in CopyPropertiesForUnrelatedObjects, which would create copies of subobjects that already existed because we were populating the ReferenceReplacementMap before adding all existing subobjects (always components in this case)

	#jira UE-26045

Change 2859640 on 2016/02/08 by Dan.Oconnor

	Removed debugging code..

	#jira UE-26045

Change 2859668 on 2016/02/08 by Aaron.McLeran

	#jira UE-26503 A Mixer with a Concatenator node won't loop with a Looping node

	- issue was the looping nodes weren't properly reseting all the child wave instances
	- also looping nodes weren't reporting the correct GetNumSounds() count for use with sequencer node

Change 2859688 on 2016/02/08 by Chris.Babcock

	Allow external access to runtime modifications to OpenGL shaders
	#jira UE-26679
	#ue4

Change 2859739 on 2016/02/08 by Chad.Taylor

	UE4_Win64_Mono compile fix

	#jira UEBP-142

Change 2859962 on 2016/02/09 by Chris.Wood

	Passing command line to Crash Report Client without stripping the project name.
	[UE-24959] - "Send and Restart" brings up the Project Browser
	#jira UE-24959

	Reimplement changes from Orion in UE 4.11
	Reimplementing the command line logging filtering over from Dev-Core (same change as CL 2821359 that moved this change into Orion)
	Reimplementing passing full command line to Crash Report Client (same change as CL 2858617 in Orion)

Change 2859966 on 2016/02/09 by Matthew.Griffin

	Fixed shadow variable issue that was causing build failure in NonUnity mode on Mac

[CL 2873884 by Ben Marsh in Main branch]
2016-02-19 13:49:13 -05:00
Ben Marsh
5e75112469 Copying //UE4/Dev-Build to //UE4/Main
==========================
MAJOR FEATURES + CHANGES
==========================

Change 2828332 on 2016/01/14 by Matthew.Griffin

	Ensure that warnings from Dynamic Compilation of build.cs files are propagated up to user when compiling in Visual Studio etc.

Change 2828335 on 2016/01/14 by Matthew.Griffin

	Renaming AddThirdParty... functions to AddEngineThirdParty... so it's clear we're talking about third party libraries within the engine directory. This removes another couple of RunningRocket checks and uses the IsMonolithic property now.

Change 2831365 on 2016/01/16 by Ben.Marsh

	Add a UAT command to remove any temp storage directories older than a specified length of time, and disable the GUBP node to do so when running with -NewEC. Better to set this up as a separate scheduled task for each temp storage folder we have, rather than run it as part of GUBP builds above a certain size.

Change 2832166 on 2016/01/18 by Ben.Marsh

	Make INI file parsing much more tolerant to errors, because it prevents the build system from starting up. Now outputs warnings rather than throwing exceptions.

Change 2835725 on 2016/01/20 by Matthew.Griffin

	Removed more uses of RunningRocket functions

	Switch Linux staging check to see if required files exist until switched to using receipts
	Always stage CrashReporter for Linux
	Mac and Linux will not use Compile Lean And Mean when generating project files
	Allow normal DynamicCompilation check to occur in binary builds
	Allow XMPP dependency on WebRTC now that it's publically distributed

Change 2835864 on 2016/01/20 by Matthew.Griffin

	Made sure -rocket is passed when generating project files as this has to work from UnrealVersionSelector with every version of the Engine we've released.
	Also tidied up some arguments that are set in UVS and never used.

Change 2839932 on 2016/01/22 by Matthew.Griffin

	Removed last uses of RunningRocket from UnrealBuildTool

	Changed Mac Build.sh so that it doesn't try to build UBT so that it can be used in installed builds the same way as windows.
	Combined code doing very similar things for single games and rocket projects.
	Removed check on whether to add client and server targets in Rocket as we don't distribute the .target.cs files.
	Removed RunningRocket function and the code checking for -rocket on the command line

Change 2846971 on 2016/01/28 by Matthew.Griffin

	Replaced RunningRocket with IsEngineInstalled for all Engine programs that won't need to be built.

Change 2853879 on 2016/02/03 by Matthew.Griffin

	Added UnrealLightmass to list of programs to build when Build Solution is used and Editor configuration is selected

	#jira UE-25666

#lockdown Nick.Penwarden

[CL 2854567 by Ben Marsh in Main branch]
2016-02-03 15:40:40 -05:00
Matthew Griffin
bb70b349ce Merging CL 2804086 from //UE4/Release-4.11 to Dev-Main (//UE4/Dev-Main) to isolate copyright update
#lockdown Nick.Penwarden

[CL 2819020 by Matthew Griffin in Main branch]
2016-01-07 08:17:16 -05:00
Mikolaj Sieluzycki
ddf0f7e588 Add basic UObject thread safety checks to UnrealCodeAnalyzer.
[CL 2631991 by Mikolaj Sieluzycki in Main branch]
2015-07-24 04:48:48 -04:00
Mikolaj Sieluzycki
13819dc17d Make UnrealCodeAnalyzer public.
- Move UnrealCodeAnalyzer to Programs/UnrealCodeAnalyzer
- Move clang/llvm binaries and includes to ThirdParty/llvm
#codereview Robert.Manuszewski

[CL 2613304 by Mikolaj Sieluzycki in Main branch]
2015-07-08 05:11:51 -04:00