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https://github.com/izzy2lost/UnrealEngineUWP.git
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21 Commits
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1ae32843fa |
Copying //UE4/Dev-Build to //UE4/Dev-Main (Source: //UE4/Dev-Build @ 3058348)
#lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 2982033 on 2016/05/18 by Chad.Garyet Checking in progress on the ue4 BuildGraph conversion. Builds and Compiles editor and game on all platforms Builds DDC on win64 and mac Builds Tools on win64 Change 3047983 on 2016/07/13 by Ben.Marsh PR #2597: Fix P4 environment used for running BuildUGS commandlet (Contributed by paulevans) Change 3048267 on 2016/07/13 by Ben.Marsh BuildGraph: Allow more permissive list of characters for node names; just restrict against characters which are illegal in filenames. Allows creating aggregate names which match job names (eg. "Editor, Tools & Monolithics"). Change 3048293 on 2016/07/13 by Ben.Marsh BuildGraph: Allow passing -listonly without a specific -target=... parameter in BuildGraph, to see the contents of the entire script. Change 3048454 on 2016/07/13 by Ben.Marsh BuildGraph: Disable output of error messages when just printing the contents of the graph. Change 3048507 on 2016/07/13 by Ben.Marsh BuildGraph: Rename "Ticket" to "Token" for files used to ensure exclusive access to run part of a build. Change 3049459 on 2016/07/14 by Matthew.Griffin Updated location of HTML5 SDKs for Installed Builds #jira UE-32171 Change 3049675 on 2016/07/14 by Matthew.Griffin Ensured that all platforms are registered when running -validateplatform command #jira UE-31082 Change |
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f4fb4b8596 |
Copying //UE4/Dev-Core to //UE4/Dev-Main (Source: //UE4/Dev-Core @ 2996057)
========================== MAJOR FEATURES + CHANGES ========================== Change 2975196 on 2016/05/12 by Robert.Manuszewski Garbage Collector will no longer be responsible for generating class token stream, instead the token stream will be generated on startup or when a class has finished loading. - This way we can avoid very long GC times after new blueprints have been loaded. - Temporarily enabled CLASS_TokenStreamAssembled check in development builds (for testing purposes) Change 2993960 on 2016/05/30 by Robert.Manuszewski Fixing leaked linkers created by blocking load requests during async loading. Change 2959398 on 2016/04/28 by Steve.Robb TMap references are strong and cannot be nulled by pending kill. This makes references in values strong too, even though we only really care about keys, which will corrupt the map when nulled. #jira UE-20828 Change 2960723 on 2016/04/29 by Graeme.Thornton Fix for texture asset import data being ignored when async loaded Change 2960938 on 2016/04/29 by Robert.Manuszewski Nulling out sql db handle after closing it. Change 2967127 on 2016/05/05 by Steve.Robb Move constructors explicitly disabled in generated code. Change 2967143 on 2016/05/05 by Steve.Robb Static analysis fixes: warning C6326: Potential comparison of a constant with another constant. Change 2967164 on 2016/05/05 by Steve.Robb Static analysis fixes: warning C6011: Dereferencing NULL pointer Change 2968650 on 2016/05/06 by Steve.Robb Fix for HotReload copying module manager. Change 2968915 on 2016/05/06 by Robert.Manuszewski Fixing spelling of SetImageIntegrityStatus function name. Change 2970406 on 2016/05/09 by Steve.Robb Static analysis fixes: Function uses '...' bytes of stack: exceeds /analyze:stacksize '81940'. Consider moving some data to heap. Change 2970419 on 2016/05/09 by Steve.Robb Static analysis fixes: warning C6326: Potential comparison of a constant with another constant. warning C6011: Dereferencing NULL pointer '...'. warning C6385: Reading invalid data from '...': the readable size is '...' bytes, but '...' bytes may be read. warning C6386: Buffer overrun while writing to '...': the writable size is '...' bytes, but '...' bytes might be written. Change 2970431 on 2016/05/09 by Steve.Robb Static analysis fixes: warning C6299: Explicitly comparing a bit field to a Boolean type will yield unexpected results. Change 2972032 on 2016/05/10 by Steven.Hutton Workflow fixes to bugg / crashgroup filtering. Filters should now correctly persist across queries. Change 2972085 on 2016/05/10 by Steve.Robb Const-correctness fix for FLogCategoryBase::IsSuppressed. Change 2972087 on 2016/05/10 by Steve.Robb ELogVerbosity moved into its own header. Change 2972090 on 2016/05/10 by Steve.Robb Redundant ensure removed. Change 2972103 on 2016/05/10 by Steve.Robb Removal of redundant use of USING_CODE_ANALYSIS. Change 2972139 on 2016/05/10 by Steve.Robb Fix for ensure macros throwing C6326 warnings during static analysis. Change 2972147 on 2016/05/10 by Steve.Robb Fix for UE_LOG_ACTIVE macro throwing C6326 warnings during static analysis. Change 2972162 on 2016/05/10 by Steve.Robb SCOPE_CYCLE_COUNTER_GUARD removed. Change 2972168 on 2016/05/10 by Steve.Robb Compile error fix for logOrEnsureNanError in static analysis builds. Change 2973084 on 2016/05/10 by Chris.Wood Crash Report Server performance tweak Change 2974030 on 2016/05/11 by Steve.Robb Fix for IPropertyHandle::SetValue - used to take a non-const reference to a const UObject*, now it takes const references to both non-const and const UObject*. Change 2974053 on 2016/05/11 by Steve.Robb Static analysis fixes: warning C6326: Potential comparison of a constant with another constant. Change |
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1ff335d148 |
Copying //UE4/Dev-Core to //UE4/Main
==========================
MAJOR FEATURES + CHANGES
==========================
Change 2877442 on 2016/02/23 by Graeme.Thornton@GThornton_DevCore
Allow 'dumpnonframe' stat command to also take an optional group name which will filter the output
Change 2879289 on 2016/02/24 by Graeme.Thornton@GThornton_DevCore
Removed "-" in switch string for load time tracker. Makes -NoLoadTrackClear cmd line param actually work
Change 2879323 on 2016/02/24 by Graeme.Thornton@GThornton_DevCore
PC builds now log engine initialization time with the load time tracker
Change 2879418 on 2016/02/24 by Graeme.Thornton@GThornton_DevCore
Optimization for FSignedArchiveReader
- Compute incoming data hash in parallel on another thread while we serialize and decrypt the signature on the chunk cache worker thread
Change 2879419 on 2016/02/24 by Graeme.Thornton@GThornton_DevCore
Extra stats for PakFile group
- Time reading from pak handles
- Number of open pak handles
Change 2881199 on 2016/02/25 by Graeme.Thornton@GThornton_DevCore
Use 32 bit CRCs to hash chunk contents rather than SHA1. Much faster to compute than SHA1, and the decrypting 4 bytes rather than 20 is also a lot faster
Change 2885687 on 2016/02/29 by Robert.Manuszewski@Robert.Manuszewski_NCL_Stream1
Close disregard for GC pool when disabling it to leave it in a good state.
Change 2887358 on 2016/03/01 by Steve.Robb@Dev-Core
FlushCurrentThreadCache calls forwarded on from FMalloc wrappers.
Change 2887398 on 2016/03/01 by Steve.Robb@Dev-Core
Stats for MallocBinned2.
Change 2887682 on 2016/03/01 by Robert.Manuszewski@Robert.Manuszewski_NCL_Stream1
Added code to catch game hangs. If game thread is stalled for more than 5 seconds we will catch that, report its callstack and crash.
Change 2889573 on 2016/03/02 by Robert.Manuszewski@Robert.Manuszewski_NCL_Stream1
Renamed the new StackWalkAndDump to ThreadStackWalkAndDump to avoid name collisions and build errors.
Change 2889687 on 2016/03/02 by Robert.Manuszewski@Robert.Manuszewski_NCL_Stream1
Send thread heartbeats during potentially slow tasks.
Change 2889963 on 2016/03/02 by Robert.Manuszewski@Robert.Manuszewski_NCL_Stream1
Added the ability to query the name of a thread given its TLS id.
Change 2890439 on 2016/03/02 by Steve.Robb@Dev-Core
MallocBinned redirection header, to allow easy switching between MallocBinned and MallocBinned2.
Switch back to MallocBinned by default.
Change 2891799 on 2016/03/03 by Steve.Robb@Dev-Core
Shrunken GMallocBinned2MemSizeToIndex array.
Improvement of some shared templated alignment-related functions.
Change 2891812 on 2016/03/03 by Graeme.Thornton@GThornton_DevCore
Refactoring of pak signing to be more compatible with patching
- Store signatures in a block at the end of the pak file
- Optimize decryption of signatures by serializing them all when the pak is opened, and decrypting on the chunk cache worker thread between read requests.
Change 2891813 on 2016/03/03 by Robert.Manuszewski@Robert.Manuszewski_NCL_Stream2
Don't compile UnrealPak with ICU
Change 2892386 on 2016/03/03 by Steve.Robb@Dev-Core
GitHub #2070 - Fix incorrect FMallocDebug::Malloc alignment checking
Change 2894189 on 2016/03/04 by Steve.Robb@Dev-Core
Memswap fixes for sizes of 3, 5, 6 and 7, and early out on 0.
Change 2894427 on 2016/03/04 by Robert.Manuszewski@Robert.Manuszewski_NCL_Stream1
Don't display message boxes in unattended mode when D3D device is removed.
Change 2896912 on 2016/03/07 by Graeme.Thornton@GThornton_DevCore
Disable reading of anything outside the pak file when in shipping builds
Change 2897053 on 2016/03/07 by Robert.Manuszewski@Robert.Manuszewski_NCL_Stream1
A few improvements to thread heartbeat thread:
- Don't check for heartbeat in debug builds
- Don't spawn the thread heartbeat thread for programs
- Ignore stalls when exiting
Change 2898752 on 2016/03/08 by Robert.Manuszewski@Robert.Manuszewski_NCL_Stream1
Fixing race conditions when using malloc verify
Change 2899075 on 2016/03/08 by Robert.Manuszewski@Robert.Manuszewski_NCL_Stream1
UnrealPak will now accept hex values for p and q. Added the command line param to trust p and q.
Change 2899091 on 2016/03/08 by Steve.Robb@Dev-Core
Fix for TQueue::Peek const-correctness.
Change 2902775 on 2016/03/10 by Robert.Manuszewski@Robert.Manuszewski_NCL_Stream1
Adding code to test signature keys.
Change 2905040 on 2016/03/11 by Robert.Manuszewski@Robert.Manuszewski_NCL_Stream1
TBigInt Multiply is now 30x faster
Change 2905218 on 2016/03/11 by Steve.Robb@Dev-Core
New FCString::Strspn and FCString::Strcspn functions.
[CL
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e04fcc7c65 |
Copying //UE4/Dev-Core to //UE4/Main
==========================
MAJOR FEATURES + CHANGES
==========================
Change 2855309 on 2016/02/04 by Robert.Manuszewski@Robert.Manuszewski_NCL_Stream2
GC Cluster improvements:
- Moved cluster creation from PostLoad to after the entire package has been loaded to make sure all referenced objects are accounted for
- Added better support for objects that can't be added to a cluster for some reason (lazy loaded referenced etc)
- Added -gcnoclusters option to 'obj list' to list all GC objects excluding objects in clusters
- Reference chain search will now print info on clusters
Change 2854937 on 2016/02/03 by Steve.Robb@Dev-Core
Pool headers now contain the small block size and lookups are done using that.
Size->table array is now one-based indexed to allow allocations of the maximum block size (32768) to be binned as expected.
Misc refactors.
Change 2851056 on 2016/02/01 by Robert.Manuszewski@Robert.Manuszewski_NCL_Stream2
Disregard for GC improvements: added the ability to re-open disregard for GC set at any time and keep adding objects to it.
+ Maybe fixed startup packages loading code: load startup packages AFTER initial moduels have been loaded, don't use the seek free flag.
Change 2848788 on 2016/01/29 by Steve.Robb@Dev-Core
ALIGNOF now supports abstract types.
Change 2852323 on 2016/02/02 by Robert.Manuszewski@Robert.Manuszewski_NCL_Stream1
GC Clusters: Making sure VerifyClusterAssumptions catches all cases:
- Invalid objects in GC
- Objects from other clusters that don't have their parent cluster referenced by the source cluster
Change 2846860 on 2016/01/28 by Chris.Wood@Chris.Wood.StreamB
Added extra debug info to error messages sent back in the response from the AddCrash method
[OPP-4995] - Crash reports are not appearing for Portal Main branch
Change 2846864 on 2016/01/28 by Chris.Wood@Chris.Wood.StreamB
Added retry to AddCrash web requests due to unexplained missing payloads in some crashes
[OPP-4995] - Crash reports are not appearing for Portal Main branch
Change 2846875 on 2016/01/28 by Richard.Fawcett@Richard.Fawcett_G5766_Main
Ensure that streams are properly closed when sending and receiving data in SimpleWebRequest
This is to resolve an intermittent issue whereby CrashReporterWebsite sometimes receives no payload on an HTTP POST request from CrashReportProcessor. This could be consistent with the request stream not being closed and flushed before the HTTP request is sent. MSDN documentation for GetRequestStream states "You must call the Stream.Close method to close the stream and release the connection for reuse. Failure to close the stream causes your application to run out of connections." Note that Close() is automatically called on a Stream during disposal, and Dispose() is automatically called when exiting the scope of a using statement.
https://msdn.microsoft.com/en-us/library/d4cek6cc(v=vs.110).aspx
#jira OPP-4995 - Crash reports are not appearing for Portal Main branch
Change 2847012 on 2016/01/28 by Steve.Robb@Dev-Core
Allocations with alignment > OSPageSize are now illegal.
Removal of trailing pool support.
Change 2847106 on 2016/01/28 by Steve.Robb@Dev-Core
AllocateBlockFromPool inlined and redundancy removed.
Misc tidy-ups.
Change 2849028 on 2016/01/29 by Steve.Robb@Dev-Core
TIsClass fix for union types.
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18e2561ceb |
Copying //UE4/Dev-Core to //UE4/Main
==========================
MAJOR FEATURES + CHANGES
==========================
Change 2836261 on 2016/01/20 by Robert.Manuszewski@Robert.Manuszewski_NCL_Stream1
Flush FAsyncPackage cache after pre-load to reduce peak memory usage when async loading (5.5-10x).
Change 2828630 on 2016/01/14 by Robert.Manuszewski@Robert.Manuszewski_NCL_Stream1
Adding debug code to catch memory stomps in the async loading buffers that's independent from mallocstomp allocator. Changed the signature of PageProtect functions to be able to read-only protect memory.
Change 2816129 on 2016/01/05 by Steve.Robb@Dev-Core
Fixes for Realloc and alignment logic which caused redundant reallocations and incorrect binning.
Change 2821054 on 2016/01/08 by Steve.Robb@Dev-Core
Further Realloc savings when realigning within a block.
Change 2806820 on 2015/12/17 by Steve.Robb@Dev-Core
New AlignDown function, like Align, but which rounds a value/pointer down to the next alignment instead of up.
Change 2806816 on 2015/12/17 by Steve.Robb@Dev-Core
Sort UHT modules by type to improve iteration times in conjunction with makefiles.
Change 2823235 on 2016/01/11 by Steve.Robb@Dev-Core
UHT error messages about missing GENERATED_BODY() macros updated to represent intended use.
Change 2806815 on 2015/12/17 by Steve.Robb@Dev-Core
Module types split into Game and Engine runtime versions.
Change 2833809 on 2016/01/19 by Robert.Manuszewski@Robert.Manuszewski_NCL_Stream1
StaticLoadObject will now respect LOAD_NoRedirects flag.
Change 2811194 on 2015/12/22 by Bob.Tellez@Z2434_DevCore
#UE4 Prevent loading packages that have a newer LegacyFileVersion since serialization for FCustomVersion is not forward compatible. UE-24443
Change 2806818 on 2015/12/17 by Steve.Robb@Dev-Core
Removal of stats from MallocBinned2, to be readded later.
Change 2807069 on 2015/12/17 by Steve.Robb@Dev-Core
Clarification of some bucket hashing terminology.
Change 2815117 on 2016/01/04 by Steve.Robb@Dev-Core
Fix for a missing root build path on game modules.
Change 2815673 on 2016/01/05 by Steve.Robb@Dev-Core
Move FMalloc verification into a proxy object.
Change 2822873 on 2016/01/11 by Steve.Robb@Dev-Core
Fixes to off-by-one errors and removal of BinnedSizeLimit (assumed to be the same as MAX_POOLED_ALLOCATION_SIZE after OBO fix).
Change 2822923 on 2016/01/11 by Steve.Robb@Dev-Core
Simplification of MemSizeToPoolTable indexing.
Change 2824974 on 2016/01/12 by Steve.Robb@Dev-Core
Assert fixed.
AllocateBlockFromPool's return value made debuggable.
Change 2825241 on 2016/01/12 by Steve.Robb@Dev-Core
UHT now returns an error code on a warning when -warningsaserrors is specified.
Change 2825291 on 2016/01/12 by Steve.Robb@Dev-Core
WarningsAsErrors enabled on UHT, after disabling the hardcoded behavior in CL# 2825241.
Change 2829846 on 2016/01/15 by Steve.Robb@Dev-Core
GitHub #1938 - wrong Max value of enum is used during net serialization
Change 2829914 on 2016/01/15 by Robert.Manuszewski@Robert.Manuszewski_NCL_Stream1
Reduce the amount of memory allocated for async cache buffers when guarding against memory stomps.
Change 2829988 on 2016/01/15 by Steve.Robb@Dev-Core
Generalized large pool allocations.
More redundancy removed.
Change 2831935 on 2016/01/18 by Chris.Wood@Chris.Wood.StreamB
Added UserActivity property to crash description in CRP and CR website.
[OR-12043] - Phone Home where crashes occur - pass context info to Crash Reporter
DB column added to db-09 by ColinR matching this change.
Published to server on Jan 18th 2016
Change 2834003 on 2016/01/19 by Chris.Wood@Chris.Wood.StreamB
Added Linux to normal callstack parsing code on CR website
[UE-25527] - Linux CrashReporter is missing information
Published to server on Jan 19th 2016
Change 2835466 on 2016/01/20 by Joe.Conley@Joe.Conley_EGJWD5708_Dev-Core-Minimal
Fix issue for cancelling package loads when there are still packages queued. Call their PackageLoadedDelegate with a "Cancelled" result.
Should solve remaining issue with UE-24062 - "Calling CancelAsyncLoading triggers an assert in FAsyncPackage::DetachLinker()"
- (ULevelStreaming::AsyncLevelLoadComplete was not being called if packages were still queued when cancel was issued)
Change 2836803 on 2016/01/20 by Chris.Wood@Chris.Wood.StreamB
CrashReportWebsite - fix exception thrown when parsing certain callstack formats
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bb70b349ce |
Merging CL 2804086 from //UE4/Release-4.11 to Dev-Main (//UE4/Dev-Main) to isolate copyright update
#lockdown Nick.Penwarden [CL 2819020 by Matthew Griffin in Main branch] |
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1ea203ac75 |
Crash report processor improvements - Using crash context when available (OR-4990/Automatically copy full dumps to Network Share) (still wip, but quite close to the end)
[CL 2684675 by Jaroslaw Surowiec in Main branch] |
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cefa87e4b7 |
Ionic.zip code import
* Moving Ionic.Zip source code into UE4 from UE4 source. * Only one left should be in Binaries/DotNET. * Moving TPS info to source location. * Deleting several copies that were floating around. Assembly Resolve Refactor * Added AssemblyUtils.InstallAssemblyResolver to handle resolving of known assemblies that may not exist in the same folder as the referencing assembly. * This is now installed by UAT and UBT, which should handle all needs to load Ionic.Zip and RPCUtility.exe from scripts that install into subfolders of Binaries/DotNET. * Other assemblies can be added easily as necesary, centralizing the location where this is handled. * Removed AssemblyResolver from RPCUtilHelper as UBT handles it automatically now. * Removed Ionic.Zip references from projects that weren't really using it. #codereview:ben.marsh [CL 2646891 by Wes Hunt in Main branch] |
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46ad05daa9 |
Use %~dp0% to refer to current folder, avoiding non-ASCII path name issues where a short name doesn't exist.
#codereview robert.manuszewski [CL 2635630 by Steve Robb in Main branch] |
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6ac92a580b |
Use Unicode version of GetShortPathName.
#codereview robert.manuszewski [CL 2634027 by Steve Robb in Main branch] |
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c1672d4beb |
Remove Remove some redundant and unused functions;
* InternalUtils::ExecutingAssemblyLocation * InternalUtils::ExecutingAssemblyDirectory * InternalUtils::ExecutableVersion * CommandUtils::WriteToFile (one overload not used) * CommandUtils::ExeFilename * CommandUtils::ExeDirectory * CommandUtils::CurrentDirectory Added: * Tools.DotNETCommon.AssemblyUtils::ExecutableVersion [CL 2629222 by Wes Hunt in Main branch] |
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d2a1b60eaa |
UE-18654 - Fix uses of GetExecutingAssembly in UAT/UBT
#codereview:ben.marsh [CL 2624862 by Wes Hunt in Main branch] |
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7fa290bb33 |
Summary: running UAT from VS is simpler and faster.
UEB-261 - Ensure that compiling AutomationTool in VS will compile all other Automation Projects * Just set AutomationTool as your startup project and pass the command to execute. * VS will build the script modules at build time, instead of every time at runtime. * To make this happen, "UBT.exe -ProjectFiles" now generates a companion AutomationTool.csproj.References that make AutomationTool depend on all Automation modules. * AutomationTool.exe defaults to not building script modules at runtime. Pass -compile if you want to dynamically build them. * Without the .references file, AutomationTool will only build itself and you will need to pass -compile. * RunUAT.bat still works that same, defaulting to runtime compilation and supporting -nocompile flag. It then passes -compile (or nothing) to AutomationTool. Other * All Automation projects target .Net 4.5. Some already were and had hard dependencies on them (Rocket and SyncGithub -> Octokit). Now that AutomationTool directly depends on them, everything had to use .Net 4.5. * Decoupled logic for -NoCompile and -NoCompileEditor. The flags are still confusing, but -NoCompile is no longer linked to -NoCompileEditor. * Had to leave in stub support in UAT for -NoCompile else RunUAT.bat passes it along and UAT complains that it doesn't understand it. * Added a CommandUtils.Run option to support run command, but still output the run duration. * Reduced the verbosity when UAT.proj is run from dozens of lines per module to a single Module -> Output line. It was looking like there were problems, but it was just msbuild spew. #codereview:ben.marsh [CL 2615060 by Wes Hunt in Main branch] |
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d633ea30a6 |
Fix for when paths don't have shortened versions.
#codereview robert.manuszewski [CL 2599339 by Steve Robb in Main branch] |
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0144ad9af6 |
Makefile fix for UHT types being added to or removed from existing headers.
CaselessDictionary made serializable. New FileContentsCacheType for enabling simple lookup and caching of file contents. Fix for module references differing in case from module definitions e.g. Http and HTTP. Some general refactoring. #codereview robert.manuszewski [CL 2581357 by Steve Robb in Main branch] |
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b08dd88431 |
Standard stream redirection removed during envvar harvest.
#codereview robert.manuszewski [CL 2572552 by Steve Robb in Main branch] |
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a1e663d053 |
Unification of environment variable harvesting, GetExecutingAssembly* functions, GetShortPathName and CaselessDictionary from UBT into DotNETUtilities.
Fixing up of existing code which used these facilities - this fixes the 'You are attempting to compile on a machine that does not have a supported compiler!' UAT error on machines with really long PATH variables, and exceptions in envvars with non-ASCII characters. #codereview robert.manuszewski [CL 2572445 by Steve Robb in Main branch] |
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149375b14b |
Update copyright notices to 2015.
[CL 2379638 by Ben Marsh in Main branch] |
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4858ea7ad5 |
Disable code analysis and doc generation for DotNETCommon. Unnecessary stall when building projects, and we don't use the output anyway.
[CL 2277556 by Ben Marsh in Main branch] |
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f77c408d5e |
Fixed a rare crash in crash report processor (an unhandled exception if Process.Exited gets called more than once)
Also fixed an internal error caused by my addition ReportData.cs #CodeRevew Bob.Tellez,Jaroslaw.Surowiec [CL 2085547 by James Hopkin in Main branch] |
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324683ce78 | Engine source (Main branch up to CL 2026164) |