mikko mononen
229fbc9445
GameplayDebugger: Added arrow and circle shape.
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#preflight 611cdca25e73720001cc817b
#ROBOMERGE-SOURCE: CL 17212936 via CL 17212982
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v855-17104924)
[CL 17212987 by mikko mononen in ue5-release-engine-test branch]
2021-08-18 06:37:19 -04:00
yoan stamant
b11aa112f7
[FDebugDrawDelegateHelper] Allow calls to method InitDelegateHelper from Parallel For called from game thread (i.e. IsInParallelGameThread() || IsInGameThread() )
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Removed previous hack added in UEQSRenderingComponent and fixed some typos in method names.
#rb mikko.mononen mieszko.zielinski
#preflight 60c887272da7840001313475
#ROBOMERGE-SOURCE: CL 16672461 via CL 16672469
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v834-16658389)
[CL 16672473 by yoan stamant in ue5-release-engine-test branch]
2021-06-15 08:21:34 -04:00
Steve Robb
bfddf3e267
TMethodPtr<U, ...> and TConstMethodPtr<U, ...> template aliases added to delegates to replace the T*Delegate_Const<U, ...>::FMethodPtr types.
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#rb robert.manuszewski
#jira none
[CL 16092754 by Steve Robb in ue5-main branch]
2021-04-22 09:49:28 -04:00
Yoan StAmant
ec8b03491b
[GameplayDebugger] Extracted picking view point calculation to GetViewPoint exposed through GameplayDebuggerPlayerManager
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#jira UE-105121
#review-15321294 @maxime.mercier
#rb maxime.mercier
[CL 15355736 by Yoan StAmant in ue5-main branch]
2021-02-08 07:46:38 -04:00
Zousar Shaker
3b4c8fc1c5
Automated wrapped object pointer upgrade for Engine + ShooterGame + ShooterGame referenced plugins
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#rb none
[CL 15224650 by Zousar Shaker in ue5-main branch]
2021-01-27 17:40:25 -04:00
Marc Audy
bc88b73a29
Merge Release-Engine-Staging to Main @ CL# 15151250
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Represents UE4/Main @ 15133763
[CL 15158774 by Marc Audy in ue5-main branch]
2021-01-21 16:22:06 -04:00
Marc Audy
bf80889353
UE5/Release-Engine-Staging to UE5/Main
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This represents UE4/Main up to CL# 14958402
[CL 15028197 by Marc Audy in ue5-main branch]
2021-01-08 19:56:07 -04:00
Marc Audy
ada7c144fa
Merge //UE5/Release-Engine-Staging @14903491 to //UE5/Main
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[CL 14906022 by Marc Audy in ue5-main branch]
2020-12-11 14:21:20 -04:00
Mieszko Zielinski
963c7e097e
Made GameplayDebugger's availability in editor mode optional and cconfigured by per-user settings
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I've also tabbified *.build.cs since I was modifying it anyway.
#review-14812433 @Mikko.Mononen, @Stephen.Holmes
#rb swarm
#rnx
[CL 14812500 by Mieszko Zielinski in ue5-main branch]
2020-11-25 06:42:17 -04:00
Mieszko Zielinski
0f0297d8db
Fixed GameplayDebuggerCategoryReplicator unintentionally holding a reference to AActor being debugged which resulted in all sorts of undesired behaviors in editor mode (including fatal-level logs)..
...
#jira UE-103657
#review-14812437 @Mikko.Mononen, @Stephen.Holmes
#rb swarm
#rnx
[CL 14812499 by Mieszko Zielinski in ue5-main branch]
2020-11-25 06:42:02 -04:00
Mieszko Zielinski
1fe6d03b53
GameplayDebugger CIS fixes
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#rb trivial
[CL 14807508 by Mieszko Zielinski in ue5-main branch]
2020-11-23 15:48:43 -04:00
Mieszko Zielinski
f3635c4ead
Made displaying GameplayDebugger's UI possible in pure editor-mode
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#review-14806333 @Stephen.Holmes, @Aris.Theophanidis, @Maxime.Mercier, @Yoan.StAmant, @Mikko.Mononen
#rb swarm
[CL 14807157 by Mieszko Zielinski in ue5-main branch]
2020-11-23 14:16:46 -04:00
Marc Audy
7379fa99c5
Merging //UE5/Release-Engine-Staging to Main (//UE5/Main) @ 14229157
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[CL 14233282 by Marc Audy in ue5-main branch]
2020-09-01 14:07:48 -04:00
Marc Audy
a7c9001a94
Merging //UE5/Release-Engine-Staging to Main (//UE5/Main) @ 14075166
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#rb
#rnx
[CL 14075271 by Marc Audy in ue5-main branch]
2020-08-11 01:36:57 -04:00
Jamie Dale
70a54d23ca
Moved USelection to UnrealEd
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#rb Chris.Gagnon
#rnx
[CL 14037101 by Jamie Dale in ue5-main branch]
2020-08-05 10:28:16 -04:00
mieszko zielinski
5d3b0465a9
Made it possible to summon in-game hud for GameplayDebugger during replay playback
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Yoan.StAmant, Maxime.Mercier
#rb Yoan.StAmant, Maxime.Mercier
#ROBOMERGE-SOURCE: CL 11496843 via CL 11496844 via CL 11496845
#ROBOMERGE-BOT: (v654-11333218)
[CL 11496846 by mieszko zielinski in Main branch]
2020-02-18 05:57:18 -05:00
Josh Adams
aa9705149b
Copying Private-LoadTimes-4.24 stream to Main. Biggest changes are in Materials/Shader memory freezing.
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#rb none
[CL 11282608 by Josh Adams in Main branch]
2020-02-06 13:13:41 -05:00
yoan stamant
4c6bd37f71
GameplayDebugger console commands:
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+ EnableGDT (for legacy support)
+ gdt.Toggle
+ gdt.SelectPreviousRow
+ gdt.SelectNextRow
+ gdt.ToggleCategory
#jira UE-77688
[at]maxime.mercier [at]mieszko.zielinski
#rb maxime.mercier mieszko.zielinski
#ROBOMERGE-SOURCE: CL 11213975 via CL 11213976
#ROBOMERGE-BOT: (v644-11213502)
[CL 11213977 by yoan stamant in Main branch]
2020-02-04 09:13:37 -05:00
ryan durand
471d972e62
Updating copyright for Engine Developer.
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#rnx
#rb none
#ROBOMERGE-SOURCE: CL 10869240 via CL 10869516 via CL 10869902
#ROBOMERGE-BOT: (v613-10869866)
[CL 10870584 by ryan durand in Main branch]
2019-12-26 15:32:37 -05:00
mieszko zielinski
aec134e035
Added a piece of information to GameplayDebugger that allows syncing it to specific VisLogger recording file (if recoding-to-file is in progress).
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#rb none
#ROBOMERGE-SOURCE: CL 8641042 via CL 8652607
#ROBOMERGE-BOT: (v417-8656536)
[CL 8657768 by mieszko zielinski in Main branch]
2019-09-12 13:54:39 -04:00
yoan stamant
d9bc2ae771
GameplayDebugger_NavMesh new features
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- can switch between debug actor and player actor as position reference for navmesh display [Shift + Substract]
- possible to cycle through all available navigation data [Shift + Add]
- no longer fetch the entire navigation data when no tiles are found around reference position
[at]mieszko.zielinski
#rb mieszko.zielinski
#ROBOMERGE-SOURCE: CL 8193937 via CL 8207666
#ROBOMERGE-BOT: (v401-8057353)
[CL 8207827 by yoan stamant in Main branch]
2019-08-21 23:59:48 -04:00
Maxime Mercier
4135abf10a
Fix build break
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#jira UE-71251
#rb trivial
[CL 5359443 by Maxime Mercier in Main branch]
2019-03-11 10:59:27 -04:00
maxime mercier
dd41644cb6
When picking pawn in the GameplayDebugger, also selecting it in the editor. That way the BehaviorTreeEditor automatically changes to the right one.
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#rb meiszko.zielinski
#ROBOMERGE-SOURCE: CL 5336887 via CL 5338221
[CL 5338253 by maxime mercier in Main branch]
2019-03-07 12:21:25 -05:00
Ben Marsh
7598af0532
Update copyright notices to 2019.
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#rb none
#lockdown Nick.Penwarden
[CL 4662404 by Ben Marsh in Main branch]
2018-12-14 13:41:00 -05:00
Marc Audy
d90da4ab1a
Merge to Dev-Main for 4.20 @ 4090813
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#rb
#rnx
#lockdown Nick.Penwarden
[CL 4091081 by Marc Audy in Main branch]
2018-05-23 21:04:31 -04:00