Commit Graph

13 Commits

Author SHA1 Message Date
Andrew Grant
9d58a141e9 Copying //UE4/Orion-Staging to Dev-Main (Originates from //Orion/Main @ CL-2759376)
#lockdown Nick.Penwarden

[CL 2759916 by Andrew Grant in Main branch]
2015-11-09 19:35:15 -05:00
Nick Penwarden
fc669c6fc4 Mergine changes from //depot/UE4 to //UE4/Main
[CL 2749262 by Nick Penwarden in Main branch]
2015-10-31 10:55:13 -04:00
Max Chen
e13bdf56ec Sequencer: Fix for expanding clamp range when zooming to a section.
[CL 2636421 by Max Chen in Main branch]
2015-07-28 21:23:23 -04:00
Max Chen
d624b61fed Sequencer: Time range slider
- An optional slider at the bottom of the timeline that show a start/end and in/out range. When enabled, adjusting the timeline (panning/zooming) will be locked to the start/end range. This is another option which is on  by default.
- Added project settings for the time range. For the level editor sequencer, it defaults to frames 101-200.
- When the slider is not visible (the default for UMG), there should be no change in behavior.

[CL 2633917 by Max Chen in Main branch]
2015-07-27 11:14:09 -04:00
Nick Darnell
d287c6143f More Gamma Correction - Didn't catch this on the previous pass, apparently there was an implicit constructor allowing FLinearColor to FColor that was doing pow(2.2) gamma conversion inversion. Rather than leave the implicit constructor, I'm making it private and making people use ToFColor(true). Which is slightly more expensive, but performs the proper sRGB conversion. While fixing this, I found several terrible uses of the implicit constructor, when Hashing FLinearColors we were converting them to FColors first, when clearing FCanvas we were manually gamma correcting but leaving it as an FLinearColor, then implicitly converting to FColor, double gamma corrrecting. Neither of which should even be required as the RHI Clear command expects an FLinearColor. Additionally fixing a myriad of Slate widgets that were all doing FColor conversions needlessly only to convert back to FLinearColor when queuing slate draw commands.
#codereview nick.penwarden, martin.mittring, andrew.brown, gareth.martin

[CL 2593605 by Nick Darnell in Main branch]
2015-06-19 11:17:11 -04:00
Andrew Rodham
ac6ad9ec5c Sequencer improvements:
- Reworked UI hierarchy to better afford input on its constituent panels
 - Added scroll-zoom/pan support to the track area and curve editor (using CTRL and SHIFT mouse wheel modifiers)
 - View range no longer zooms when changing the size of the sequencer window

[CL 2585565 by Andrew Rodham in Main branch]
2015-06-12 08:55:27 -04:00
sebastian kowalczyk
28876f4f94 Different optimizations to drawing histogram data from Visual Logger.
[CL 2558715 by sebastian kowalczyk in Main branch]
2015-05-20 10:04:17 -04:00
Dmitry Rekman
de2169c577 Avoid symbol collision between two FSequencerTimeSliderControllers.
- Slightly different solution than PR #778 (lesser impact on code).

#codereview Sebastian.Kowalczyk

[CL 2424806 by Dmitry Rekman in Main branch]
2015-01-29 19:21:24 -05:00
sebastian kowalczyk
fb1c799b03 Fixed issue when moving cursor on timelines outside time rande in LogVisualizer.
[CL 2408640 by sebastian kowalczyk in Main branch]
2015-01-16 07:07:42 -05:00
sebastian kowalczyk
1da64949ca Bunch of internal changes to LogVisualize and added module interface to controll cursor location on timelines.
[CL 2407176 by sebastian kowalczyk in Main branch]
2015-01-15 06:19:24 -05:00
sebastian kowalczyk
395f210254 Feature request for LogVisualizer:
- data reset for new PIE sessions (or for each new data loaded from file). This feature is disabled by default.
- fixes for  "stick to new data" feature, to work better with zoomed data, etc.
- tweaks and fixes for movement on timeline with keyboard
- fixed time range issues on timellines

[CL 2399729 by sebastian kowalczyk in Main branch]
2015-01-07 08:06:36 -05:00
Dan Hertzka
c042ddcb94 ---- Merging with SlateDev branch ----
Introduces the concept of "Active Ticking" to allow Slate to go to sleep when there is no need to update the UI.

While asleep, Slate will skip the Tick & Paint pass for that frame entirely.
- There are TWO ways to "wake" Slate and cause a Tick/Paint pass:
    1. Provide some sort of input (mouse movement, clicks, and key presses). Slate will always tick when the user is active.
        - Therefore, if the logic in a given widget's Tick is only relevant in response to user action, there is no need to register an active tick.
    2. Register an Active Tick. Currently this is an all-or-nothing situation, so if a single active tick needs to execute, all of Slate will be ticked.

- The purpose of an Active Tick is to allow a widget to "drive" Slate and guarantee a Tick/Paint pass in the absence of any user action.
    - Examples include animation, async operations that update periodically, progress updates, loading bars, etc.

- An empty active tick is registered for viewports when they are real-time, so game project widgets are unaffected by this change and should continue to work as before.

- An Active Tick is registered by creating an FWidgetActiveTickDelegate and passing it to SWidget::RegisterActiveTick()
    - There are THREE ways to unregister an active tick:
        1. Return EActiveTickReturnType::StopTicking from the active tick function
        2. Pass the FActiveTickHandle returned by RegisterActiveTick() to SWidget::UnregisterActiveTick()
        3. Destroy the widget responsible for the active tick

- Sleeping is currently disabled, can be enabled with Slate.AllowSlateToSleep cvar
- There is currently a little buffer time during which Slate continues to tick following any input. Long-term, this is planned to be removed.
    - The duration of the buffer can be adjusted using Slate.SleepBufferPostInput cvar (defaults to 1.0f)

- The FCurveSequence API has been updated to work with the active tick system
    - Playing a curve sequence now requires that you pass the widget being animated by the sequence
    - The active tick will automatically be registered on behalf of the widget and unregister when the sequence is complete
    - GetLerpLooping() has been removed. Instead, pass true as the second param to Play() to indicate that the animation will loop. This causes the active tick to be registered indefinitely until paused or jumped to the start/end.

[CL 2391669 by Dan Hertzka in Main branch]
2014-12-17 16:07:57 -05:00
sebastian kowalczyk
4a1b929643 Changed NewLogVisualizer module name to LogVisualizer module.
[CL 2385367 by sebastian kowalczyk in Main branch]
2014-12-11 07:19:14 -05:00