Commit Graph

108 Commits

Author SHA1 Message Date
Peter Sauerbrei
ed30f5b247 #ue4
#ios
* fix for looking for the All_iOS_On device which doesn't exist when wanting to deploy to all devices.

[CL 2045577 by Peter Sauerbrei in Main branch]
2014-04-23 18:45:54 -04:00
Peter Sauerbrei
bca1e7e347 #ue4
#ios
* fix IPA name when archiving a content only project

[CL 2045476 by Peter Sauerbrei in Main branch]
2014-04-23 18:44:50 -04:00
Gil Gribb
1ffa7ef953 build script, recheck history after each node to make sure we have up to date information
[CL 2045305 by Gil Gribb in Main branch]
2014-04-23 18:43:04 -04:00
Steve Robb
04c2da0cf2 #ttp 331467: Make UHT not depend on CoreUObject
#add FClass and FClasses added to encapsulate (and ultimately replace) UClass and FClassTree.
#add StringUtils contains a bunch of string-related functions which were in FHeaderParser for no real reason.
#change Replaced FClassTree with UHT and fixed up all the code which was affected.

#codereview robert.manuszewski

[CL 2045258 by Steve Robb in Main branch]
2014-04-23 18:42:01 -04:00
Gil Gribb
6b719a7fc5 build script, nonunity is not under a trigger, makebuild independent of the promotable, cooks not under a trigger, got rid of hardcoded games that use custom workflows
[CL 2045179 by Gil Gribb in Main branch]
2014-04-23 18:40:36 -04:00
Dmitry Rekman
74907c7330 Show progress (action number/total actions) when executing actions locally.
Also, do not halve number of processors when running on mono (unnecessary generalization).
Part of pull request 49 by sbc, see https://github.com/EpicGames/UnrealEngine/pull/49 for details.

#codereview Ben.Marsh

[CL 2045177 by Dmitry Rekman in Main branch]
2014-04-23 18:40:26 -04:00
Justin Sargent
3c6c706e17 L10N: Launcher: Automation: Updated the Launcher localization. Added/modified the Launcher configuration so it outputs word count and conflicts reports. Added a new automation script to build Launcher localization.
[CL 2045167 by Justin Sargent in Main branch]
2014-04-23 18:40:16 -04:00
Gil Gribb
0a2526f3a9 build script, remove trigger for testing, 5h20m
[CL 2045103 by Gil Gribb in Main branch]
2014-04-23 18:38:38 -04:00
Dmitry Rekman
9454bdc669 Switched Linux tolchain to use compiler for linking and added action descriptions.
#codereview Michael.Liebenow

[CL 2045102 by Dmitry Rekman in Main branch]
2014-04-23 18:38:28 -04:00
Gil Gribb
b41ac9ea7d build script, remove GUBP_V3 stuff and rearrange mac vs PC options
[CL 2045055 by Gil Gribb in Main branch]
2014-04-23 18:38:06 -04:00
Jaroslaw Palczynski
063df8cb16 #ttp 331356 - 'Recompile' editor button should tell user to quit and compile if hot reload is not possible.
#proj UE4
#branch UE4
#summary Changed UBT and UHT exit codes to inform about compilation result. The editor is reading exit code of UBT process and changes output message informing if this is a failure due to header changes.
#codereview Robert.Manuszewski

[CL 2044928 by Jaroslaw Palczynski in Main branch]
2014-04-23 18:36:17 -04:00
Peter Sauerbrei
27984c454c #ue4
#ios
* added stub to manifest
* fixed name of stub for non-development builds

[CL 2044630 by Peter Sauerbrei in Main branch]
2014-04-23 18:33:14 -04:00
Ben Marsh
e5cfd26b2d Allow ICU to be disabled by programs; move code which forces it on into ResetBuildConfiguration() rather than ValidateBuildConfiguration().
[CL 2044627 by Ben Marsh in Main branch]
2014-04-23 18:33:03 -04:00
Ben Marsh
8835780db3 Move functions for querying engine installations from Core to DesktopPlatform.
[CL 2044626 by Ben Marsh in Main branch]
2014-04-23 18:32:52 -04:00
Peter Sauerbrei
70b747a902 #ue4
#ios
* Mac builds will now also create the stub file for PC

TTP331698

[CL 2044478 by Peter Sauerbrei in Main branch]
2014-04-23 18:29:50 -04:00
Gil Gribb
028b58d8e1 build script, add success emails
[CL 2044453 by Gil Gribb in Main branch]
2014-04-23 18:29:19 -04:00
Gil Gribb
04377d2ce5 build script, make sure version files make real build products for a local rocket build
[CL 2044439 by Gil Gribb in Main branch]
2014-04-23 18:28:59 -04:00
Robert Manuszewski
563da04a92 #UE4 - UAT Improvements:
- Project rules will now be stored in EngineSavedFolder when running non-installed UAT, otherwise in Temp/UAT/EscapedRoot folder
- Added CommandUtils.EscapePath utility function
- Moved DeleteDirectoryContents function from LocalBuildEnvironment to CommandUtils
- Added code to clean rules folder up on startup.

#codereview gil.gribb

[CL 2044393 by Robert Manuszewski in Main branch]
2014-04-23 18:28:28 -04:00
Ben Marsh
5d2a27f07f Fix command line for handling of GenerateProjectFiles.bat in UnrealVersionSelector
[CL 2044389 by Ben Marsh in Main branch]
2014-04-23 18:28:06 -04:00
Gil Gribb
899d6571a0 build script, add email hackers to the GUBP
[CL 2044376 by Gil Gribb in Main branch]
2014-04-23 18:27:56 -04:00
Gil Gribb
e347960917 build script, long descriptions for changes
[CL 2044285 by Gil Gribb in Main branch]
2014-04-23 18:27:14 -04:00
Robert Manuszewski
9fde9e92e2 #UE4 - UAT: More logging when when exiting
[CL 2044130 by Robert Manuszewski in Main branch]
2014-04-23 18:25:41 -04:00
Robert Manuszewski
64a46610a4 #UE4 - UBT will no longer attempt to compile binary-only plugins
[CL 2044084 by Robert Manuszewski in Main branch]
2014-04-23 18:25:10 -04:00
Peter Sauerbrei
4ec6274cb4 #ue4
#ios
* fix for not looking for the correctly generated project name

[CL 2043674 by Peter Sauerbrei in Main branch]
2014-04-23 18:21:30 -04:00
Peter Sauerbrei
9138bb3394 #ue4
#html5
* fix for putting in the proper js filename in to the generate web page for testing

[CL 2043592 by Peter Sauerbrei in Main branch]
2014-04-23 18:20:36 -04:00