Commit Graph

24 Commits

Author SHA1 Message Date
Marc Audy
af90b7bcd4 Copying //UE4/Fortnite-Staging to Dev-Main (//UE4/Dev-Main) @ 4395008
#rb
#rnx
#lockdown Nick.Penwarden

[CL 4395058 by Marc Audy in Main branch]
2018-09-25 10:11:35 -04:00
Max Chen
ba80165ab6 Copying //UE4/Dev-Sequencer to //UE4/Dev-Main (Source: //UE4/Dev-Sequencer @ 3946692)
#lockdown Nick.Penwarden
#rb none

============================
  MAJOR FEATURES & CHANGES
============================

Change 3801826 by Max.Chen

	PR #4304: Level Sequence crash fix - Guarded against dereferencing null componen. (Contributed by DSDambuster)


Change 3801828 by Max.Chen

	PR #4302: Movie Scene Visibility Template unitialised variable, causing random . (Contributed by DSDambuster)


Change 3801837 by Max.Chen

	Sequencer: Delay spawning/construction for convert to possessable. This fixes a bug where property values would be lost when
converting back and forth from possessable to spawnable.

	#jira UE-52400

Change 3801841 by Max.Chen

	Sequencer: Make spacer nodes not selectable.

	PR #4194: Improvements to Sequencer (Contributed by projectgheist)

	#jira UE-53117
	#jira UE-52139

Change 3804183 by Max.Preussner

	MediaAssets: Added missing lock in media sound component

Change 3805414 by Max.Preussner

	MediaAssets: Setting valid GUID when initializing media texture resource

Change 3819578 by Max.Chen

	PR #4370: When enabling the "MovieCapture", do not turn off the Stereo-3D display. (Contributed by yehaike)

	#jira UE-53647

Change 3823414 by Max.Chen

	Curve Editor: Lock down the first and last keys in the redundant keys removal range so that they're unaffected.

	#jira UE-53591

Change 3826406 by Max.Chen

	Sequencer: Move OnStartedPlaying() to within first update in UpdateTimeCursorPosition(). This fixes an issue where setting the
hud/player visibility was getting stomped on later.

	#jira UE-52772

Change 3827044 by Max.Preussner

	MediaAssets: Added sprite visualization to media sound component

	#jira UE-53594

Change 3827988 by Max.Preussner

	MediaPlayerAssets: Fixed Media Texture is not linked to Media Player when created together

	#jira UE-53532

Change 3828506 by Max.Preussner

	MediaPlayerEditor: Added attenuation visualizer for media sound components

	#jira  UE-53594

Change 3832590 by andrew.porter

	EngineTest: Added a keep state check in Property Animation sequencer test

Change 3833053 by andrew.porter

	EngineTest: Adding Hierarchical Bias test

Change 3835683 by andrew.porter

	EngineTest: Adding UMG Animation screenshot test

Change 3836076 by Max.Chen

	Sequencer: Fix audio volume and pitch multiplier deprecation.

Change 3836230 by andrew.porter

	EngineTest: Adding Sequence Bone Position automation test

Change 3836347 by Max.Chen

	Sequencer: Fixes to shot name parsing.

	When a shot doesn't contain a shot number, assume, [ShotName]_[TakeNumber].
	When duplicating a shot, put the new shot in the same path of the original shot, so that the take numbers will increment
properly.

	#jira UE-51868

Change 3836552 by Max.Chen

	Sequencer: Sub section now has a takes menu

Change 3838094 by Max.Chen

	UMG: Fix template finish not getting called on stop. This fixes a bug where sections aren't restored when finished.

	#jira UE-52285

Change 3838708 by Max.Chen

	Sequencer: Add notification when the blend type is changed.

	#jira UE-54046

Change 3840295 by Max.Chen

	Sequencer: Fix copy/paste crash for lights

	#jira UE-54084

Change 3840957 by Mike.Zyracki

	Added Show Only Keyable and Show Only Animated to the filter list in the property editor.

	Added IsPropertyAnimated to IDetailKeyframe Interface which already had support for showing properties which are keyable (which
is used for the key icon next to the properties.).  Could have created another interface but then would have had to mimic the sequencer
binding, releasing also, so this seemed best way.

	One issue still left is that custom built detail items currently don't store associated properties(usually) and so certain
properties, in particulalry transforms, won't show up as keyable or animated.  Note this also shows up with the keyable icon not showing
up next to transform tracks, and other filters like Show Only Modified not working with transforms/customs.  Not sure best way to tackle
this.

	#jira UESEQ-328

Change 3841756 by Max.Chen

	Sequencer: Fix unbound possessable components when pasting spawnables.

	#jira UE-54104

Change 3843950 by andrew.porter

	EngineTest: Renaming LevelStreaming tests/content to LevelVisibility

Change 3844082 by Mike.Zyracki

	Missing file for animated filter in property editor.
	When finding if a track is animated we need to find it but we can't easily induce the MovieTrack class for any particular
property. So we don't set a class for it and just search by it's ID and name.

	#jira UESEQ-328

Change 3846902 by Max.Preussner

	ImgMedia: Fixed image media player never finished initialization if loading failed

	#jira UE-54247

Change 3849820 by Mike.Zyracki

	Reassigning deleted widgets didn't work since the menu extender mechanism needs a valid UObject in order to perform an operation
on it. So to fix we replaced GetObjectBindingContextMenuExtender in WidgetBlueprint with new delegate mechanism
(OnBuildCustomContextMenuForGuid) that supports FGuid in addition to UObjects which is needed to handle re-binding deleted widgets. Note
that the default sequencer hacks this for replacing deleted actors in SequencerObjectBindingNode to check to see if a LevelSequence is
active. We could move to this mechanism there also.

	#jira UE-53163

Change 3852211 by Max.Chen

	UMG: Indicate name of the property that is not bound.

	#jira UE-54350

Change 3854120 by Max.Chen

	Sequencer: Fix sibling folders being allowed to have the same folder name.

	#jira UE-54363

Change 3854627 by Max.Chen

	Sequencer: Step to next/previous key should work for all tracks if there aren't any selected.

	#jira UESEQ-391

Change 3855825 by andrew.porter

	EngineTest: Adding animation blending automation test

Change 3855950 by andrew.porter

	EngineTest: Adding correct expected valuues to animation blending test

Change 3856237 by Matt.Hoffman

	UESEQ-336 - Sequencer Track Reordering
	Adds the ability to re-order Master Tracks, Folders and Object Bindings within sequencer hierarchies (including UMG). Adds the
ability to do a one-off sorting of the content under the old sorting behavior if the user wants to reset their layout to how it was
under legacy behavior.

	Modifies SequencerTrackNodes, SequencerFolderNodes and SequencerObjectBindingNodes to handle CanDrop/OnDrop for above, below and
ontop of.

	Fixes a Slate Issue that forcibly expanded a TreeviewRow if an item handled OnDrop. Slate will now only forcibly expand the row
if the item says the drop happened ontop of the item, and not above or below it like it previously did.

Change 3856503 by andrew.porter

	EngineTest: Adding automation test for using animation blueprint with blend multi node in sequencer

Change 3857875 by Max.Chen

	Sequencer: Assign the sequence id after the template is compiled.

	#jira UE-54462

Change 3858344 by Max.Chen

	Sequencer: Prevent Goto and Transform boxes from overlapping by allowing them to be visible at the same time in an autosized
horizontal box. Also, added close button to the goto box.

	PR #4425: Prevent Goto and Transform boxes from overlapping in Sequencer ... (Contributed by projectgheist)


	#jira UE-54210

Change 3860566 by andrew.porter

	MediaFrameworkTest: Set the option to index 0 for the audio and video track list by default

Change 3860654 by andrew.porter

	EngineTest: Enabling Camera Cut + FOV test

Change 3860981 by andrew.porter

	EngineTest: Updating skeletal mesh tests with a delay after set playback position

Change 3861256 by Max.Chen

	Sequencer: Add all bindings if none selected.

	#jira-54440

Change 3862154 by Andrew.Rodham

	Added TimeManagement module

Change 3862424 by andrew.porter

	EngineTest: Turned on the test Bone Positions with Blend Multi Node

Change 3862573 by andrew.porter

	EngineTest: Adding test to compare bone positions in a sequence that is blending an animation that is using an AnimBP

Change 3865117 by Max.Chen

	Sequencer: Stop auto scroll on mouse release of movement.

	#jira UE-31212

Change 3865303 by Max.Chen

	Sequencer: Add drag and drop transactions

	#jira UE-54662

Change 3865304 by Max.Chen

	Sequencer: Fix crash when an actor factory is not found.

Change 3865361 by Max.Chen

	Sequencer: Don't change the camera/shot lock button when popping out of a sequence.

	#jira UE-54665

Change 3865412 by Max.Chen

	Sequencer: Determine whether a transform track is for a camera by using the spawned object or template

	#jira UE-54666

Change 3865685 by Max.Chen

	Sequencer: Clear autoscrub offset when stopping autoscroll

	#jira UE-31212

Change 3865886 by Max.Chen

	Sequence Recorder: Log an error if the number of frames changes while recording. This can happen if the skeleton changes while
recording.

	#jira UE-48715

Change 3866925 by Andrew.Porter

	MediaFrameworkTest: Changing the current PNG test video image sequence to 1024 x 576

Change 3867705 by andrew.porter

	QAGame: Adding Audio Sort Sequence to dev folder

Change 3867890 by andrew.porter

	QAGame: Adding a sequence for testing a sorting crash to my dev folder

Change 3872628 by Max.Chen

	Movie Scene Capture: Split delay before warmup into split delay before shot warmup so that there's separate controls for when
the movie scene capture warmups up vs. shot boundaries.

Change 3873131 by Matt.Hoffman

	UE-54732 - Crash reordering a folder with a track.
	This was caused by folders being the only type of track to check if someone was putting a parent track into a child track.
Object Binding tracks and Tracks now check as well so that you can't use the above/below drop targets to add parents as children.
	This also fixed a typo in the localization keys.

	#jira UE-54732

Change 3873301 by Mike.Zyracki

	Added ability to support continous euler angle changes when changing rotations, in particularly with the rotation gizmo's. To do
this we effectively added a form an of 'euler filter'(https://en.wikipedia.org/wiki/Euler_filter) to find the closest euler angle to the
current euler angle.
	Three functions were added to FRotator to make this possible, one to get the euler angle that's has the same rotation as it, one
to get the difference between two euler angles via Manhattan distance and a third using the previous two to choose a Rotator value
that's closest to it. We then use these functions before calling UComponent::SetRelativeRotation to make sure we use the correct Euler
after the Quat conversion. We also no longer limit(bound) the euler angles to -180,180, which is obviously necessary to avoid flips.

	I also changed how we caluclate yaw and roll when pitch is -90 or 90 to make it the standard approach of zeroing out roll and
just setting yaw.  Main reasons are the previous implementation had precision issues so things like 180, 90, -180 would show up due to
numbers being nearly zero but negative,(this would break any smooth interpolations), and this facilitates having a 'gimbal' rotation
mode (like Maya, Blender etc..) if we ever want that also.  If needed we could keep the previous implementation but would  need to add
some FMath::IsNearlyZero checks, with less performance.

	Note we only do this special filtering when applying delta's to actors or components in the editors, which then call
UComponent::SetRelativeRotationExact, which is a new function to foces the RelativeRotation to be equal to the new rotation. This allows
us to store un-nomalized Rotators at the cost that the RotationCache may be broken. We didn't change any of the other UComponent
functions that set rotations (via Quats or Transforms) so they will still be bounded and unwound.

	In SetInternalWorldLocationAndRotation we only set the rotation if the rotation has changed, which fixes the rotation getting
changed and re-normalized if just translate happens.

	In TransformTrackEditor, we correclty use the bUndwing flag and in MovieScene3DTransformSection there was an un-needed winding
check there, it will be unwound earlier if needed, which happens if Sequence Recording is happening. Max we should talk about what to do
about this .

	Note the euler angle drag via the widget is still bound to 0-360. I think we should just unbound that now since the rotations
value are now unbound.

	This review now includes fixes suggested by Zak.

	#jira UE-UE-22228

Change 3873483 by Matt.Hoffman

	Sequencer Tracks can now be inserted above the spacer at the bottom of the tree.

	#jira UE-54706

Change 3873899 by Max.Chen

	Sequencer: Add section selection throbbing

Change 3873908 by Max.Chen

	Movie Scene Capture: Added logging per frame

Change 3873924 by Matt.Hoffman

	Adds the ability to store Sequence Recorder setups into profiles that stay with the map and can be re-loaded later. Profiles
store the Actor Recordings so the settings for each actor should carry with them.

	#jira UESEQ-339

Change 3874726 by Matt.Hoffman

	Disable drag-and-drop targets on spacers that come between rows in Sequencer. This prevents extra drag/drop targets showing up
between each row.

	#jira UE-54706

Change 3874862 by Matt.Hoffman

	Audio Track no longer gets reordered when adding sub-audio tracks, as sub-tracks are no longer counted towards the sorting order
index when normalizing indexes.

	#jira UE-54727

Change 3875905 by Matt.Hoffman

	Disable Fade Track UI if a fade track already exists in the sequence.

	#jira UESEQ-393

Change 3876163 by Max.Chen

	Sequencer: Swap the camera object to the camera component's owner if it's not the same.

	#jira UE-54874

Change 3876971 by Andrew.Porter

	EngineTest: Moved Media Player Seek test to new folder. Also enabled the test with new ground truth image.

Change 3877040 by Max.Chen

	Cine Camera: Split camera properties to two groups, "Camera Options" and "Camera Settings". The cine camera now hides properties
in the "Camera Settings" group so that properties like bConstrainAspectRatio (in the "Camera Options" group) can be visible.

	#jira UE-54192

Change 3877763 by Max.Chen

	Curve Editor: Fix curve changed on end drag so that only curves that had keys/tangents that were changed receive notification,
otherwise all loaded curves were getting notified that they were changed.

	#jira UE-54951

Change 3878234 by Matt.Hoffman

	Disable "Drop Below" targets for Sequencer Tree nodes to prevent a confusing UX issue where dropping underneath a Object Binding
Node puts it after the object binding node but the UI looks like it's inserting it inside the Object Binding node.

	#jira UE-54743

Change 3879359 by Mike.Zyracki

	If a track is inactive we dim it a bit which seems to be the UE4 way to show inactive or disabled state. We changed the active
logic so that all subtracks need to be inactive for the track to also be inactive(instead of all active for active). This conforms to
how the active state actually works, e.g if you have two sections and only one is active the track is still active above it.

	#jira UESEQ-388

Change 3879462 by Max.Chen

	Sequencer: Allow dragging onto a particular row which would move out any overlapping sections to make space for the newly
created section. Newly created sections are now selected and throbbed to draw attention to themselves.

	#jira UE-54664

Change 3879464 by Max.Chen

	Sequencer: Fixed overlapping ranges being inserted into the evaluation field during compilation

	  - The issue was that track segments that had been combined with adjacent segments (due to them being identical) would
potentially cause a subsequently compiled frame to overlap with a range that had already been inserted into the evaluation field.
	  - The insertion code previously asserted that only minor overlaps were catered for (due to fp rounding errors) and assumed
that a supplied range could not entirely contain any other range in the field.
	  - The solution is to supply the insertion time along with the range to know exactly where the data should live in the field,
and crop the range to the maximum allowable space between adjacent ranges.

	#jira UE-54922

Change 3879590 by Matt.Hoffman

	Items that are now added to the Sequencer via the "+Track" menu will be selected after being added.
	Items can now be added inside of folders instead of just to the root level.

	#jira UE-27397

Change 3879612 by Mike.Zyracki

	Display Nodes with no children are always active.
	#jira UESEQ-388

Change 3879730 by Matt.Hoffman

	Sequence Recorder's actor recording groups now remove items from the group when removed via the UI.

	#jira UESEQ-339

Change 3880256 by Mike.Zyracki

	Fix issue with inactive display with folders and other track nodes.
	#jira UESEQ-388

Change 3883491 by Max.Chen

	Fix issue where tick is skipped due to last ticked pose isn't cleared after AnimInstance changes.

	Copy from Release-4.19

	#jira UE-51323

Change 3883603 by Max.Chen

	Movie Scene Capture: Add option toggle disable screen percentage. By default this is on (no change in current behavior).

	#jira UE-51898

Change 3885074 by Max.Preussner

	MediaCompositing: Resetting media texture & freeing resource on section end; removed dead code

Change 3887220 by Max.Preussner

	MediaCompositing: Defaulted media section duration to 1 sec (since we do not know the actual duration in most cases)

Change 3887478 by Matt.Hoffman

	Sequences now show [Inactive] in their title bars when they're disabled. This helps communicate why a sequence isn't being
evaluated.

	#jira UE-51469

Change 3888985 by Max.Chen

	Movie Scene Capture: Clamp HDR Compression Quality between 0 and 1.

	#jira UE-55136

Change 3893519 by Max.Chen

	Sequence Recorder: Clarified tooltip for bRecordNearbySpawnedActors - spawned actors will still be recorded if they match the
ActorFilter.

	#jira UE-55238

Change 3893546 by Max.Chen

	Sequence Recorder: If a selected actor already has a recording, add a blank recording.

	#jira UE-55239

Change 3894044 by Max.Preussner

	MediaCompositing: Added support for seeking into a media section

Change 3894310 by andrew.porter

	MediaFrameworkTest: Adding Img media sources for 1080 and 2160 ravent test content

Change 3894426 by Max.Preussner

	MediaAssets: Letting media textures with AutoClear retain their clear color when player is reset

Change 3895717 by Max.Chen

	Sequencer: Null checks to prevent crash when saving the default state of a spawnable

	#jira UE-55304

Change 3897388 by Max.Chen

	Sequencer: Don't update current time to be within the view range when stepping into a sequence.

	#jira UE-55322

Change 3897452 by Max.Chen

	Audio: Fix crash when trying to record audio without any active capture devices. Log warning if the number of input channels is
not 1 or 2.

	#jira UE-55223

Change 3897619 by Max.Preussner

	MediaCompositing: Removed commented out code

Change 3898072 by Max.Chen

	Sequencer: Override the animation asset in the player state if it doesn't match the animation asset that's being evaluated.

	#jira UE-55328

Change 3898272 by Max.Preussner

	MediaPlayerEditor: Made slate brush constants static

Change 3898704 by Max.Chen

	Sequencer: Skip if the binding id's sequence can't be found.

	#jira UE-55337

Change 3899855 by Max.Preussner

	MediaCompositingEditor: Added cache state visualization to media track

Change 3900300 by Max.Preussner

	MediaCompositingEditor: Added loop indicators to media sections

Change 3900694 by Max.Preussner

	ImfMedia: Looping cache only when player is looping

Change 3900892 by Max.Preussner

	Stats: Added stats category for media framework

Change 3900954 by Max.Preussner

	MediaCompositing: Don't evaluate at the end of media section

Change 3901348 by Max.Preussner

	Core: Replaced TLruCache autos for better readability

Change 3901655 by Max.Preussner

	ImgMedia: Added more perf stats to EXR reader

Change 3901972 by Max.Preussner

	MediaAssets: Added getter for media player in media sound components

Change 3902233 by Max.Preussner

	MediaAssets: Enabling media textures to receive samples right after player is assigned

Change 3902238 by Max.Preussner

	MediaCompositing: Working around init/shutdown idiosyncracies in sequencer

Change 3904045 by Max.Chen

	Sequencer: Fix copy/paste crash. Only process UMovieSceneCopyableBinding and objects that can be spawned by the movie scene
spawn register.

	#jira UE-55314

Change 3905605 by Max.Chen

	Sequencer: Restrict spawnables from being created if they have a ClassWithin that UMovieScene is not a child of.

	#jira UE-55429

Change 3906550 by Max.Chen

	Sequencer: Add media track icon

	#jira UE-55480

Change 3907101 by Max.Chen

	Sequence Recorder: Fix bugs related to not recording a level sequence. There were certain assumptions that creating a level
sequence meant that sequence recording was in progress. This is not always the case - the recorders can record animation assets and not
create a level sequence.

	Changed the notion of IsRecording() to having at least one actor recording that is recording. Countdown timer, recording
displays, etc should function if IsRecording() and not based on whether a level sequence is created.

	#jira UE-55485

Change 3907247 by Max.Chen

	Sequence Recorder: Fix crash not removing PrepareToCleanseEditorObject delegate. Repros when opening sequence recorder, closing
it, and then opening or creating a level.

Change 3910343 by Max.Preussner

	Core: Added async helper for executing functions on a given thread pool

Change 3910346 by Max.Preussner

	ImgMedia: Added separate thread pools for loading/decoding and deleting image frames

Change 3910829 by Max.Preussner

	Profiler: Increased visible range of profiler graph

Change 3910841 by Max.Preussner

	MediaCompositing: Displaying asset name instead of full media source path in media section

Change 3910870 by Max.Preussner

	ImgMedia: Using deallocation thread pool only in debug builds

Change 3919642 by Max.Chen

	Sequence Recorder: Clarify active tooltip

	#jira UE-55661

Change 3919660 by Max.Chen

	Sequencer: Sequence template source signatures are now also compared to catch the case where a sub-sequence asset has been saved
but not modified

	  - The following sequence of events exposes this issue:
	    - Create a master sequence with a single shot that spawns a cube
	    - Add this sequence to a level and set it to auto-play
	    - Save everything and restart
	    - Resave just the inner shot asset without opening it
	    - PIE
	    - The inner shot never spawns its cube because its template was wiped on save, but its signature never changed. Since the
master sequence previously didn't check the template source signature, it ends up trying to evaluate an empty template.

	#jira UE-55626
	#jira UE-55490

Change 3921825 by Max.Chen

	Sequencer: "Run Construction Script in Sequencer" is off by default for blueprints but on for Sequencer. This allows the content
author to switch it on for specific blueprints and sequencer will be default, run those with construction scripts enabled.

Change 3922232 by Max.Chen

	Sequence Recorder: Reset countdelay on stop.

	#jira UE-55755

Change 3922306 by Max.Chen

	Sequence Recorder: Don't automatically mark transforms to be recorded by sequence recorder. Instead, log a warning if the user
toggled it off to warn that the resulting animation might not match gameplay.

	#jira UE-55758

Change 3922912 by Max.Chen

	Sequence Recorder: Fix refresh next sequence name

	#jira UE-55757

Change 3927654 by Max.Chen

	Movie Scene Capture: Added format mapping for the name of the current camera

	#jira UE-55769

	PR #4537

Change 3927658 by Max.Chen

	Sequencer: Added fbx property mapping for "FocusDistance" to "FocusSettings.ManualFocusDistance"

	#jira UE-55782

Change 3932022 by Max.Chen

	Sequencer: Add import animation track section to next available row index.

	#jira UE-55892

Change 3933919 by Max.Chen

	Sequencer: Jump to playback start frame and not 0 to start playback for recording.

	#jira UE-55933

Change 3934307 by Andrew.Rodham

	Sequencer: Add template signature that is re-generated every time the base template is regenerated, which invalidates evaluation
fields

	This fixes an issue where the same sequence is instantiated multiple times in a sequence.
	 If the source sequence was saved, its template would be wiped, which would invalidate the template ID
	When an instance tries to evaluate the master template, it would only invalidate a range in the evaluation field that was the
hull of any invalid sub sequences overlapping the current time, potentially leaving invalid data in the evaluation field at positions
later (or earlier) on in the sequence
	When the sub template was re-generated, it receives the same SequenceSignature as it had before (because the sequence hasn't
actually changed), which causes the stale evaluation field data to fail the IsDirty check (because the sequence is the same as it
thought, but the *template* has changed)

	This has been addressed be adding a signature to templates themselves, and checking both the template signature and sequence
signature as a part of the IsDirty check. This ensures that we regenerate if either the template, or the sequence have changed.

	#jira UE-55934

Change 3936327 by Andrew.Rodham

	Sequencer: Removed increment when trimming right

	UMovieSceneSection::TrimSection already explicity assigns an exclusive bound to the time passed in. The new behavior means we
can trim a section to the right, and insert another section without changing the time to create adjacent sections.

	#jira UE-42652

Change 3936328 by Andrew.Rodham

	Fixed KeyFrameManipulator assignment operators and copy/move constructors
	  - These types are potentially self-referential so cannot use default constructors/assignment

Change 3936330 by Andrew.Rodham

	Converted UMGSequencePlayer to use frames internally

	#jira UE-54878

Change 3936726 by Max.Chen

	Sequencer: Set track node as the parent of the key area node. The key area switcher needs the object binding id from the parent
object binding node. Without this, the binding to the external value fails.

	#jira UE-55931

Change 3936775 by Max.Chen

	Sequencer: Should stop or loop should compare DurationFrames with Current Time from StartTime.

	The bug is that if you set 30 warmup frames in movie rendering for a range of 0-100, the FrameRange will be starting at -30 and
have a duration of 130. Without this fix, the playback will continue until frame 130, rather than 100.

	#jira UE-55933

Change 3936935 by Matt.Hoffman

	Easing Curves are now represented in Play Rate resolution instead of internal resolution.

	#jira UE-55937

Change 3937069 by Matt.Hoffman

	Users can toggle if the is infinite on each side, limited by which tracks support infinite ranges.

	#jira UE-55891

Change 3937516 by Max.Preussner

	ImgMedia: Added support for single-threaded platforms

	#jira UE-55986

Change 3937826 by Max.Preussner

	MediaAssets: Disabling media sound components on HTML5 if AudioMixer is not enabled

Change 3937997 by Max.Chen

	Curve Editor: Add Zoom to Fit Curves so that selected curves from Sequencer can be focused on. Tested that undo doesn't re-zoom.

	#jira UE-55935

Change 3938000 by Max.Chen

	Sequencer: Stop all sounds before generating audio waveforms.

	#jira UE-55951

Change 3938376 by Max.Preussner

	XGEController: Disabled XGE Controller in single-threaded apps to prevent crash

Change 3938444 by Max.Preussner

	Core: Added async support for single-threaded applications

Change 3938445 by Max.Preussner

	Networking: Added support for single-threaded applications in UDP socket sender/receiver

Change 3938447 by Max.Preussner

	Messaging: Added support for single-threaded applications

Change 3939432 by Max.Chen

	Sequence Recorder: Append command list to global level editor actions so that shortcuts are accessible in level editor.

	#jira UE-55798

Change 3940229 by Andrew.Rodham

	Added prospective display rate upgrade to UMovieScene::PostLoad

	  - There was previously some very odd behaviour that would assign the fixed frame interval only when a sub sequence was focused
in SSequencer. This meant that many sequences could have a frame interval of 0 set in the data.
	  - Under the old method of snap interval display this would have fallen back to getting the display interval from the sequencer
settings, but we no longer look at these.
	  - The USequencerSettings properties have been removed and in their place, a prospective data upgrade for sequences that have a
fixed frame interval old 0fps that sets the play rate to the previous defaults based off the old USequencerSettings defaults.
	  - This could end up 'changing' the display rate for sequences where the user has changed the snap interval in the settings for
a particular sequence editor, but there's not much we can do about that given we don't have access to the USequencerSettings classes in
UMovieScene

	#jira UE-55919

Change 3940277 by Andrew.Rodham

	Sequencer: Added ability to default frame resolutions and play rates for newly created actor sequences

Change 3940378 by Andrew.Rodham

	Sequencer: Post move import dialog now defaults to the playback framerate of the sequence, and floors to frame numbers

Change 3940559 by Andrew.Rodham

	Reinstated primed or recording sequence color

Change 3940642 by Max.Preussner

	ImagePlate: Removed image plate media playback functionality

Change 3940843 by Max.Preussner

	Core: Made TCircularQueue actually thread-safe; improved code comments

Change 3940860 by Max.Chen

	Sequencer: Changed StructNameToKey to StructPathToKey

	Previously, keying a PropertyPath of [RenderTransform][Shear][X] would get trimmed to X, which doesn't map to a channel name as
considered by Sequencer2dTransformTrackEditor. Instead, trim the resulting property path to [Shear][X] so that track editors can
determine the desired struct path and channels to key.

	#jira UE-52966

Change 3941292 by Mike.Zyracki

	Fix for trajectories out of range not showing up.

	1) If we had no key data we would pop the time, so wouldn't get the section ranges.
	2) Calculating of upper bound was wrong, checking against -1 and not key == num of keys when doing algo::lower_bound.
	3) No need to do the Bck-- for the bakward iterators since we fixed #2. We start now from the upper bound correctly.
	4) If we had no keys (at section start,end) we would incorrectly say we were any key type, so since we draw constant keys as
dashed we would do so incorrectly around section end points.

	#jira UE-55929

Change 3941424 by Max.Chen

	Curve Editor: Change Zoom to Fit to use TArrayView

Change 3941498 by Max.Preussner

	Core: Added FMath::DivideAndRoundNearest function

Change 3942097 by Matt.Hoffman

	Drop Frame Timecode Support for NTSC rates.

Change 3942104 by Matt.Hoffman

	Sequence Recorder Group is no longer visible inside the World Outliner after using one.

	#jira 55266

Change 3942107 by Max.Chen

	Sequencer: Resurrect logic to find or extend an existing section when adding keys.

Change 3942330 by Max.Chen

	Sequence Recorder: Better tooltip for default animation settings.

	#jira UE-55636

Change 3942339 by Max.Chen

	Sequence Recorder: Better tooltip for default animation settings.

	#jira UE-55636

Change 3942507 by Andrew.Rodham

	Sequencer: We no longer pad the time overlap threshold with a small number that is not scaled by the current zoom level
	  - The presence of this pad was causing keys that were far apart to be grouped when zoomed in a long way

Change 3942509 by Andrew.Rodham

	Sequencer: Only pad total view range, rather than section range as well when retrieving keys to render
	  - This stops us from rendering keys that are within the view range, but outside the section range

Change 3942512 by Andrew.Rodham

	Added transactions to some sequencer details customizations

Change 3942513 by Andrew.Rodham

	Sequencer: Reinstated validation checks to UMovieSceneSection::SetStartFrame and SetEndFrame, changed erroneous uses to use
SetRange

Change 3942560 by Andrew.Rodham

	Pass by rvalue reference to appease error C2719 on Win32
	('InChannels': formal parameter with requested alignment of 8 won't be aligned)

Change 3942697 by Andrew.Rodham

	Newly Created Level Sequences and Actor Sequences now default to 24000 fps frame resolution (+/- ~24hrs range, supporting all
integer rates + 23.976)

Change 3942700 by Andrew.Rodham

	Sequencer: Added legacy out-of-bounds errors for times that are not supported by the current legacy upgrade frame resolution

Change 3942989 by Max.Preussner

	Core: Fixed circular queue count calculation

Change 3943538 by Max.Preussner

	MediaAssets: Reverted workaround for procedural audio log spam in HTML5

	(Actor component initialization cannot be skipped if the component is used in a level)

Change 3944071 by Max.Preussner

	QAGame: Fixed Media Texture keeps last frame of Media when PIE ends

	#jira UE-53360

Change 3944292 by Max.Chen

	Sequencer: Added extra flags to ensure that asset initialization does not occur on template actor sequences

	#jira UE-56113

Change 3944364 by Max.Chen

	Sequencer: Prevent circular shot/master tracks.

	Tested adding master -> child -> master as drag and drop cinematic shot tracks and sub tracks as well as through the + button.

	#jira UE-56091

Change 3944422 by Max.Chen

	Sequence Recorder: Disable transform recording if off.

	#jira UE-56061

Change 3944745 by Andrew.Rodham

	Sequencer: Key rendering fixes

	  - Fixed assert  that occured when keys happened to reside on some times due to KeyTime + TimeOverlapThreshold - KeyTime being
slightly larger TimeOverlapThreshold
	  - Fixed keys sometimes being clipped when zoomed right in due to lack of half-frame offset
	  - Added missing documentation to MovieSceneTimeHelpers.h

	#jira UE-56107

Change 3945231 by Andrew.Rodham

	Sequencer: Reconstruct channel proxy on Serialize to catch all cases of undo/redo, PostLoad and duplication

	#jira UE-56089

Change 3945301 by Andrew.Rodham

	Sequencer: Added safety checks during initial sequence recording to guard against applying negative or 0-sized sequence ranges

	#jira UE-56125

Change 3946627 by Max.Preussner

	Fortnite: Fixed game crashes closing editor while in PIE - Pure virtual function being called

	#jira UE-56144

[CL 3946896 by Max Chen in Main branch]
2018-03-14 22:09:33 -04:00
Ben Marsh
13d012685f Merging copyright update from 4.19 branch.
#rb none
#rnx
#jira

[CL 3818977 by Ben Marsh in Staging-4.19 branch]
2018-01-02 15:30:26 -05:00
Matt Kuhlenschmidt
bb08e8c000 Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3621452)
#lockdown Nick.Penwarden
#rb none
============================
  MAJOR FEATURES & CHANGES
============================

Change 3567301 by Arciel.Rekman

	Linux: fix for importing failure when clicking shortcuts (UE-47932).

	- Slate dialog would return incorrect relative paths (not matching CWD) if Engine or Project shortcuts were used.

	#jira UE-47932

Change 3567687 by Arciel.Rekman

	Minor fixes to gdb pretty printers by icculus.

Change 3568024 by Arciel.Rekman

	Made SDL_SetWindowInputFocus() wait until window is viewable (UE-33369).

	- Pull request #2608 contributed by Ereski.
	- Updated x86_64 lib only (anticipating more changes to SDL).

	#coderview Cengiz.Terzibas, Ryan.Gordon

Change 3568173 by Max.Chen

	Movie Scene Capture: Delay on shot boundaries by setting the sequencer play rate to 0.

	This allows particles, TAA, and other effects to settle on the shot cuts.

	#jira UE-44598

Change 3568174 by Max.Chen

	Sequencer: Added option to rerun construction scripts on bound actors in the sequence every frame.

	#jira UE-31193

Change 3568331 by Matt.Kuhlenschmidt

	PR #3850: Add extensible source navigation service (Contributed by mhutch)


Change 3568350 by Matt.Kuhlenschmidt

	PR #3851: Add argument to pass params to standalone play session (Contributed by mhutch)


Change 3568387 by Matt.Kuhlenschmidt

	PR #3852: Add FEditorDelegates::BeginLocalPlay event (Contributed by mhutch)


Change 3568541 by Arciel.Rekman

	Merged Icculus' patch for copy-paste (UE-40071).

	- Alas does not seem to fix inability to copy/paste between Output log and kate.
	- Updated x86_64 lib only (anticipating more changes).

Change 3568547 by Arciel.Rekman

	Fix OpenGL queries reused after deletion.

Change 3568790 by Matt.Kuhlenschmidt

	PR #3857: Loading screen widgets not scaled correctly (Contributed by projectgheist)


Change 3568900 by Alexis.Matte

	Fix the fbx re-import factory handler to say failed in case there was no geometry to import.
	#jira UE-47506

Change 3568902 by Alexis.Matte

	Reduce memory footprint when importing large FBX scene PR #3834
	#jira UE-47833

Change 3569061 by Arciel.Rekman

	Linux: remove unnecessary symbols for MSVC visualizers.

	- Reported by ASan as collision because they exist in each DSO.

Change 3569782 by Cody.Albert

	Updated ImportAssets Commandlet help text to properly reflect supported features.

Change 3569843 by Arciel.Rekman

	SDL: add logic to select headless EGL device.

	- SDL will try to guess which device is GPU using CUDA device id (can also be hinted explicitly).
	- Also fixes the problem of engine not starting on some drivers that don't support the necessary EGL extensions.

Change 3570234 by Max.Chen

	Sequencer: Import FBX settings. Added settings to toggle force front x axis and whether to create cameras that don't already exist in the level.

	#jira UE-46754

Change 3570578 by Arciel.Rekman

	Linux: make FAnsiMalloc compatible with malloc()/free().

	- Prerequisite for ASan. Also helps fringe cases when we have to use FAnsiMalloc.

Change 3571015 by Alexis.Matte

	Issue warning when we found zero normal, tangent or binormal
	#jira UE-46419

Change 3571376 by Jamie.Dale

	Force a unique package localization ID when loading packages for diffing

Change 3571412 by Jamie.Dale

	Removed unused setting

Change 3571487 by Alexis.Matte

	fix speed tree import cancel workflow
	#jira UE-47482

Change 3571614 by Jamie.Dale

	Games now use the native culture of any of the game targets as the fallback (rather than always using English)

	This replaces the previously removed redundant setting from CL# 3571412

Change 3572649 by Jamie.Dale

	SavePackageHelper now always honors KeepObjectFlags

Change 3572730 by Matt.Kuhlenschmidt

	Guard against crash in the details panel when there is a message in the queue and something scrolls into view when the list has been invalidated

	#jira UE-48037

Change 3572773 by Matt.Kuhlenschmidt

	Guard against high res screenshot crashing if the requested image size doesnt match the image data size

	#jira UE-47765

Change 3572813 by Michael.Trepka

	Workaround for a mysterious issue in Xcode 9 beta 3 and 4 which makes it generate -Wnullability-inferred-on-nested-type warnings/errors in MetalDebugCommandEncoder.h even though we tell Clang to ignore them in MacPlatformCompilerPreSetup.h

Change 3573043 by Arciel.Rekman

	FAnsiMalloc: fix compile issue (UE-48066).

	#jira UE-48066

Change 3573236 by Arciel.Rekman

	Linux: add UnrealLightmass to the installed build.

	- Was also requested by a licensee on UDN.

Change 3573705 by Arciel.Rekman

	SDL: update UE4 fork to the latest trunk (UETOOL-1242).

	- Revision 11184 form 2017-08-04: http://hg.libsdl.org/SDL/rev/04063928c4a8
	- Change by icculus (Ryan Gordon).
	- Rebuilt x86_64 library only for now.

Change 3573741 by Arciel.Rekman

	Fix crash when capturing a movie (UE-48093).

	#jira UE-48093

Change 3574389 by Max.Chen

	Sequencer: Array bounds check.

	#jira UE-48095

Change 3574399 by Max.Chen

	Sequencer: Fix crash in removing delegate

	#jira UE-47461

Change 3574415 by Max.Chen

	Sequencer: Put level visibility tracks in the SpawnObjects evaluation group to ensure levels are streamed before any possessable bindings are resolved

Change 3574416 by Max.Chen

	Prevent slow task feedback from performing slow operations (flushing rendering commands, checking if shaders are initialized) when there are no modal dialogs open

Change 3574726 by Matt.Kuhlenschmidt

	Focus the details view when actor selection changes if it is not focused

Change 3574922 by Michael.Trepka

	Copy of CL 3574653 by Richard.Wallis

	XCode Beta 4 Compile fixes. "Inferring '_Nonnull' for pointer type within array is deprecated "

Change 3576525 by Nick.Darnell

	Editor - Data table rows names sort correctly in the property customization.
	Blueprint - Fixing some crashes due to holding onto raw pointers instead of TWeakObjectPtrs.
	UMG - SetWidgetClass now reinstances the widget if you change it at runtime.
	Editor - Deleting actors that are still referenced now at least logs to the console what still references it.

Change 3576714 by Nick.Darnell

	Editor - Build fix.

Change 3576770 by Jamie.Dale

	Removed some dead code

	It seems to be left over from the first attempt at stable localization keys

Change 3578433 by Matt.Kuhlenschmidt

	Fix content browser settings being per project and having created a "Global" category for one setting

Change 3578556 by Max.Chen

	Editor: Fix toolbar shared ref which was keeping the viewport toolbar around when switching between default and cinematic viewports.

	#jira UE-48125

Change 3578561 by Matt.Kuhlenschmidt

	Fix USD importing not respecting DestinationPath for automated import

Change 3580124 by Matt.Kuhlenschmidt

	Fix bogus warning message when a property has an editcondition that is not marked edit aynwhere.  This has always been supported and is the correct way to make an editcondition

Change 3581936 by Jamie.Dale

	Restoring defaults for UContentBrowserSettings

Change 3582039 by Matt.Kuhlenschmidt

	High DPI mode changes
	- Editor viewport screen percentage is now adjusted automatically to account for DPI scaling.  By default the scene will be rendered at a lower resolution based on screen percentage calculated based on 100/DPIScale. Users can override this automatic calcuation in the performance options if desired.

	- DPI awareness is only set on windows in the editor now (still disabled by default)

	- Fixed hit proxy calculation not working properly with screen percentage

	- Developers can now register a delegate with SlateApplication to tell when a window's DPI changes

Change 3582049 by Matt.Kuhlenschmidt

	Fix color picker not properly converting FColor properties back to gamma space

Change 3582054 by Matt.Kuhlenschmidt

	Fix mac menus updating during unsafe times such as modal windows and slow tasks

	#jira UE-47874

Change 3582084 by Jamie.Dale

	Make sure to update the rendering resources for the active world if reloading its map build data

	This prevents a crash in the renderer due to it holding onto stale data

Change 3582257 by Matt.Kuhlenschmidt

	Fix widget component spawning widgets on cook

	#jira UE-48201

Change 3582655 by Matt.Kuhlenschmidt

	Fix DPI scale not being accounted for when entering immersive.

Change 3582706 by Matt.Kuhlenschmidt

	Fix automation tests

Change 3582728 by Matt.Kuhlenschmidt

	Turn on high dpi by default for windows editor

Change 3582732 by Matt.Kuhlenschmidt

	Turn on high DPI by default for mac editor

Change 3583112 by Max.Chen

	Sequencer: Add OnPlayReverse() event for when playback is in reverse

Change 3584130 by Matt.Kuhlenschmidt

	PR #3897: Git plugin: fix action icon in history window (Contributed by SRombauts)


Change 3584237 by Matt.Kuhlenschmidt

	Added the beginnings of a way to extend the usd importer with a custom resolver class that optionally handles prim identification and mesh and actor spawning.

	Added a test resolver that handles prims based on usd "kind" metadata.

Change 3584535 by Matt.Kuhlenschmidt

	Fix LOD identification in USD files

Change 3587703 by Matt.Kuhlenschmidt

	Fix tooltip

Change 3587901 by Matt.Kuhlenschmidt

	Fixed USD importing not finding and importing LODs properly

Change 3588380 by Matt.Kuhlenschmidt

	Fix ctrl+w not duplicating on mac

	#jira UE-46573

Change 3590435 by Jamie.Dale

	Added support for in-editor previews of localized game text

	This is configured by the "Preview Game Culture" setting, and will automatically be active when PIE is running (the preview language is also passed to any standalone games that are launched via the editor). This preview can also be used in the UMG editor to preview widgets in different languages.

	While a preview is running, all editable FText fields are locked-down (read-only) to prevent accidentally clobbering source data with translation data. You can also use this new lock-down feature to prevent any localization changes in your project (set "LockLocalization" to "True" under the "Internationalization" section of either your DefaultGame or DefaultEngine INI).

	In order to allow the game translations to be used in the editor, we now map the translation to any package localization ID variants when the LocRes data is loaded (or when looking up a specific piece of text). This is needed as the LocRes files only ever contain the "clean" versions of the IDs (without the package localization ID the editor uses), and also means that we no longer need to gather the "editor-only" variants of the text within assets.


Change 3592131 by Matt.Kuhlenschmidt

	Log for newly converted actors being pending kill

	#jira UE-47464

Change 3592200 by Matt.Kuhlenschmidt

	Made the class viewer menu function properly on mac.  Since it as a nomad tab it wasnt properly inserting itself into the top level menu on mac nor should it since it could be docked anywhere.  The filters menu is now consistent with other filters menus

Change 3592227 by Matt.Kuhlenschmidt

	Fix drag drop of actors being offset with high dpi monitors.

Change 3592719 by Bradut.Palas

	#jira UE-45632 - dual key bindings feature

	My approach was transforming the ActiveChord and DefaultChord into arrays and accessing them through an enum class called EMultipleKeyBindingIndex. A lot of connecting code, function prototypes, and data structures had to be changed to accomodate this. Most menus and tooltip texts are generated using the first valid active shortcut.

Change 3592793 by Bradut.Palas

	Fix compile warnings for InputBindingManager (there were actually hidden bugs among them)

Change 3593128 by Matt.Kuhlenschmidt

	Force low quality mode for background blurs by default on android

Change 3593579 by Michael.Dupuis

	#jira UE-47223 :
	If we have no world simply return null when GetLandscapeInfo is called
	Handle the cases in PostEditChange to handle null returned from GetLandscapeInfo

Change 3593580 by Michael.Dupuis

	Added missing shaders while generating thumbnails

Change 3593582 by Michael.Dupuis

	#jira UE-47492 : Make sure LayerInfo is valid before accessing data

Change 3593584 by Michael.Dupuis

	#jira UE-47253: Do not recreate the scene info in simulation mode

Change 3593585 by Michael.Dupuis

	#jira UE-48484: no longer mark the package dirty while generating the GrassMap if they were not existing

Change 3593586 by Michael.Dupuis

	#jira UE-48483 : hide the Rendering property group so user can't by mistake change the actor visibility

Change 3593593 by Michael.Dupuis

	#jira UE-48327: Added guard to prevent crash when using CVarFoliageDiscardDataOnLoad and having invalid foliage in your map

Change 3593597 by Michael.Dupuis

	#jira UE-48309: Do not build the tree if the static mesh is not even loaded yet
	#jira UE-48340: Properly support the Random stream and partial buffer update
	#jira UE-48228: Instance from blueprint are now visible in standalone game
	#jira UE-45854: Crash probably linked to post load called on not loaded static mesh
	#jira UE-48035: Properly init the per instance render data when creating a new component

	Only update instance in non archetype or CDO.

Change 3594060 by Matt.Kuhlenschmidt

	Fix high DPI mode being set for non-editor.  Also prevent possible crashes due to dll handle for high DPI method being freed before called

Change 3594355 by Matt.Kuhlenschmidt

	Change API help link to point to a website since offline CHM based docs are no longer used

	#jira UE-48230

Change 3595358 by Matt.Kuhlenschmidt

	Fixed bad initial window position and sizes for editor windows
	By default SWindow.ClientSize will assume unscaled window size and will scale it based on DPI as needed.  AdjustInitialSizeAndPositionForDPIScale argument can be used to disable this if needed
	Fixed a dock tabs and the main frame not taking into account dpi scale when saving their layout.  Now we always save window size at 1.0 scale and auto scale it based on DPI of the monitor it opens on.

	#jira UE-48446

Change 3595590 by Matt.Kuhlenschmidt

	Fix missing includes

Change 3595792 by Matt.Kuhlenschmidt

	Fix style warnings

Change 3596418 by Bradut.Palas

	fixing initial issue with dual keybinds (removed ensure macro to speedup first use of alternate key)

Change 3598679 by Max.Chen

	PR #3872: Fix small typo in ImagePlate Plugin (Contributed by TheCodez)

	#jira UE-48141


Change 3598720 by Max.Chen

	Cine Camera: Add toggle to disable constraining the roll when look at tracking is enabled. This allows the user to animate the roll while tracking an object.

	#jira UE-48316

Change 3600236 by Alexis.Matte

	Create a LOD Custom Mode in the meshes editor UI. This allow user to compare details values between LODs
	#jira UE-46822

Change 3600260 by Alexis.Matte

	Make sure temporary rename do not create redirector
	#jira UE-48364

Change 3600671 by Lauren.Ridge

	PR #3913: Fixed 3D preview issue in the material editor (Contributed by YuchenMei)


	#jira UE-48539
	#jira UE-48180
	#jira UE-48182

Change 3600812 by Jamie.Dale

	We now defer the registration of IME contexts until an editable text first gains focus

	Certain IMEs can have very high per-context costs, so this avoids that cost until we know that we definitely need to use the context

	#jira UE-48100

Change 3601839 by Matt.Kuhlenschmidt

	Fix USD import crash with "facevarying" normals

Change 3602434 by Jamie.Dale

	Removing dead code

	These flags were never being tested or used in any meaningul way

Change 3602611 by Jamie.Dale

	Ensure PackageToReload is non-null

	#jira UE-46655

Change 3602648 by Jamie.Dale

	Fixed custom columns with the same name as fixed columns causing infinite duplications in the content browser

	#jira UE-47392

Change 3602651 by Lauren.Ridge

	Fix for parameter tooltips not being found

	#jira UE-47417

Change 3604172 by Bradut.Palas

	#jira UE-48449
	#jira UE-48380
	#jira UE-48381
	#jira UE-48423

	I moved the IsFilenameValidForSaving()  function from FEditorFileUtils to FFileHelper so that it is accessible from CollectionManager.cpp in order to validate collection names as file names and no longer trigger any of the bugs.

Change 3604210 by Bradut.Palas

	#jira UE-48718

	Regression issue appeared from fixing a crash when using console command "open"
	Reworked by only refusing to open local URLs in case of client mode and multiprocess being active simultaneously.

Change 3604258 by Jamie.Dale

	IME contexts can now flag themselves as dead to avoid latent IME callbacks trying to access a deleted widget

	#jira UE-46815
	#jira UE-47295

Change 3604312 by Matt.Kuhlenschmidt

	PR #3931: Fixing a few obvious copy & paste errors. (Contributed by DaveC79)


Change 3604352 by Matt.Kuhlenschmidt

	Fix crash accessing potentially invalid parent layout from a detail category

	#jira UE-48729


Change 3604402 by Lauren.Ridge

	Epic Friday - array drag and drop

Change 3605228 by Cody.Albert

	TSets and TMaps should now properly rehash if a key is modified in the details panel.

Change 3605275 by Alexis.Matte

	Merge actor do not keep the material slot name

	#jira UE-43246

Change 3605715 by Max.Chen

	Sequencer: Fix cinematic mode getting activated on BeginPlay() instead of OnStartedPlaying().

	#jira UE-48770

Change 3606411 by Max.Chen

	Sequencer: Fix a few player state issues. When paused, calling stop now tears down properly (spawnables are removed, etc). When a level sequence  is deleted, tears down properly as well.

	#jira UE-42008

Change 3606440 by Max.Chen

	Sequencer: Update spawanble name when the spawnable actor name is changed.

	#jira UE-47815

Change 3606899 by Lauren.Ridge

	Disabling enum-based arrays from reordering

Change 3606958 by Lauren.Ridge

	Visual polish on array handles

Change 3607733 by Max.Chen

	Sequencer: Check null in camera cut

Change 3607849 by Max.Chen

	Sequencer: Clip transport controls.

	#jira UE-48812

Change 3608181 by Max.Chen

	#jira UE-48813 Correctly set GPlayInEditorID when initializing the PIE gameinstance, which does the initial tick. This fixes autoplay sequences
	Copy from Dev-Framework

Change 3608361 by christopher.biancard

	QAGame: Submitting test content for Array Element Reorder testing

Change 3608512 by Alexis.Matte

	Add fbx exporter option dialog, support export all and cancel all functionality when doing bulk export.
	#jira UE-48058

Change 3608629 by Max.Chen

	Camera Rig: Fix crane and rail not being packaged properly.

	#jira UE-48829

Change 3609217 by Matt.Kuhlenschmidt

	Added a lock around access to slate active timers to protect it against race conditions when accessed on the slate movie thread and the game thread

Change 3609722 by Alexis.Matte

	Make sure a warning is log when we cannot export an animation sequence.
	#jira UE-48390

Change 3609774 by Alexis.Matte

	Fix the merge actor build LOD scale again, a previous merge erase the fix
	#jira UE-48156

Change 3609891 by christopher.biancard

	QAGame: Minor additions for test coverage on Array Element Reorder

Change 3610171 by Lauren.Ridge

	Fixes for reordering metadata, creating actual swap function out of three element functions

	#jira UE-48823

Change 3610407 by Lauren.Ridge

	Fixing highlighting and behavior to place dragged row in the spot you release (not below)

Change 3610472 by Lauren.Ridge

	Moving final location logic

Change 3610797 by Lauren.Ridge

	Disabling dragging handles during PIE

Change 3611089 by Lauren.Ridge

	Disabling handles when overall tree is disabled

Change 3612479 by Lauren.Ridge

	Fix for asset contex menu warning

	#jira UE-46667

Change 3612791 by Michael.Dupuis

	#jira UE-48914 : Add the possibility to specify if we need CPU access to the instance buffer depending on the usage.
	Grass should always have CPU access.

Change 3612802 by Michael.Dupuis

	missing file from checkin 3612791

Change 3612805 by Max.Chen

	Sequencer: Fix crash with null GEditor

	Copy from Release-4.17

	#jira UE-48443

Change 3612806 by Max.Chen

	Sequencer: Fix crash when capturing a movie with options enabling separate process and close editor.

	Copy from Release-4.17

	#jira UE-48487

Change 3612807 by Max.Chen

	Sequencer: Fix crash upgrading the time range of a null track.

	Copy from Release-4.17

	#jira UE-48490

Change 3612808 by Max.Chen

	Sequencer: Fixed dragging skeletal animations causing them to revert back to t-pose

	Copy from Release-4.17

	#jira UE-48367

Change 3612849 by Arciel.Rekman

	Fix tesselation in packaged Linux projects (UE-24301).

	- Change by Cengiz.Terzibas.

	#jira UE-24301

Change 3613022 by Nick.Darnell

	Editor - Fixing a crash on load with a null CoordIndex json node.

Change 3613030 by Matt.Kuhlenschmidt

	PR #3932: UE-48693: if instead of while statement (Contributed by projectgheist)

	#jira UE-48747

Change 3613047 by Matt.Kuhlenschmidt

	PR #3933: Git plugin: add "branch source" in history window (Contributed by SRombauts)


Change 3613050 by Matt.Kuhlenschmidt

	PR #3942: Sort Data Table Structures Alphabetically (Contributed by Nick-Pearson)


Change 3613062 by Matt.Kuhlenschmidt

	PR #3939: Fix a typo in RecordQualityLevelsAnalytics(). (Contributed by samhocevar)


Change 3613241 by Nick.Darnell

	Editor - Fixing the content browser's view settings to be project agnostic, and they will start saving again.

Change 3613329 by Lauren.Ridge

	Moving favorite levels to a standard submenu so they also work on Mac

Change 3613344 by Nick.Darnell

	Editor - Fixing the achorgrid show up as white in HDPI mode, seems because we were upsampling the image, the blend was between dark and a transparent white, so that caused everything to turn white in HDPI mode.

	#jira UE-48921

Change 3613380 by Matt.Kuhlenschmidt

	Fix FBX window being off the screen in high DPI

	#jira UE-48872

Change 3614598 by Matt.Kuhlenschmidt

	Fixed Sequencer Keyframes appearing out of place on High DPI Monitors

	#jira UE-48915

Change 3614625 by Matt.Kuhlenschmidt

	Fixed not being able to click on BSP correctly in high dpi

	#jira UE-48947

Change 3614672 by Matt.Kuhlenschmidt

	Fix combo box windows being larger than necessary on high dpi monitors

	#jira UE-48908

Change 3614699 by Matt.Kuhlenschmidt

	Fix typo

	#jira UE-48941

Change 3615011 by Matt.Kuhlenschmidt

	Fix color picker calculation appearing offscreen for high dpi

Change 3615013 by Michael.Dupuis

	#jira UE-48897: Properly rebuild the tree when reapplying instance to the component

Change 3615014 by Colin.Benoit

	Sequencer Recorder test content

Change 3615048 by Colin.Benoit

	Sequencer Recorder: more test content

Change 3615118 by Lauren.Ridge

	Updating realtime state of viewports to also change when settings toggled

	#jira UE-48884

Change 3615127 by Lauren.Ridge

	Remove delegate binding on viewport destruction

Change 3615180 by Bradut.Palas

	#jira UE-48167 profiler crash

	Don't duplicate the graph data when rebuilding because that completely voids the OneToOneMapping mechanism, resulting in the crash. Looking up objects in the mapping would always return null because the mapping contains the old addresses, before the rebuild.

	One option would have been to completely rebuild the mapping according to the duplicate graph, which would be dubious because the duplicate method isn't specifically designed so that the result would replace the source.

	But it looks like duplicating the data is not needed, it's safe to rebuild in-place, RebuildForFilter() doesn't do anything illegal with the objects. This is also the only purpose and the only reference of the function.

Change 3615232 by Lauren.Ridge

	Adding input handling to the material editor viewport client

	#jira UE-48909

Change 3615703 by Jamie.Dale

	Fixed crash when fixing up references after a package rename failed

	#jira UE-48856

Change 3615752 by Matt.Kuhlenschmidt

	More generic fix for color picker and other windows that use CalculatePopupWindowPostion not accounting for DPI scale

Change 3615907 by Jamie.Dale

	Fixed some crashes caused by CL# 3600812

Change 3616031 by Matt.Kuhlenschmidt

	Added guard against invalid blueprints (ones without a generated class) being trying to be opened in the property matrix and failing

	#jira UE-48986

Change 3616151 by Arciel.Rekman

	Fixing adding array elements in config.

	- "+Blah=Foo" will do Blah.AddUnique(Foo)
	- ".Blah=Foo" will do Blah.Add(Foo)
	- See JoshA re: why (also see: https://udn.unrealengine.com/questions/388157/incorrect-behavior-in-configcacheinicpp.html?childToView=389307)

Change 3616439 by Andrew.Porter

	QAGame: Updating level visibility content in sequencer smoke map

Change 3616441 by Matt.Kuhlenschmidt

	Fix more sequencer track offsetting with DPI scale

	#jira UE-48981

Change 3617263 by Max.Chen

	Sequencer: Fix crash in level visibility teardown. Null playback context.

	#jira UE-49012

Change 3617316 by Max.Chen

	Sequencer: Fixed a regression where the frame rate isn't getting initialized for a movie scene.

Change 3617648 by Matt.Kuhlenschmidt

	Adding some windows specific logging around setting or failing to set process dpi awareness

Change 3617665 by Matt.Kuhlenschmidt

	Guard against layers module not being loaded in keybinding automation test

Change 3617731 by Arciel.Rekman

	Fix crashes on AMD Mesa drivers (UE-48374).

	- Do not expose unnecessary symbols from libelf.a to avoid symbol collision with system library used by drivers.

Change 3617923 by Bradut.Palas

	#jira UE-47072

	Editor was crashing because deleted actor was not cleaned properly from asset editors. Changed  IAssetEditorInstance to offer a function for deleting an object from the editor.

Change 3618088 by Matt.Kuhlenschmidt

	Guard against crash with potentially invalid worlds in preview scenes

	#jira UE-48997

Change 3618373 by Matt.Kuhlenschmidt

	Force worldsettings to be hidden in editor so that it is not considered for selection

	#jira UE-48996

Change 3618464 by Max.Chen

	Sequencer: Fix regression where spawnables don't play because they're defined as temporary editor actors.

	#jira UE-48923

Change 3619789 by Matt.Kuhlenschmidt

	Fix DPI scale warnings in any kind of headless editor mode

Change 3619802 by Jamie.Dale

	Fixed deprecation warning in malloc profiler

Change 3619841 by Matt.Kuhlenschmidt

	Fix missing icons in the package project menu

	#jira UE-48674

Change 3619991 by Lauren.Ridge

	Fix typo in transaction message

	#jira UE-48993

Change 3620086 by Lauren.Ridge

	Moving realtime viewport logic to refresh instead of construct so it is always triggered upon opening a new material editor

	#jira UE-48884

Change 3620616 by Matt.Kuhlenschmidt

	Fix up file

Change 3621002 by Matt.Kuhlenschmidt

	Back out change to apply scaling rules in loading screens since blueprint based DPI scaling rule classes will not have been created yet

	#jira UE-49125

Change 3621049 by Arciel.Rekman

	Fix a build error.

	- Also make sure that we don't print confusing message when no messagebox can be shown
	  (this code changed during the merge).

Change 3621064 by Arciel.Rekman

	Deleted too much in the previous changelist.

Change 3621369 by Matt.Kuhlenschmidt

	Fix keybindings automation test failing due to multiple entries in the active choords array pointing to the same thing

	#jira UE-49131

[CL 3621569 by Matt Kuhlenschmidt in Main branch]
2017-08-31 21:51:42 -04:00
Ben Marsh
20bf0eb6a1 Updating copyright notices to 2017 (copying from //Tasks/UE4/Dev-Copyright-2017).
#rb none
#lockdown Nick.Penwarden

[CL 3226823 by Ben Marsh in Main branch]
2016-12-08 08:52:44 -05:00
Ben Marsh
4ba423868f Copying //UE4/Dev-Build to //UE4/Dev-Main (Source: //UE4/Dev-Build @ 3209340)
#lockdown Nick.Penwarden
#rb none

==========================
MAJOR FEATURES + CHANGES
==========================

Change 3209340 on 2016/11/23 by Ben.Marsh

	Convert UE4 codebase to an "include what you use" model - where every header just includes the dependencies it needs, rather than every source file including large monolithic headers like Engine.h and UnrealEd.h.

	Measured full rebuild times around 2x faster using XGE on Windows, and improvements of 25% or more for incremental builds and full rebuilds on most other platforms.

	  * Every header now includes everything it needs to compile.
	        * There's a CoreMinimal.h header that gets you a set of ubiquitous types from Core (eg. FString, FName, TArray, FVector, etc...). Most headers now include this first.
	        * There's a CoreTypes.h header that sets up primitive UE4 types and build macros (int32, PLATFORM_WIN64, etc...). All headers in Core include this first, as does CoreMinimal.h.
	  * Every .cpp file includes its matching .h file first.
	        * This helps validate that each header is including everything it needs to compile.
	  * No engine code includes a monolithic header such as Engine.h or UnrealEd.h any more.
	        * You will get a warning if you try to include one of these from the engine. They still exist for compatibility with game projects and do not produce warnings when included there.
	        * There have only been minor changes to our internal games down to accommodate these changes. The intent is for this to be as seamless as possible.
	  * No engine code explicitly includes a precompiled header any more.
	        * We still use PCHs, but they're force-included on the compiler command line by UnrealBuildTool instead. This lets us tune what they contain without breaking any existing include dependencies.
	        * PCHs are generated by a tool to get a statistical amount of coverage for the source files using it, and I've seeded the new shared PCHs to contain any header included by > 15% of source files.

	Tool used to generate this transform is at Engine\Source\Programs\IncludeTool.

[CL 3209342 by Ben Marsh in Main branch]
2016-11-23 15:48:37 -05:00
Matt Kuhlenschmidt
4fa92bfa50 Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3152045)
#lockdown Nick.Penwarden
#rb none
==========================
MAJOR FEATURES + CHANGES
==========================

Change 3106449 on 2016/08/30 by Michael.Dupuis

	#jira UETOOL-229 Added generic command icons used in Edit Menu (including contextual menu)

Change 3133997 on 2016/09/21 by Alex.Delesky

	#jira UE-34079 - FSceneView parameter for FBatchedElements::Draw is no longer an optional parameter.

Change 3134132 on 2016/09/21 by Jamie.Dale

	Added the "unattended" flag when running the localzation commandlets via UAT

Change 3134147 on 2016/09/21 by Frank.Fella

	Core - Add multitouch support to windows.

Change 3134349 on 2016/09/21 by Michael.Dupuis

	#jira UE-36151 Update the title bar to display the branch also

Change 3134355 on 2016/09/21 by Michael.Dupuis

	#jira UE-36041 When initially creating a projet and trying to add everything to source control, also add the uproject file

Change 3134447 on 2016/09/21 by Alexis.Matte

	#jira UE-36064
	The SpriteComponent is now properly reused when duplicating a light.

Change 3134451 on 2016/09/21 by Alexis.Matte

	#jira UE-22782
	Make sure when we re-import we dont try to match the mesh name if the option bCombineToSingle is true

Change 3134457 on 2016/09/21 by Jamie.Dale

	FInternationalization::Leetify now deals with escape sequences correctly.

	This also changes it to mark all leetified text with the start and end marker, and the unit tests have been updated accordingly.

Change 3134685 on 2016/09/21 by Matt.Kuhlenschmidt

	Cleaned up some of the UI for the new material slot workflow (part 1)

Change 3134743 on 2016/09/21 by Matt.Kuhlenschmidt

	Fix crash clicking OK to the import mesh dialog in persona when a path is not selected.  The OK button is now disabled until a valid path is selected

Change 3134760 on 2016/09/21 by Matt.Kuhlenschmidt

	Guard against cascade crash if cascade was shutdown but there is an old cascade particle system component in the undo buffer that attempts to refresh cascade

Change 3134837 on 2016/09/21 by Matt.Kuhlenschmidt

	Fix static analysis warnings in this file

Change 3134939 on 2016/09/21 by Nick.Darnell

	Automation - Moving the functional testing hooks for the editor into a plugin, the goal is to make it so you don't have to see all the extra stuff automation adds to the editor until the game project needs it.  Refactoring the way automation messages are serialized, no longer relying on a comma delimited string to serialize automation data.  Improving the filter for automation window so it lets you put in a path, and find it that way.  Fixing RunTests from the commandline so that it properly finds the tests, instead of jumping out of the loop as soon as it finds any one match.

Change 3134941 on 2016/09/21 by Nick.Darnell

	Automation - Functional tests now support warnings as errors on a per test basis.  Continued itteration on screenshot comparison.

Change 3135051 on 2016/09/21 by Matt.Kuhlenschmidt

	Fixed size of material slots in persona details panel

Change 3135076 on 2016/09/21 by Nick.Darnell

	Automation - Adding a missing file.

Change 3135584 on 2016/09/22 by Gareth.Martin

	Removed unused ULandscapeInfo::BeginDestroy
	Slight cleanup to FLandscapeEditDataInterface::DeleteLayer

Change 3135585 on 2016/09/22 by Gareth.Martin

	New Count algo
	Const'd Copy/Accumulate/Transform

Change 3135599 on 2016/09/22 by Gareth.Martin

	Resolve crash if a Landscape Layer Info object is force deleted while it is in use :(
	#jira UE-35709

Change 3135724 on 2016/09/22 by Michael.Dupuis

	#jira UE-32662 Remove old migration code that was causing this side effect

Change 3135726 on 2016/09/22 by Nick.Darnell

	Slate - Removing the SLATE_PRE_MULTIPLY macro.

Change 3135730 on 2016/09/22 by Nick.Darnell

	UMG - Exposing the 2D hit location that the WidgetInteractionComponent hit on the WidgetComponent.

Change 3135738 on 2016/09/22 by Matt.Kuhlenschmidt

	Ensure any handles to the backbuffer are released before the backbuffer is resized

	https://jira.it.epicgames.net/browse/UE-30488

Change 3135810 on 2016/09/22 by Ben.Marsh

	Build: Compile tools before running automated tests.

Change 3135993 on 2016/09/22 by Matt.Kuhlenschmidt

	Ensure you can unpause after toggling play/pause with a keyboard shortcut.  We were processing the keybinding on key down AND up which caused the unpause to instantly pause again
	https://jira.it.epicgames.net/browse/UE-36276

Change 3136257 on 2016/09/22 by Matt.Kuhlenschmidt

	Fixed assign of materials to components not working if you multi-select multiple components of a blueprint and assign the material.  The construction script was running before all the material had been set on all components.

Change 3136318 on 2016/09/22 by Alex.Delesky

	#jira UE-7405 - Forcing the mouse cursor to show and then clicking inside the viewport will no longer cause the mouse to lose focus

Change 3136494 on 2016/09/22 by Matt.Kuhlenschmidt

	Fix crash restarting a mission in Odin

Change 3136741 on 2016/09/22 by Cody.Albert

	Fixed SButton and SWidget to not multiply color and opacity, since that's already being done by SCompoundWidget

	#jira UE-36322

Change 3137711 on 2016/09/23 by Matt.Kuhlenschmidt

	Added guard against slate rendering with deleted materials.  In this will now be caught with a looged with the deleted material name.

Change 3137713 on 2016/09/23 by Matt.Kuhlenschmidt

	Removed the pooled draw elements stuff which is not used

Change 3137791 on 2016/09/23 by Nick.Darnell

	MediaPlayer - Removing .png from one of the style files, as that's not required.  Was causing warnings to be logged on load.

Change 3137793 on 2016/09/23 by Nick.Darnell

	Localization - Adjusting some log statements to say with instead of w/

Change 3137796 on 2016/09/23 by Nick.Darnell

	Slate - Adding missing and replacing corrupted style files in the editor.

Change 3137864 on 2016/09/23 by Matt.Kuhlenschmidt

	Fixed "actors are referenced are you sure you want to delete" dialog appearing when you are copying a lot of actors to another level

Change 3137876 on 2016/09/23 by Jamie.Dale

	Added allocation tagging to MProf2

	This hooks into the existing FScopeCycleCounterUObject used by the stats system to track object tags (object, package, and class) when an allocation is made. Tags should be in the format "Category:Tag", and the "Tag" part may include "/" to create levels in the tag hierarchy (as shown in the MProf2 tool).

	#jira UETOOL-950

Change 3137982 on 2016/09/23 by Gareth.Martin

	Added Invoke() support to CopyIf

Change 3137983 on 2016/09/23 by Gareth.Martin

	Added ULandscapeInfo::ForAllLandscapeProxies to clean up a lot of horrible code
	- Removed some dependencies on ALandscape and ALandscapeStreamingProxy in the process :)
	Also made FLandscapeEditorLayerSettings's constructor explicit to clean up some other horrible code

Change 3138053 on 2016/09/23 by Matt.Kuhlenschmidt

	Fixed Child Actor Template properties not visible after changing Child Actor Class

Change 3138079 on 2016/09/23 by Jamie.Dale

	Fixing some Clang warnings

Change 3138087 on 2016/09/23 by Jamie.Dale

	Added GetResourceSizeEx and GetResourceSizeBytes, and deprecated GetResourceSize

	GetResourceSizeEx populates a struct which reports not only how much memory is allocated, but also which arenas the memory was allocated from. GetResourceSizeBytes just wraps a call to GetResourceSizeEx and returns the total size from all arenas (this has the same behavior as the now deprecated GetResourceSize).

	Classes that used to override GetResourceSize should instead override GetResourceSizeEx and report their allocations as appropriate.

	#jira UETOOL-952

Change 3138127 on 2016/09/23 by Gareth.Martin

	Fixed crash when merging levels containing landscape
	#jira UE-36267

Change 3138821 on 2016/09/23 by Stephan.Jiang

	Fixes "Select all input node" doesn't work properly on output node.

	#jira UE-36335

Change 3138915 on 2016/09/23 by Stephan.Jiang

	Disable "select all linked nodes" for output nodes in material editor

Change 3139341 on 2016/09/25 by Nick.Darnell

	Automation - Moving the Blueprint Compiler Tests into the RuntimeTests plugin, and making the context client only since that's the only valid place to runt these tests.

Change 3139342 on 2016/09/25 by Nick.Darnell

	Landscape - Fixing some compiler errors on mac.

Change 3139345 on 2016/09/25 by Nick.Darnell

	Automation - Spelling and cleanup.

Change 3139346 on 2016/09/25 by Nick.Darnell

	Engine - Changing a check to an ensure, there's no reason to crash if this happens.

Change 3139347 on 2016/09/25 by Nick.Darnell

	Automation  - Making EFunctionalTestResult a BlueprintType

Change 3139348 on 2016/09/25 by Nick.Darnell

	Automation - Adding another test map.

Change 3139676 on 2016/09/26 by Michael.Dupuis

	#jira UE-32335 If we are a config object simply permit the transaction for undo/redo

Change 3139702 on 2016/09/26 by Nick.Darnell

	UMG - Making GetLocalHitLocation on UWidgetComponent virtual.

Change 3139760 on 2016/09/26 by Alexis.Matte

	Make sure we remove override materials from the list when the mesh point by the component has less materials.
	#jira UE-28845

Change 3139761 on 2016/09/26 by Alex.Delesky

	Added additional validation code to FPropertyNode to now properly validate TMap value and key nodes.

	#jira none

Change 3139843 on 2016/09/26 by Alex.Delesky

	#jira UE-36066 - Clearing all options from a ComboBox String when selecting an option will now also clear out the selected text correctly.

Change 3139880 on 2016/09/26 by Frank.Fella

	QAGame - Update multitouch test with less crashy assets?

Change 3139908 on 2016/09/26 by Matt.Kuhlenschmidt

	Fix selections having the potential to be out of sync after undo/redo

Change 3139928 on 2016/09/26 by Nick.Darnell

	Automation - tweaking the test maps some more.

Change 3140646 on 2016/09/26 by Matt.Kuhlenschmidt

	Fix false positive with the test for vaild materials being rendered by slate.

Change 3140912 on 2016/09/26 by Frank.Fella

	Core - Fix multitouch ifdef which was preventing it from actually being enabled.Also update test level blueprint so that it's actually testable.

Change 3141218 on 2016/09/27 by Matt.Kuhlenschmidt

	PR #2798: BP open anim interferes with mouse movement (Contributed by projectgheist)

Change 3141223 on 2016/09/27 by Jamie.Dale

	Updated UTextProperty::Identical to no longer compare display strings all the time

	It was supposed to compare the identity at runtime as the display string can change at runtime. This was preventing FText properties from being used in TSet/TMap as the hash needs to be consistent.

	#jira UE-36456

Change 3141242 on 2016/09/27 by Richard.TalbotWatkin

	Fixed various issues where making changes to components in the Blueprint Editor could cause a crash if there is an active component in the component visualizer.
	#jira UE-36402 - Editor crash when adding a spline component after having deleted another spline component
	Duplicated CL 3139370 from //UE4/Release-4.13
	Duplicated CL 3139878 from //UE4/Release-4.13

Change 3141323 on 2016/09/27 by Michael.Dupuis

	#jira UE-35081 Enable bDisplayEngineVersionInBadge by default

Change 3141798 on 2016/09/27 by tim.gautier

	Added UMG_DisplayWidget

Change 3143038 on 2016/09/28 by Jamie.Dale

	Added extra context to FTableRowBase::OnPostDataImport

	It now takes the owning data table and the row name as parameters. This allows is to do more useful fix-up that depends on the context of where it's used (such as stabilized text keys).

Change 3143039 on 2016/09/28 by Jamie.Dale

	Optimized UTextProperty::Identical to use a pointer comparison rather than read out the identity

	Only texts which have the same display string pointer can have the same identity, so this is a much faster check.

Change 3143098 on 2016/09/28 by Gareth.Martin

	Fixed crash when loading duplicated landscape levels
	#jira UE-34890

Change 3143300 on 2016/09/28 by Gareth.Martin

	Fixed crash when duplicating a level containing a landscape through the content browser
	#jira UE-34890

Change 3143389 on 2016/09/28 by Jamie.Dale

	LastResort is no longer staged in shipping builds

	You can now use the Content/SlateDebug folder to store any Slate resources that shouldn't be used in a shipping build (either for the Engine or for a game).

	This also removes the old bUsesSlateEditorStyle hack as everything should have migrated away from that now.

Change 3143565 on 2016/09/28 by Matt.Kuhlenschmidt

	Fixed this file

Change 3143717 on 2016/09/28 by Michael.Dupuis

	Fixed lowercase

Change 3143798 on 2016/09/28 by Matt.Kuhlenschmidt

	Fixed StreamingPauseRendering code to not attempt to tick the scene viewport on the slate loading thread while where are blocked on level streaming.  The viewport is rendered once and the render target is passed to slate instead of the entire viewport

Change 3143820 on 2016/09/28 by Alexis.Matte

	Use the PersonaToolikit to get the mesh

Change 3143833 on 2016/09/28 by Matt.Kuhlenschmidt

	Added guard for UE-36499

Change 3144144 on 2016/09/28 by Matt.Kuhlenschmidt

	Fix constructor init order

Change 3144821 on 2016/09/29 by Jamie.Dale

	Fixed feedback loop in FSlateEditableTextLayout::ComputeDesiredSize

	If the wrapping width is less than the scrollbar width, the scrollbar could constantly re-appear and then disappear.

Change 3144867 on 2016/09/29 by Matt.Kuhlenschmidt

	Added a commandlet to allow command line importing of any asset type the engine supports.
	- Intermediate checkin

Change 3144875 on 2016/09/29 by Nick.Darnell

	Automation - Adding CornellBox example map, fixing some additional tests, removing the Movement Test.

Change 3144975 on 2016/09/29 by Matt.Kuhlenschmidt

	Disable auto-applying of scalability settings
	The user will still be asked if the settings should be applied but if they do nothing the notification will just go away without setting stuff.

Change 3145274 on 2016/09/29 by Jamie.Dale

	New asset menu no longer has a scrollbar on most displays

Change 3146004 on 2016/09/29 by Matt.Barnes

	Adding two FBX test files to help facilitate QA coverage on the new material/section workflow.

Change 3146377 on 2016/09/30 by Gareth.Martin

	Fixed landscape rendering errors after using the "change component size" tool
	- also affected initial import of a landscape+weightmaps
	#jira UE-34518

Change 3146455 on 2016/09/30 by Jamie.Dale

	Fixing more menus that had scrollbars due to only being able to use half the vertical resolution

Change 3146466 on 2016/09/30 by Gareth.Martin

	Fixed not being able to erase foliage attached to BSP
	#jira UE-36297

Change 3146471 on 2016/09/30 by Jamie.Dale

	Can no longer localize sequences via the Content Browser

Change 3146569 on 2016/09/30 by Jamie.Dale

	Fixed UGatherTextFromSourceCommandlet::ParseSourceText being able to underflow while parsing

Change 3147116 on 2016/09/30 by Michael.Dupuis

	#jira UE-33068 Update selection once after the bulk operation so the AssetContextMenu will have a proper selection, but only perform this if we're not in UserSearchingMode (which mean AssetPicker)

Change 3148091 on 2016/10/01 by Matt.Barnes

	Adding a map and relevant assets to facilitate testing around the new material blueprint nodes - GetMaterialSlotNames, GetMaterialIndex, and SetMaterialByName, respectively

Change 3148714 on 2016/10/03 by Nick.Darnell

	PR #2770: [Git plugin] Fix bug where history and merging do not work if the user has format.pretty settings in their gitconfig (Contributed by SRombauts)

	#jira UE-35568

Change 3148793 on 2016/10/03 by Nick.Darnell

	Automation - TPS for SM_Cornellbox

Change 3148801 on 2016/10/03 by Nick.Darnell

	PR #2820: [WidgetBlueprintLibrary] Throwing Essential-Functionality-Understanding PIE Errors when Player Controller ptr not supplied (Contributed by EverNewJoy)

	#jira UE-36711

Change 3148805 on 2016/10/03 by Nick.Darnell

	PR #2822: Add missing base includes and forward declarations for UProgressBar and UTextBlock (Contributed by error454)

	#jira UE-36715

Change 3148813 on 2016/10/03 by Nick.Darnell

	UMG - The retainer now contains the SVirtualWindow directly in the hierarchy.  This should now make it possible to reliably focus elements inside the retainer widget.

Change 3148855 on 2016/10/03 by Gareth.Martin

	Fixed performance regression when importing landscape heightmaps
	#jira UE-36659

Change 3149482 on 2016/10/03 by Cody.Albert

	Added link to Support landing page to Help menu

	#jira UE-36603

Change 3149520 on 2016/10/03 by tim.gautier

	Edited UMG_Behavior - Collapsed now has a toggleable state to demonstrate functionality.

Change 3149945 on 2016/10/04 by Gareth.Martin

	Fixed invisible landscape components when using tessellation on landscape material
	#jira UE-35494

Change 3149951 on 2016/10/04 by Gareth.Martin

	Reduced material update log spam when creating and editing landscapes
	- Some will remain, landscape fundementally manipulates a lot of material instances
	#jira UE-34440

Change 3150143 on 2016/10/04 by Matt.Kuhlenschmidt

	Fix not crashing when trying to clear objects which have a specific class filter in the property settings
	https://jira.it.epicgames.net/browse/UE-36692

Change 3150614 on 2016/10/04 by Nick.Darnell

	Git - Disabling some logging in non-debug builds of the git source control plugin.

Change 3151647 on 2016/10/05 by Matt.Kuhlenschmidt

	Fix loc warnings in these files (duplicate loc keys)

Change 3151679 on 2016/10/05 by Nick.Darnell

	Editor - Fixing the build, removing the VREditor module from the dynamically loaded list.

Change 3151722 on 2016/10/05 by Gareth.Martin

	Fix breakage to LandscapeEdModeSplineTools.cpp caused by Dev-VREditor from main integration

Change 3151816 on 2016/10/05 by Gareth.Martin

	Fixed more breakage to Landscape caused by Dev-VREditor from main integration

[CL 3152072 by Matt Kuhlenschmidt in Main branch]
2016-10-05 13:23:01 -04:00
Max Chen
39a92c1fa2 Copying //UE4/Dev-Sequencer to //UE4/Main
==========================
MAJOR FEATURES + CHANGES
==========================

Change 2859626 on 2016/02/08 by Max.Preussner

	Editor: Added SaveAs functionality to content asset editors

Change 2859666 on 2016/02/08 by Max.Chen

	Sequencer: Fix crash in CheckForWorldGCLeaks when loading a new map because spawnables are left behind.

	#jira  UE-25616

Change 2859685 on 2016/02/08 by Max.Chen

	Sequencer: Add prompt to save sub level sequences if they are dirty

	#jira UE-26510

Change 2859715 on 2016/02/08 by Thomas.Sarkanen

	Adding actor spawning recording

	Actors are queued for record on spawn then added to the list like manually-specifed ones.
	Changed almost everything about UActorRecording. We now record on a per-component basis, with property tracks encapsulated in each actor recording. Much effort is expended to make sure that the correct components are owned by their respective actors, as we can add and remove components at runtime, but they must be created up-front in the UMovieScene Blueprints. We go as far as to add our own SCS nodes to make sure components are correctly spawned.
	Fixed infinite loop in FSequencer::AddSpawnable.
	Fixed visibility track instance to work with scene components as well as actors.
	Fixed particle track instance to work on UParticleSystemComponent rather than just AEmitters.
	Added particle recorder.
	Moved animation recording into an animation property recorder rather than having it as a special case. This still uses the animation recorder under the hood.
	Moved old-style Matinee animation control into FMovieSceneSkeletalAnimationTrackInstance & made this work on USkeletalMeshComponents directly, rather than via the old interface.
	Exposed SetMatineeAnimPositionInner and PreviewMatineeSetAnimPositionInner in FAnimMontageInstance so those utility functions can be used externally to Engine.
	Added a predicate version of UMovieScene::FindPossessable.
	Exposed UMovieSceneParticleSection::AddKey externally via MOVIESCENETRACKS_API so I can programmatically add keys.
	Fixed a crash in FScalableFloatDetails::CustomizeHeader when selecting PIE projectiles in Orion.
	Moved all recorders over to recording Actors or Components & store UObjects instead of AActors.
	Allowed skeletal animation tracks on components as well as actors.

Change 2862675 on 2016/02/10 by Max.Chen

	Sequencer: Add option to link the sequencer curve editor with the sequencer timeline.

	Under General Options->Link Curve Editor Time Range. The default is false, so the sequencer and curve editor have separate time ranges.

	#jira UE-25933

Change 2862699 on 2016/02/11 by Max.Chen

	Sequencer: Added a playback status of jumping which the AudioTrack and Skeletal Mesh Track (anim notifies) ignores for updates. This is used to updating thumbnail at certain times.

	#jira UE-26447, UE-26671

Change 2862712 on 2016/02/11 by Max.Chen

	Sequencer: Fix spawnables firing off their particles. Disable auto activate on spawnable components

	#jira UE-26390

Change 2862719 on 2016/02/11 by Max.Preussner

	Editor: Refactored detail customizations for colors, rotators, vectors

	- broke color and rotator customizations out into their own files
	- added vector customizations (placeholder)
	- cleaned up localization namespaces, forward declarations

Change 2866454 on 2016/02/14 by Max.Preussner

	Sequencer: Removed ULevelEditorSequencerSettings; moved default settings into INI

Change 2866455 on 2016/02/14 by Thomas.Sarkanen

	Sequence recorder can now record replays

	Added extra edtior-only UI to the replay playback controls to record sequences. Curretnly very placeholder: only records the entire sequence and provides no feedback in the UI if it is recording.
	Fixed bindings to recorded objects not working in various circumstances. Added the ability to manually create a binding.
	Recompiled actor blueprints post-record if we added components.
	Fixed a null ptr dereference in FOrionTeamUIInfo::Update.
	Removed tolerances when reducing tracks - they are now 'very small'.
	Added actor filter so actors of certain classes can be recorded.

Change 2866458 on 2016/02/14 by Max.Chen

	Sequencer: Fix anim notifies that fire at shot cuts. Anim notifies are fired from the last position to the current position. When jumping cuts, we want the delta to be 0 so that the anim notifies before the shot are not fired off.

	#jira UE-26390, UE-26671

Change 2866459 on 2016/02/14 by Max.Chen

	Sequencer: Add option to toggle visibility of combined keys

Change 2866466 on 2016/02/14 by Frank.Fella

	Sequencer - Add a track for controlling streamed level visibilty and remove visibility code from the master level blueprint.

Change 2866470 on 2016/02/14 by Max.Chen

	Sequencer: Add return value to indicate data has changed when a section has been added. This fixes a bug where creating a new section doesn't seem to add a key.

	#jira UE-26837

Change 2866481 on 2016/02/14 by Max.Preussner

	Sequencer: Implemented Presets for adding tracks automatically based on actor type (UE-24513)

	#Jira: UE-24513

Change 2866482 on 2016/02/14 by Max.Chen

	Sequencer: Allow for any actor that has a camera component to be a camera cut.

	#jira UE-26777

Change 2866484 on 2016/02/14 by Thomas.Sarkanen

	Added in/out times to sequence recording

	Also added the optional ability to record different actor types (heroes, projectiles, minions).

Change 2866495 on 2016/02/14 by Max.Chen

	Sequencer: Need to limit camera control to the section bounds of the camera cut otherwise, control won't be relinquished back to player at the end of the playback.

	#jira UE-26886

[CL 2874647 by Max Chen in Main branch]
2016-02-19 21:36:27 -05:00
Matthew Griffin
bb70b349ce Merging CL 2804086 from //UE4/Release-4.11 to Dev-Main (//UE4/Dev-Main) to isolate copyright update
#lockdown Nick.Penwarden

[CL 2819020 by Matthew Griffin in Main branch]
2016-01-07 08:17:16 -05:00
Matthew Griffin
0ce98f34ca Merging //UE4/Release-4.11 to Dev-Main (//UE4/Dev-Main) (pre copyright update in revision 2804086)
#lockdown nick.penwarden

[CL 2818924 by Matthew Griffin in Main branch]
2016-01-07 04:39:47 -05:00
Andrew Grant
9d58a141e9 Copying //UE4/Orion-Staging to Dev-Main (Originates from //Orion/Main @ CL-2759376)
#lockdown Nick.Penwarden

[CL 2759916 by Andrew Grant in Main branch]
2015-11-09 19:35:15 -05:00
Terence Burns
ad39e2d2e3 Fix for Shadow variable issue in LogVisualizer.
#CodeReview Sebastian.Kowalczyk

[CL 2670775 by Terence Burns in Main branch]
2015-08-27 08:50:21 -04:00
sebastian kowalczyk
49aba11ae5 Optimizations to Visual Logger edytor tool:
Much faster filters due to Async framework, it's paraller now,
Optimizations to items rendered on sequencer,
Optimization to graphs rendered on canvas,
Changed as much as possible to event driven flot, to update data only when needed.

[CL 2670708 by sebastian kowalczyk in Main branch]
2015-08-27 05:21:28 -04:00
Max Chen
d624b61fed Sequencer: Time range slider
- An optional slider at the bottom of the timeline that show a start/end and in/out range. When enabled, adjusting the timeline (panning/zooming) will be locked to the start/end range. This is another option which is on  by default.
- Added project settings for the time range. For the level editor sequencer, it defaults to frames 101-200.
- When the slider is not visible (the default for UMG), there should be no change in behavior.

[CL 2633917 by Max Chen in Main branch]
2015-07-27 11:14:09 -04:00
Matt Kuhlenschmidt
435e695154 Remove invalid sequencer todo's
[CL 2603900 by Matt Kuhlenschmidt in Main branch]
2015-06-29 10:01:44 -04:00
Andrew Rodham
ac6ad9ec5c Sequencer improvements:
- Reworked UI hierarchy to better afford input on its constituent panels
 - Added scroll-zoom/pan support to the track area and curve editor (using CTRL and SHIFT mouse wheel modifiers)
 - View range no longer zooms when changing the size of the sequencer window

[CL 2585565 by Andrew Rodham in Main branch]
2015-06-12 08:55:27 -04:00
sebastian kowalczyk
27cc9c64cd Fixed issue which could give us inaccessible vlogs in LogVisualizer with persistent filters.
Made small refactor in code, to fix how LogVisualizer works with filters.

[CL 2463824 by sebastian kowalczyk in Main branch]
2015-02-27 07:26:07 -05:00
Dmitry Rekman
0a772692dc Fixing one more name conflict.
- Missed in PR #778.

#codereview Sebastian.Kowalczyk

[CL 2425193 by Dmitry Rekman in Main branch]
2015-01-30 00:33:20 -05:00
Dmitry Rekman
de2169c577 Avoid symbol collision between two FSequencerTimeSliderControllers.
- Slightly different solution than PR #778 (lesser impact on code).

#codereview Sebastian.Kowalczyk

[CL 2424806 by Dmitry Rekman in Main branch]
2015-01-29 19:21:24 -05:00
sebastian kowalczyk
1da64949ca Bunch of internal changes to LogVisualize and added module interface to controll cursor location on timelines.
[CL 2407176 by sebastian kowalczyk in Main branch]
2015-01-15 06:19:24 -05:00
sebastian kowalczyk
395f210254 Feature request for LogVisualizer:
- data reset for new PIE sessions (or for each new data loaded from file). This feature is disabled by default.
- fixes for  "stick to new data" feature, to work better with zoomed data, etc.
- tweaks and fixes for movement on timeline with keyboard
- fixed time range issues on timellines

[CL 2399729 by sebastian kowalczyk in Main branch]
2015-01-07 08:06:36 -05:00
sebastian kowalczyk
66816b0ffb Bunch of fixes for LogVisualizer and added two new features to this tool:
- Filters can be presistent even between editor sessions (option for this in settings)
- Option to filter logs by owner class

[CL 2392383 by sebastian kowalczyk in Main branch]
2014-12-18 08:37:06 -05:00
sebastian kowalczyk
28f21c1714 Moved left scrollbar outside timelines in LogVisualizer. Sometimes it was hard to select correct item on timeline because of this scroll bar.
[CL 2385456 by sebastian kowalczyk in Main branch]
2014-12-11 09:34:00 -05:00
sebastian kowalczyk
4a1b929643 Changed NewLogVisualizer module name to LogVisualizer module.
[CL 2385367 by sebastian kowalczyk in Main branch]
2014-12-11 07:19:14 -05:00