Commit Graph

12 Commits

Author SHA1 Message Date
Jamie Dale
dc140a1398 Updating EditorTutorial target to depend on the other targets
#rb none
#lockdown Nick.Penwarden

[CL 3285767 by Jamie Dale in Main branch]
2017-02-03 14:25:40 -05:00
Matthew Griffin
6c75b4032c Merging //UE4/Release-4.11 to //UE4/Main (up to CL#2835147)
==========================
MAJOR FEATURES + CHANGES
==========================

Change 2817214 on 2016/01/06 by mason.seay
	Adjusted Walkable Slope Override for mesh

	#jira UE-24473

Change 2817384 on 2016/01/06 by Michael.Schoell
	Crash fix when selecting a variable node for a variable that is not owned by a Blueprint.

	#jira UE-24958 - Crash when getting the sequence player in level blueprint

Change 2817438 on 2016/01/06 by Max.Chen

	Sequencer: Add option to specify position of material name from the movie scene capture interface. For example, MovieCapture_{material}_{width}x{height}.{frame} will create files like this: MovieCapture_FinalImage_1920x1080.0010.exr

	#rb Andrew.Rodham
	#jira UE-24926

Change 2817459 on 2016/01/06 by Marc.Audy

	 PR #1679: Move MinRespawnDelay to virtual method AController::GetMinRespawnDelay() (Contributed by bozaro)
	#jira UE-22309

Change 2817472 on 2016/01/06 by Ben.Marsh

	Always run UHT in unattended mode from UBT; we don't want it opening any dialogs. Match3 is currently missing a plugin, and it's causing builds to time out.

Change 2817473 on 2016/01/06 by Marc.Audy

	 PR #1644: Improve "SpawnActor failed because the spawned actor IsPendingKill" error message (Contributed by slonopotamus)
	#jira UE-21911

Change 2817533 on 2016/01/06 by Lauren.Ridge

	Fixing Match3 not compiling in Debug (removed two checks on TileLibrary)

	#jira UE-25004

Change 2817625 on 2016/01/06 by Taizyd.Korambayil

	#jira UE-19659 Reimported Template Animations with Proper Skeletons

Change 2817647 on 2016/01/06 by Lukasz.Furman

	replaced ensure during initialization of blackboard based behavior tree task with log warning
	#ue4
	#jira UE-24448
	#rb Mieszko.Zielinski

Change 2817648 on 2016/01/06 by Lukasz.Furman

	fixed broken rendering component of navmesh actor after delete-undo operation
	#ue4
	#jira UE-24446
	#rb Mieszko.Zielinski

Change 2817688 on 2016/01/06 by Taizyd.Korambayil

	#jira UE-22347 Fixed Message Warnings on Startup

Change 2817815 on 2016/01/06 by Jamie.Dale

	Multiple fixes when editing right-to-left text

	- Text is now shaped over the entire line to allow rich-text and selected text to be shaped correctly across block boundaries.
	- Text layout highlights are now able to correctly handle bi-directional and right-to-left text.
	- Text picking can now handle bi-directional and right-to-left text.
	- Text picking can now pick the individual characters that make up a ligature glyph.
	- The caret now draws on the logical (rather than visual) side of the glyph (to handle right-to-left text).
	- Glyph clusters (multiple glyphs produced from a single character) are now treated as a single logical glyph.
	- Optimized some of the FShapedGlyphSequence to allow an early out once they've found and processed the start and end glyphs.

	#jira UE-25013

Change 2817828 on 2016/01/06 by Nick.Darnell

	Editor - Fixing the OpenLauncher call to be take a structure to allow us to customize it more, and to properly handle the silent command the way we're planning to handle it in the launcher.

	#jira UE-24563

Change 2818052 on 2016/01/06 by Nick.Darnell

	Editor - Adding another application check for the launcher to catch the current app name on mac.

	#jira UE-24563

Change 2818149 on 2016/01/06 by Taizyd.Korambayil

	#jira UE-19097 Adjusted FirstPerson Pawn, so that Camera doesnt clip the Arm Mesh

Change 2818360 on 2016/01/06 by Chris.Babcock

	Fix reading from ini sections not cached after build system changes for 4.11
	#jira UE-25027
	#ue4
	#android

Change 2818369 on 2016/01/06 by Ryan.Vance

	#jira UE-24976
	Adding tessellation support to instanced stereo

Change 2818999 on 2016/01/07 by Robert.Manuszewski

	UHT will no longer try to load game-only plugins.

	#jira UE-25032

	- Changed module type RuntimeNoProgram to RuntimeAndProgram so that bu default Runtime plugin modules won't be loaded by programs
	- Added better error message when UHT's PreInit fails

Change 2819064 on 2016/01/07 by Richard.Hinckley

	#jira UE-24694
	Fixing array usage in 4.11 stream.

Change 2819067 on 2016/01/07 by Ori.Cohen

	When editor tries to spawn a physics asset we automatically load the needed skeletal mesh

	#rb Matt.K
	#JIRA UE-24165
2016-01-22 08:13:18 -05:00
Saul Abreu
852aede445 Updated engine localization configuration scripts to use the new setting to gather text from editor-only data.
[CL 2621217 by Saul Abreu in Main branch]
2015-07-14 20:25:28 -04:00
Saul Abreu
6072fee415 Updated Engine localization configuration scripts to specify NativeCulture, rather than SourceCulture, as needed for the new foreign-translation-of-native-translation behavior.
[CL 2611372 by Saul Abreu in Main branch]
2015-07-06 14:42:02 -04:00
Saul Abreu
3d894a214f Added word count and conflict report generation step into UE4 localization configuration scripts. Deleted word count localization configuration script and removed it from localization automation.
[CL 2555695 by Saul Abreu in Main branch]
2015-05-18 15:41:33 -04:00
Saul Abreu
9715e3a553 Temporarily disabled word count and conflict report generation from individual legacy localization configuration scripts for engine targets until promotion occurs. Also corrected a few warnings about deprecated settings in said localization configuration scripts.
[CL 2536071 by Saul Abreu in Main branch]
2015-05-04 14:14:47 -04:00
Saul Abreu
75b0e67120 Setup word count and conflict report generation for engine/editor targets in the legacy localization configuration scripts. Disabled erroneous checkout/revert of UNC specified-paths through localization commandlet source control integration.
[CL 2536054 by Saul Abreu in Main branch]
2015-05-04 14:07:38 -04:00
Saul Abreu
d391dd58d4 Back out changelist 2533891. Issue with remote network paths being confused for Perforce paths are causing automation to fail. We'd rather have no conflict reports generated for now than break automation for the weekend.
[CL 2534657 by Saul Abreu in Main branch]
2015-05-01 19:46:23 -04:00
Saul Abreu
56213edb33 Setup word count and conflict report generation for engine/editor targets in the legacy localization configuration scripts.
[CL 2533891 by Saul Abreu in Main branch]
2015-05-01 13:35:12 -04:00
Saul Abreu
9c7b62ebe5 Massive overhaul of gather configuration UI in the Localization Dashboard. Updated localization configuration script settings with new, more descriptive names and moved "friendly" behaviors to the Localization Dashboard's localization configuration script generation code, rather than in the commandlets. REVIEW CHANGELIST FOR API CHANGES.
[CL 2520629 by Saul Abreu in Main branch]
2015-04-22 01:18:49 -04:00
Saul Abreu
c371dfaabf Renamed Engine localization data for Simplified Chinese from zh-Hans-Cn to zh-CN due to convention.
[CL 2329669 by Saul Abreu in Main branch]
2014-10-15 00:55:17 -04:00
Saul Abreu
c6072e1cb9 Added editor tutorial localization files and hooked them up to load with the editor.
[CL 2300256 by Saul Abreu in Main branch]
2014-09-16 18:22:35 -04:00