Commit Graph

12 Commits

Author SHA1 Message Date
mihnea balta
baadb32702 Update Registration Process for Intel Extension to include Major, Minor and Patch version number
Submitting on behalf of hugo.lamarche[at]intel.com.

#rb mihnea.balta
#rnx

[CL 28343409 by mihnea balta in ue5-main branch]
2023-09-29 11:19:22 -04:00
mihnea balta
7fa154b936 Use the new detection mechanism for 64-bit atomic emulation in the Intel driver extensions library.
Contributed by Hugo Lamarche (Intel).

#jira UE-182056
#rnx
#preflight https://horde.devtools.epicgames.com/job/642ec82ed6069e71b1e40d2b
#rb christopher.waters
#lockdown mihnea.balta

[CL 24943987 by mihnea balta in ue5-main branch]
2023-04-06 10:27:42 -04:00
josh adams
1610c3bee3 UnrealArch/UnrealArchitectures changes
- Creates the UnrealArchitectures class, which wraps a list of UnrealArch objects
 - UnrealArch is a single architecture, expandable enum-like struct
 - There is no more concept of "no/default architecture", there is always a valid active architecture when building
 - Most uses of "string Architecture" are replaced with one of the two above, depending if multiple architectures are supported or not
 - UnrealArch has some platform-extensions for platform-specific naming (like Linux adds in LinuxName that turns, for instance, Arm64 -> aarch64-unknown-linux-gnueabi, which is used in folder names, etc)
 - UnrealArch has bIsX64 which can be used determine intel instruction set (as opposed to arm)
 - TargetRules class has an "Architecture" accessor that will return a single architecture if the active architectures is a single architecture, or throw an exception if multiple. This is useful in a majority of the cases where a paltform can only have a single architecture active in TargetRules (microsoft platforms, for instance, will create separate targets when compiling multiple architectures at once)
 - Added UnrealArchitectureConfig class, which contains all the architecture information for a platform (what architectures are supported, what ones are currently active for given project, etc)

#preflight 63c81fb5b065224750a1759e
#rb mike.fricker,roman.dzieciol,joe.kirchoff,dmytro.vovk,brandon.schaefer [various parts]
#p4v-preflight-copy 23562471

[CL 23829977 by josh adams in ue5-main branch]
2023-01-24 09:30:28 -05:00
christopher waters
b0129a8dec Cleanup of D3D12 RHI build scripts
- Rework some misleading platform checks.
- Always include the ThirdParty modules, those modules can control whether they're supported or not based on the TargetRules.

#jira none
#rb elizabeth.baumel, bryan.sefcik, robert.srinivasiah
#preflight 63b4913d1c35d1cbdb50aa04

[CL 23569739 by christopher waters in ue5-main branch]
2023-01-03 16:07:54 -05:00
christopher waters
0eb81eb10c Updating Intel ExtensionsFramework to get the new INTC_D3D12_GetResourceAllocationInfo method.
Using INTC_D3D12_GetResourceAllocationInfo to get correct resource sizes when using 64bit atomics on Intel.

#jira UE-167783
#rb mihnea.balta
#preflight 63505afbb7420ffb4a8c6366
#rnx
#lockdown Mihnea.Balta

[CL 22662558 by christopher waters in ue5-main branch]
2022-10-20 13:44:14 -04:00
christopher waters
9d5ce4ed50 Intel ExtensionsFramework version update.
Adding Intel runtime support for atomic 64.
Based on changes provided by Robert.Kawiak at Intel.

#jira none
#rb mihnea.balta
#preflight 6308e6725a79fe735696e06f

[CL 21592544 by christopher waters in ue5-main branch]
2022-08-26 12:45:41 -04:00
christopher waters
c08bc8a9cd Intel extensions for 64bit atomics
#jira none
#rb mihnea.balta, graham.wihlidal
#preflight 61eeeb29ba69a4fdb219e68f

#ROBOMERGE-AUTHOR: christopher.waters
#ROBOMERGE-SOURCE: CL 18712534 in //UE5/Release-5.0/... via CL 18712568 via CL 18712835
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v903-18687472)

[CL 18712869 by christopher waters in ue5-main branch]
2022-01-24 14:48:23 -05:00
Josh Adams
b0e4357576 - UBT Code changes to remove 32-bit Windows support (C++ code for 32-bit still exists)
#rb marc.audy (concept, not each file)

[CL 15265424 by Josh Adams in ue5-main branch]
2021-01-31 15:09:58 -04:00
Marc Audy
bf80889353 UE5/Release-Engine-Staging to UE5/Main
This represents UE4/Main up to CL# 14958402

[CL 15028197 by Marc Audy in ue5-main branch]
2021-01-08 19:56:07 -04:00
Juan Canada
f084ece316 Fix copyright issues
#rb none
#jira UE-87461

[CL 11112539 by Juan Canada in Main branch]
2020-01-24 23:36:12 -05:00
Rolando Caloca
bbb9564388 Copying //UE4/Dev-RenderPlat-Staging@11110326 to //UE4/Main
#rb none
#rnx

[CL 11110369 by Rolando Caloca in Main branch]
2020-01-24 18:07:01 -05:00
Rolando Caloca
f83ae4807a Copying //UE4/Dev-Rendering@9317594 to Dev-RenderPlat-Staging
#rb none
#rnx

[CL 9317904 by Rolando Caloca in Dev-RenderPlat-Staging branch]
2019-10-01 13:03:04 -04:00