[Backout] - CL27745134
[FYI] stan.hormell
Original CL Desc
-----------------------------------------------------------------
[Backout] - CL27731288 - CIS / Build Errors
[FYI] Josh.Adams
Original CL Desc
-----------------------------------------------------------------
- Deprecated GetSectionPrivate and FindOrAddSection, and accessors in FConfigFile that could return a non-const FConfigSection (this is so we can track modifications to config values)
- Added AddToSection, RemoveKeyFromSection, etc to replace directly accessing a FConfigSection
- Fixed up Epic code for the deprecations (at least the majority, some projects that aren't built by Horde presubmit may have some that we will address going forward)
#jira UE-194955
#rb david.harvey and various others
[CL 27923017 by josh adams in ue5-main branch]
[FYI] Josh.Adams
Original CL Desc
-----------------------------------------------------------------
- Deprecated GetSectionPrivate and FindOrAddSection, and accessors in FConfigFile that could return a non-const FConfigSection (this is so we can track modifications to config values)
- Added AddToSection, RemoveKeyFromSection, etc to replace directly accessing a FConfigSection
- Fixed up Epic code for the deprecations (at least the majority, some projects that aren't built by Horde presubmit may have some that we will address going forward)
#jira UE-194955
#rb david.harvey and various others
[CL 27745141 by stan hormell in ue5-main branch]
- Added AddToSection, RemoveKeyFromSection, etc to replace directly accessing a FConfigSection
- Fixed up Epic code for the deprecations (at least the majority, some projects that aren't built by Horde presubmit may have some that we will address going forward)
#jira UE-194955
#rb david.harvey and various others
[CL 27731364 by josh adams in ue5-main branch]
* If SA_SIGINFO is specified in sa_flags, then sa_sigaction (instead of sa_handler) specifies the signal-handling function
Added sigaction failure check
[CL 26127222 by urias rooney in ue5-main branch]
- This allows them to be found in logs of all platforms and forked servers.
#rb Josh.Adams
[REVIEW] [at]Josh.Adams
[CL 25862221 by arciel rekman in ue5-main branch]
This private abstraction is used to signal a single waiting thread to wake.
This first implementation is only specialized for Microsoft platforms. Other platforms will be specialized later.
#preflight 6418bc6a5d3e25354f1a2a5b
#rb Andriy.Tylychko, Zousar.Shaker
#rnx
[CL 24783341 by devin doucette in ue5-main branch]
[FYI] Devin.Doucette
Original CL Desc
-----------------------------------------------------------------
Added PlatformManualResetEvent
This private abstraction is used to signal a single waiting thread to wake.
This first implementation is only specialized for Microsoft platforms. Other platforms will be specialized later.
#preflight 6418bc6a5d3e25354f1a2a5b
#rb Andriy.Tylychko, Zousar.Shaker
[CL 24773885 by bob tellez in ue5-main branch]