Perception: Touch: Support team filtering
#rb loic.devaux, Guillaume.Guay, Mieszko.Zielinski
#tests PIE
[CL 28325661 by charles lefebvre in ue5-main branch]
[FYI] charles.lefebvre
Original CL Desc
-----------------------------------------------------------------
Perception: Touch: Support team filtering
#rb loic.devaux, Guillaume.Guay, Mieszko.Zielinski
#tests PIE
[CL 28321804 by bob tellez in ue5-main branch]
- Add IsFriendly to FActorPerceptionInfo (to distinguish neutrals from friendlies)
- Add SetStartsEnabled to UAISenseConfig
#rb Mieszko.Zielinski, Julien.Marchand
#rnx
[CL 28134798 by charles lefebvre in ue5-main branch]
- Add templated version of GetSenseConfig()
- Fix missing const ref
- Fix typos in comments
#rnx
#rb Mieszko.Zielinski
[CL 27636619 by charles lefebvre in ue5-main branch]
- Added console command "ai.debug.nav.DrawDistance" to tweak navmesh draw distance at runtime.
- Added labels indicating the number of elements in each node if octree details are enabled.
#rb aris.theophanidis
[CL 27458247 by yoan stamant in ue5-main branch]
Changed cooldown calculation to prevent potential undefined behavior arithmetic and avoid additional branches.
#jira UE-193382
#rb yoan.stamant
[CL 27274304 by james keeling in ue5-main branch]
#test forced code to repro the bug and confirm the fix in a gym with bots
#jira UE-192642
#rb maxime.mercier
[CL 27000066 by frederic doll in ue5-main branch]
* Moved dllexport from type to methods/staticvar in all Engine runtime code. This improves compile times, memory and performance in dll builds
[CL 26082269 by henrik karlsson in ue5-main branch]
* Changed type dllexport to method/staticvar dll export. Various changes for code that upgrade script get wrong
[CL 26082043 by henrik karlsson in ue5-main branch]