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izzy/UnrealEngineUWP
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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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ecd2f824a1f2381d907593c853794de82d8bd580
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3 Commits

Author SHA1 Message Date
zousar shaker
4402f76753 It is important that ZenLaunch use the appropriate project-specific configuration when launching ZenServer. However, programs do not load project config even if a project file is specified as a commandline argument. To address this, some programs that need project-specific configuration will use the "OverrideProjectDir". The implementation in this change is taken from UnrealVirtualizationTool.cpp which is a program that has the same need.
#rb dan.engelbrecht

[CL 27342206 by zousar shaker in ue5-main branch]
2023-08-24 10:58:22 -04:00
zousar shaker
946f955f8a Modify ZenLaunch target config to enable editor-only data as a compile-time option. This is required for it to accept a project argument and load project-specific configuration.
#rb none
[FYI] eric.knapik

[CL 27332596 by zousar shaker in ue5-main branch]
2023-08-23 23:43:19 -04:00
zousar shaker
3fbfe7bc74 Adding ZenLaunch utility program to allow arbitrary programs to launch ZenServer while using the appropriate launch configuration. Requires the use of one or more SponsorProcessIDs to ensure that the limited lifetime mode can always be enforced if the configuration demands it.
#rb dan.engelbrecht
#rb eric.knapik

[CL 27326502 by zousar shaker in ue5-main branch]
2023-08-23 19:05:54 -04:00
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