Ben Marsh
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a62ecc263e
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UnrealCloudDDC: Convert spaces to tabs for indentation.
#fyi Joakim.Lindqvist
[CL 26641535 by Ben Marsh in ue5-main branch]
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2023-07-27 11:20:47 -04:00 |
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Joakim Lindqvist
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54b1017195
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Unreal Cloud DDC - Minor cleanup of using, whitespace
#preflight none
[CL 24479168 by Joakim Lindqvist in ue5-main branch]
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2023-03-02 07:21:52 -05:00 |
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Ben Marsh
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651882f40e
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Jupiter: Use CustomMediaTypeNames defined in EpicGames.AspNet rather than separate definition in Jupiter.
#preflight none
[CL 23252778 by Ben Marsh in ue5-main branch]
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2022-11-23 14:14:33 -05:00 |
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Joakim Lindqvist
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6230877e6a
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UnrealCloudDDC - Removed unused usings
#preflight none
[CL 23175634 by Joakim Lindqvist in ue5-main branch]
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2022-11-17 09:56:11 -05:00 |
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Joakim Lindqvist
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c13da99a5a
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Renamed Horde.Storage to UnrealCloudDDC - This is more descriptive of its current functionality (a distributed cloud based ddc cache). This also helps seperate it from Hordes internal storage.
#preflight none
[CL 22476446 by Joakim Lindqvist in ue5-main branch]
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2022-10-12 06:36:30 -04:00 |
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