- Some code expects there to be "Engine" in the EngineDir, so it will not use absolute paths for RootDir, etc for Restricted programs
#rb david.harvey
[CL 28325941 by josh adams in ue5-main branch]
Use -Mode=Test by default for all LLT Project to enable pre-analysis of dependency graph.
#jira UE-193632
#rb Sean.Sweeney
[CL 28313218 by chris constantinescu in ue5-main branch]
Only embed info from Build.version in exes and dlls for precompiled or shipping targets. This information is always available at runtime via the BuildSettings module regardless of being embedded in the binaries
Set default windows resource ProductVersion to ENGINE_VERSION_STRING if BUILD_VERSION is not defined
#jira UE-195983
#rb ryan.hummer
[CL 28250002 by joe kirchoff in ue5-main branch]
Added override cook platform for use by content beacon to the datadrivenplatforminfo.
[REVIEW] [at]Josh.Adams
[CL 28223391 by daniel lamb in ue5-main branch]
- Catch2 built for LinuxArm64
- new option to run apps in containerized mode
- builds docker image, setup and cleanup
- StringOp BuildGraph element for string operations (replace, to lower etc)
#jira UE-193565
#rb ue-qa-sdets
[CL 27758925 by chris constantinescu in ue5-main branch]
[FYI] Joe.Kirchoff
Original CL Desc
-----------------------------------------------------------------
UnrealBuildTool: Always enable ValidateFormatStrings for engine modules, and create a pch variant for modules that opt out
#rnx
[CL 27331965 by joe kirchoff in ue5-main branch]
2) Removed usage of WITH_VERSE and UE_USE_VERSE_PATHS
3) Modified UBT to always set WITH_VERSE and UE_USE_VERSE_PATHS to one until the setting is completely removed.
#rb Andrew.Scheidecker
[CL 27199531 by tim smith in ue5-main branch]
- make files readable when (re)generating
- make more platforms non-runnable by default
- adjust binaries path for plugins
- supported platforms are generated from TestMetadata instead of C# attribute
New tests brought to Horde: EventLoop and StateGraph
#rb Jerome.Delattre
#jira UE-192549
[CL 27184032 by chris constantinescu in ue5-main branch]