Ben Marsh
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075162706e
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EpicGames.Core: Fix static analysis warnings.
#preflight 633b4ae16b10157eac6f1f15
[CL 22314153 by Ben Marsh in ue5-main branch]
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2022-10-03 17:01:13 -04:00 |
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Ben Marsh
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cbd0f5ea19
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Add a common interface for reading/writing to memory (IMemoryReader/IMemoryWriter), which is implemented by the legacy MemoryReader/MemoryWriter classes as well as the newer ByteArrayBuilder.
Also moves VarInt into EpicGames.Core.
#preflight 62bb5e3efd06251187efd3d7
[CL 20863839 by Ben Marsh in ue5-main branch]
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2022-06-28 16:14:51 -04:00 |
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Ben Marsh
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cda1b66bba
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Reformat EpicGames.Core according to standard coding conventions.
#preflight 623cd2e84368f558e30b4a9e
[CL 19502309 by Ben Marsh in ue5-main branch]
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2022-03-24 16:35:00 -04:00 |
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Ben Marsh
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fcc0535ce1
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Add Parse() methods to Digest class.
[CL 16505121 by Ben Marsh in ue5-main branch]
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2021-05-29 10:02:21 -04:00 |
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Ben Marsh
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cb4d6a8fd2
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Horde: Change managed workspace library to store the tree as a lookup of hashed directory nodes.
[CL 16502528 by Ben Marsh in ue5-main branch]
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2021-05-28 13:22:15 -04:00 |
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Ben Marsh
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24b19ad89a
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Add weakly and strongly typed digest structs for C#, supporting MD5, SHA1, SHA256 (for now).
[CL 16501329 by Ben Marsh in ue5-main branch]
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2021-05-28 11:07:39 -04:00 |
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