When -editordir is specified trim the editor path to be relative
Add support for -target command line argument to Gauntlet
#jira UE-193609
#rnx
#rb Chris.Constantinescu
[CL 27485635 by Jerome Delattre in ue5-main branch]
- This fixes Gauntlet finding a partial .app in Mac staged directories that modern makes that is not a full .app
#jira UE-189368,UE-189819
#rb zack.neyland
[CL 26823632 by josh adams in ue5-main branch]
Defaults to empty (vanilla)
If the specified role-configuration-flavor cannot be found, Gauntlet returns an error and does not use another flavor as a fallback.
Flavor can be specified on the command line (-<role>flavor=<flavor>, e.g. -clientflavor=clang -serverflavor=asan)
#rb mickael.gilabert
#tests on multiple combination of builds/platforms/tests, including ReplayRun, EditorTests, EngineTests, ASan PS5.
[CL 24924648 by nicolas mercier in ue5-main branch]
* Introduced the command line argument -editordir to specify the alternate location of the editor build.
#preflight 63876934766a2aeed27bc298
#jira UE-171414
[CL 23332243 by jerome delattre in ue5-main branch]
The Engine currently no longer spits out a binary for Editor (it does for game) with -ASan appended. Something to resolve at a later date
We can still run ASan tests, but now the binary will be UnrealEditor vs UnrealEditor-ASan
#jira none
#rb none
#fyi Jerome.Delattre
#preflight none
[CL 19113559 by Brandon Schaefer in ue5-main branch]
Allow cooked editor to run in cooked for in gauntlet and uncooked form.
Switch to using the -cookedEditor commandline argument for game specific cooked editor.
Adjusted parameters to allow the game to override exes to look for and name their module type
#preflight: 620df1e0f44e27e076620baf
[REVIEW] [at]Andrew.Grant [at]Jerome.Delattre [at]Chris.Constantinescu
#ROBOMERGE-AUTHOR: eric.knapik
#ROBOMERGE-SOURCE: CL 19035750 via CL 19037678 via CL 19038828 via CL 19039124 via CL 19039805
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v918-19018356)
[CL 19040295 by eric knapik in ue5-main branch]
#preflight skip
#ROBOMERGE-AUTHOR: andrew.grant
#ROBOMERGE-SOURCE: CL 18468195 via CL 18469208 via CL 18469217 via CL 18469242 via CL 18469457 via CL 18469496
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v899-18417669)
[CL 18469512 by andrew grant in ue5-release-engine-test branch]
This represents UE4/Main @17911760, Release-5.0 @17915875 and Dev-PerfTest @17914035
[CL 17918595 by aurel cordonnier in ue5-release-engine-test branch]
Fix GetRelativeExecutablePath for usages when specific builds are specified
#rnx
#rb ryan.hummer
#preflight 6153842375fae60001fc794e
#ROBOMERGE-AUTHOR: geoff.evans
#ROBOMERGE-SOURCE: CL 17657370 via CL 17657371 via CL 17657372 via CL 17657373 via CL 17657375
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v875-17642767)
#ROBOMERGE[STARSHIP]: UE5-Main
[CL 17657378 by geoff evans in ue5-release-engine-test branch]
This adds support for running Editor in BuildGraph Command and Commandlet tasks where the Project at hand has it's own BuildEnvironment.
#jira none
#rb ben.marsh
#preflight 6143be8d9bba9a0001dfc9ee
#ROBOMERGE-AUTHOR: geoff.evans
#ROBOMERGE-SOURCE: CL 17546102 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v870-17433530)
[CL 17546103 by geoff evans in ue5-release-engine-test branch]