* Add option (slider) to play with the unloaded region opacity (default is now ~10% brighter).
* Tweak clamp between good values with the rest of the features such as highligting regions, loaded regions.
* Value is saved in PerProjectUserSettings.
#rb jeanfrancois.dube
[CL 28183969 by vincent beauchemin in ue5-main branch]
* Solves degenerate case where the WP minimap would be zoomed out and dragged far outside the viewport, issuing millions of tile requests each frame
* Properly clamp the requested VT region to what's visible in the viewport
* Deprecated previous method which required the viewport position to be negated to work properly
#rb jeremy.moore
[CL 28039832 by sebastien lussier in ue5-main branch]
* Hide Options menu when no option are available (mostly for UEFN).
* Use UToolMenu for the Contextual Menu. This way Licensees and FN could extend it. Re-org the Contextual options for clarity.
* Make Load From Here a user create region to be consistent with the editor and remove No loaded region tip.
#rb jeanfrancois.dube
[CL 27954993 by vincent beauchemin in ue5-main branch]
* Change LoadingRegion/Adapter borders to match Starship style guide. (Selection, Loaded, Hover)
* Remove the Orange Box when PIE, we still have the player arrow in Orange for indication.
* Avoid using colors directly, use Starship style guide.
#rb jeanfrancois.dube
#jira UE-194385
[CL 27670122 by vincent beauchemin in ue5-main branch]
* Upgrade overall UX (new icons, new menus, new toolbar, new layout)
* Now possible for licensees to extent options in our menus.
* Add same LevelViewport actions in the WP Editor (Build Hlods, build minimap, etc.) via new Build menu.
#rb jeanfrancois.dube
#jira UE-171044
[CL 27527223 by vincent beauchemin in ue5-main branch]
- Add FScopedActorEditorContextFromActor which pushes a new context based on the provided actor (will be used in next Foliage CL)
- Implemented through IActorEditorContextClient(s) with EActorEditorContextAction::InitializeContextFromActor
- Remove Adding of DataLayers in ActorPartitionSubsystem as this will be done by the DataLayerEditorSubsystem through the active editor context
- Properly support ContextBundles in ActorPartitionSubsystem to generate unique name
- Cleanup APartitionActor naming API + Labels
#rb richard.malo
#rnx
[CL 27309490 by patrick enfedaque in ue5-main branch]
* Add an editor preference to log the generate streaming in PIE (default true).
#rb jeanfrancois.dube
#jira UE-184644
[CL 26808155 by vincent beauchemin in ue5-main branch]
When an actor descriptor is added, add it to the always loaded loader if its non spatially loaded.
Also fix duplicate actor descriptors in the dirty actor list since recent changes.
#jira UE-185983
#rb vincent.beauchemin
[FYI] patrick.enfedaque
[CL 26734890 by jeanfrancois dube in ue5-main branch]
Original CL Desc
-----------------------------------------------------------------
[Backout] - CL26287803 for CIS error.
#rnx
Original CL Desc
-----------------------------------------------------------------
World Partition
* Add new unsaved actors into the DirtyActors set. Useful to see unsaved LocationVolume on the WP Editor.
* Make sure we clean DirtyActors when CB content is removed.
#rb jeanfrancois.dube
[CL 26308344 by vincent beauchemin in ue5-main branch]
#rnx
[FYI] vincent.beauchemin
Original CL Desc
-----------------------------------------------------------------
World Partition
* Add new unsaved actors into the DirtyActors set. Useful to see unsaved LocationVolume on the WP Editor.
* Make sure we clean DirtyActors when CB content is removed.
#rb jeanfrancois.dube
[CL 26290314 by hilda cruz in ue5-main branch]
* Add new unsaved actors into the DirtyActors set. Useful to see unsaved LocationVolume on the WP Editor.
* Make sure we clean DirtyActors when CB content is removed.
#rb jeanfrancois.dube
[CL 26287846 by vincent beauchemin in ue5-main branch]
* Move Content Bundle events into Engine (needed by World Partition).
* Add ContentBundleRemovedContent event.
#rb philippe.deseve, jeanfrancois.dube
[CL 26284475 by vincent beauchemin in ue5-main branch]
- Changed Editor Settings 'DisableLoadingInEditor' to 'EnableLoadingInEditor' to be easier to understand for entry-level users.
- Actors loading state will now react to changing Editor Settings 'EnableLoadingInEditor' property.
#rb vincent.beauchemin
[FYI] francisco.cabrita, jeansebastien.guay
[CL 26263924 by jeanfrancois dube in ue5-main branch]