Commit Graph

147 Commits

Author SHA1 Message Date
karen jirak
0aef208815 Support showing components with no UProperties and add a disallowed types list.
~added isEmpty property to details categories for showing stub categories
~styling support to show them properly

#jira UE-195683
#rb ronald.koppers

[CL 28073151 by karen jirak in ue5-main branch]
2023-09-20 22:48:08 -04:00
karen jirak
48983a4d7d Details Panel - Component card layout actions
~ finish up clean up and refactor of details view style. Make sure that all of the numbers are moved to the style file and anything state related stays in the display manager.

#jira UE-194125
#rb brooke.hubert

[CL 27899004 by karen jirak in ue5-main branch]
2023-09-14 18:21:51 -04:00
karen jirak
231b06059a Reset buttons in details panel hard to hover/click
Problem: With recent changes to the details panel some styling updates caused the scrollbar section to overlap with the reset button when the scrollbar is not showing.

Solution: In SDetailsViewBase.cpp, in the GetScrollbarVisibility method call into DisplayManager.GetIsScrollbarShowing, to tell whether or not we need to show the section which has the scrollbar

#jira UE-195050
#rb brooke.hubert

[CL 27809503 by karen jirak in ue5-main branch]
2023-09-12 17:10:26 -04:00
karen jirak
02a8dc9818 Details Panel - Component card layout actions
The categories on the components for core entities now have an action menu. It has many things in it that will log.

#jira UE-194008
#rb  Brooke.Hubert

[CL 27717413 by karen jirak in ue5-main branch]
2023-09-08 13:15:51 -04:00
mikko mononen
70c2abf5cc Added ScrollPropertyIntoView() to details view and fixed default property button padding
- Fixed padding of default buttons contaier (or else the widget created with CreateDefaultPropertyButtonWidgets() will unintentionally make a row taller)
- Added IDetailsView.ScrollPropertyIntoView(), similar to HighlightProperty() sans does not set highlight

[CL 27407050 by mikko mononen in ue5-main branch]
2023-08-28 04:23:29 -04:00
mikko mononen
91a97670e9 [Backout] - CL27098170
[FYI] mikko.mononen
Original CL Desc
-----------------------------------------------------------------
Prevent accessing of invalid property nodes after undo and redo.

There's a window after undo (between undo and next property view tick) where property nodes point to the previous data.
If e.g. a property customization needs to refresh cached data after undo, they will try to access the data via old pointers.
Similar issue happens when removing item from array, the tick of IDetailCustomNodeBuilder gets called before we have updates the property nodes.

All these issues happen because when we update the child nodes, there are some parts of code that still hold hard refereces to them, and they are not
actually cleared on FPropertyNode::DestroyTree(). That in turn will cause IPropertyHandle to be in valid state, but pointing to data that has been freed.

- Detach property nodes recursively on FPropertyNode::DestroyTree(), also clearing parent pointers to that the invlidate property path cannot be followed.
- Call update view (same as tick) after undo to invalidate property nodes which do not point to correct memory anymore
- Use FEditorDelegates::PostUndoRedo instead of undo client, as in some rare cases with consequtive undo/redo the undo client callbacks get called on a stale pointer
- Postpone gameplay tag caching to next tick, since the delegates are called in reverse and SDetailsView gets OnUndoRedo gets called after out customization

#jira UE-190882

[CL 27169489 by mikko mononen in ue5-main branch]
2023-08-17 07:44:28 -04:00
mikko mononen
5bb059d5a7 Prevent accessing of invalid property nodes after undo and redo.
There's a window after undo (between undo and next property view tick) where property nodes point to the previous data.
If e.g. a property customization needs to refresh cached data after undo, they will try to access the data via old pointers.
Similar issue happens when removing item from array, the tick of IDetailCustomNodeBuilder gets called before we have updates the property nodes.

All these issues happen because when we update the child nodes, there are some parts of code that still hold hard refereces to them, and they are not
actually cleared on FPropertyNode::DestroyTree(). That in turn will cause IPropertyHandle to be in valid state, but pointing to data that has been freed.

- Detach property nodes recursively on FPropertyNode::DestroyTree(), also clearing parent pointers to that the invlidate property path cannot be followed.
- Call update view (same as tick) after undo to invalidate property nodes which do not point to correct memory anymore
- Use FEditorDelegates::PostUndoRedo instead of undo client, as in some rare cases with consequtive undo/redo the undo client callbacks get called on a stale pointer
- Postpone gameplay tag caching to next tick, since the delegates are called in reverse and SDetailsView gets OnUndoRedo gets called after out customization

#jira UE-190882

[CL 27098189 by mikko mononen in ue5-main branch]
2023-08-15 04:12:54 -04:00
George Rolfe
069b160d74 PropertyEditor animate multiple rows
#jira UE-184924
#rb karen.jirak
#preflight 64704d82296b2b37c6ec0cc8

[CL 25638804 by George Rolfe in ue5-main branch]
2023-05-26 03:55:07 -04:00
jordan hoffmann
cb523ba72c [BugFix] Details splitter doesn't highlight certain diffed properties and scrolling isn't synced with those rows
#rb trivial
#preflight 64655795fa4cf416517c3313

[CL 25531733 by jordan hoffmann in ue5-main branch]
2023-05-18 15:30:14 -04:00
jordan hoffmann
ac0ef9c038 [BugFix] No clear way to unhiglight a property
CL 22279933 introduced a regression to SDetailsViewBase::HighlightProperty that made it impossible to unhighlight properties.
udn: https://epicgames.lightning.force.com/lightning/r/Case/5004z00001nziOiAAI/view

#jira none
#rb none
#preflight trivial

[CL 25222768 by jordan hoffmann in ue5-main branch]
2023-04-27 16:15:13 -04:00
jordan hoffmann
ce19d1c65c [Feature] DetailsSplitter
This is a splitter that can dynamically connect matching properties as well as provide buttons for copying values between the two details panels.
#rb ben.hoffmann, dave.jones, karen.jirak
#jira UE-181566
#preflight 64386ecf930b3b84925271d9

[CL 25050248 by jordan hoffmann in ue5-main branch]
2023-04-14 17:07:14 -04:00
jordan hoffmann
fce2dc06b3 [Feature] AsyncTreeDifferences
This is an improvement on how we diff object details so we can diff in real time and unify several algorithms into one
AsyncTreeDifferences is a generic structure that can diff any tree while AsyncDetailViewDiff is a specialization of that for details panels
Docs: https://docs.google.com/document/d/1rwY-FtTxq2BVptLaMdpKNpzb4hOSn8efm-Z-cF0fBhE/edit?usp=sharing
#rb ben.hoffmann, ben.zeigler, dave.jones
#preflight 6437336e0c4277fc0bdc4d8a

[CL 25027228 by jordan hoffmann in ue5-main branch]
2023-04-13 12:15:13 -04:00
jamie dale
23337ef4ec Fixed the details panel failing to restore expansion state when running deferred actions
#rb Rex.Hill

[CL 24867872 by jamie dale in ue5-main branch]
2023-03-31 02:43:24 -04:00
trystan binkley-jone
88002d9e22 DetailsPanel: Fixed issue that prevented the details view from restoring property expansion states in cases where a details customization forced a refresh while the details view was processing deferred actions, such as when an array property is modified.
#jira UE-175894
#rb Daren.Cheng
#preflight 64028819c13b7130d2164ffb

[CL 24511744 by trystan binkley-jone in ue5-main branch]
2023-03-03 20:26:41 -05:00
ronald koppers
6f5addd262 Renamed PropertyEditorPermissionList to PropertyPermissionList.
#preflight 63fd04f5c35a14198011368b
#rb Rex.Hill

[CL 24432348 by ronald koppers in ue5-main branch]
2023-02-27 16:27:44 -05:00
Patrick Boutot
6a2863234b Deprecate arrays from SColorPicker. Memstomp was fixed with 23672712. This CL removed the posibility of creating a new memstomp
#jira UE-173303
#rb daren.cheng
#preflight 63c6034bd040694ab82f3970

[CL 23736262 by Patrick Boutot in ue5-main branch]
2023-01-17 07:24:54 -05:00
Patrick Boutot
6e02de5817 Fix memstomp with color picker. Prepare SColorPicker for API change. Update AssetViewUtilis::PathColors to use FLinearColor instead of shared pointer. The shared pointer was only needed for the SColorPicker.
#jira UE-173303, UE-173454
#review-23672715 23617361,23611673
#rb daren.cheng
#preflight 63c0b12b1a06fc61059f2fa3

[CL 23672712 by Patrick Boutot in ue5-main branch]
2023-01-12 20:33:08 -05:00
jordan hoffmann
9931940ee2 Re: Synchronize the scrolling between left and right details panels in Blueprint Diff (Refactor by request of Patrick Boutot)
#jira UE-171205
#rb dan.oconnor
#rb sabastian.nordgren
#preflight 63bda307c927e34482edbec5

[CL 23635315 by jordan hoffmann in ue5-main branch]
2023-01-10 18:11:13 -05:00
jordan hoffmann
9baffcf5f1 [Backout] - CL23449544
[FYI] patrick.boutot
Original CL Desc
-----------------------------------------------------------------
Synchronize the scrolling between left and right details panels in Blueprint Diff
#jira UE-171205
#rb dan.oconnor
#preflight 6391255b5624e6da5ea8354e

[CL 23481543 by jordan hoffmann in ue5-main branch]
2022-12-12 15:08:44 -05:00
jordan hoffmann
faff92b47a Synchronize the scrolling between left and right details panels in Blueprint Diff
#jira UE-171205
#rb dan.oconnor
#preflight 6391255b5624e6da5ea8354e

[CL 23452486 by jordan hoffmann in ue5-main branch]
2022-12-08 14:49:23 -05:00
sebastian nordgren
4fd1dc3d47 Clear keyboard focus when setting an empty set of selected objects on an SDetailsView. This commits any pending changes before the widgets are destroyed.
This is necessary because although we register an OnRowReleased handler, we also register a Visibility handler in SDetailsViewBase::GetTreeVisibility(). The OnRowReleased delegate is called when the tree next Ticks(), but when the tree is cleared, it also gets its visibility set to Collapsed, which causes the next Tick() to not occur. Since there's no way to force the tree to Tick(), this is the next best thing.

Added a few trace macros.

#jira UE-162823
[REVIEW] [at]patrick.boutot
#rnx
#preflight 6376176b4f460e024c15a9cf

[CL 23174550 by sebastian nordgren in ue5-main branch]
2022-11-17 07:54:21 -05:00
sebastian nordgren
945d078d66 Enabled FStringPrefixTree usage in details view.
Changes from previous submit:
- ExpandedCustomItems uses TStringBuilder::Join()
- FStringPrefixTree::GetAllEntries() uses a const FString& to avoid a potential memcpy crash.
- Added checks to FStringPrefixTree for empty prefixes being added to the tree.
- Fixed bug where re-adding a substring along a node split boundary (eg. "FooFoo", "FooBar", "FooBar") would cause the intermediate node to be marked as a leaf (instead of the child), added tests for it.

[REVIEW] [at]richard.talbotwatkins, [at]paul.chipchase
#rnx
#preflight 636a59dc450be1d9f8261079

[CL 23069417 by sebastian nordgren in ue5-main branch]
2022-11-09 20:53:49 -05:00
aurel cordonnier
a67ce59368 [Backout] - CL23010059
[FYI] sebastian.nordgren
Original CL Desc
-----------------------------------------------------------------
Switched expanded nodes in SDetailsViewBase to use FStringPrefixTree.

This improved performance in one test case when calling RestoreExpandedItems() from ~500ms to ~100ms.

[REVIEW] [at]paul.chipchase
#rnx
#preflight 63650cc94b0e01486a51eb06

[CL 23019381 by aurel cordonnier in ue5-main branch]
2022-11-07 17:21:02 -05:00
sebastian nordgren
a82dc5670e Switched expanded nodes in SDetailsViewBase to use FStringPrefixTree.
This improved performance in one test case when calling RestoreExpandedItems() from ~500ms to ~100ms.

[REVIEW] [at]paul.chipchase
#rnx
#preflight 63650cc94b0e01486a51eb06

[CL 23011519 by sebastian nordgren in ue5-main branch]
2022-11-07 11:00:36 -05:00
jeremie roy
dbbf515160 Add method to set the minimum right column width in a details panel
#preflight 63612fdc2b5338aceb3f3854
#rb sebastian.nordgren
#jira UE-165306

[CL 22883472 by jeremie roy in ue5-main branch]
2022-11-01 11:25:39 -04:00