* The same functionality is provided by the GizmoManipulationStarted and GizmoManipulationStopped.
* This simplifies the interface and removes the bespoke parameter added to branch between when manipulation starts and when it is ongoing to avoid expensive rendering invalidations
* There are some clients of TypedElementViewportInteractionGizmoManipulation::ApplyDeltaToActor, this CL does not address usage of this function. Doing so will require further adoption of TypedElements among those systems
#jira UE-187188
#rb Brooke.Hubert
[CL 25964466 by logan buchy in ue5-main branch]
#preflight 647773ab0d55081f5494ab67
#jira none
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Add ability to add a widget inside the global window overlay
#rb Patrick.Boutot
#ushell-cherrypick of 25473883 by kristof.morva1
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Fix ensure when hiding mouse capture label after exiting PIE
#rb Vincent.Gauthier
#ushell-cherrypick of 25507685 by kristof.morva1
[CL 25709904 by ben hoffman in ue5-main branch]
#rb aditya.ravichandran
#preflight 644a98819c50ddcc0bbd69ae
#ushell-cherrypick of 25215039 by kristof.morva1
[CL 25216467 by KristofMorva in ue5-main branch]
With this fix, on my machine, the cost of moving a blueprint with 1000 items drops from 45 ms to 7 ms. Baseline tick is 8 ms (120 fps) when idling, so the results while moving improve from 19 fps to 65 fps. The remaining time is mostly split between physics and navigation update. Invalidating the static lighting cache is so costly because it both invalidates the render state of every item, and notifies packages of the change.
#jira UE-147154
#rnx
#rb jamie.dale
#preflight 63ff4748e32cdb7d9aacab16
[CL 25050136 by jason hoerner in ue5-main branch]
- When true, all components that are part of the selection set will draw their vizualizers.
- When false, only the selected components and the selected actors root components will draw their vizualizers.
- Defaults to true.
#jira UE-171442
#rb lauren.barnes
#preflight 63cab8b76446bf36f2d1dc66
[CL 23791220 by JeanMichel Dignard in ue5-main branch]
* Unify most groom debug rendering to go through view more rather than CVars
#rb none
#jira none
#preflight 63909a4b0d013d47ef1cee7e
[CL 23427771 by Charles deRousiers in ue5-main branch]
Add a filter and column to show Unsaved Assets.
Add a filter and modify the source control column to show uncontrolled assets
#jira UE-168231
#rb patrick.laflamme
#preflight 6361417a397c7af8966cec38
[CL 22890180 by aditya ravichandran in ue5-main branch]
This gives direct access to all Strata view mode, which helps with discoverability.
All strata view mode are also available with CVar: r.Strata.ViewMode
#rb none
#jira none
#preflight 635a22c68d56375d45d65e15
#fyi sebastien.hillaire
[CL 22806075 by Charles deRousiers in ue5-main branch]
Add the ability for other modules to add custom filters to the Level Editor Outliner
#jira UE-165115
#rb Brooke.Hubert
#preflight 6345779f8b06e0aaa0f298e0
[CL 22505460 by aditya ravichandran in ue5-main branch]
* Mininmap - World must be partitioned
* HLOD/Spline meshes - World must be partitioned & streaming must be enabled
#rb jeanfrancois.dube
#preflight 63122219ec45fbf3d760633f
[CL 21767630 by sebastien lussier in ue5-main branch]