Commit Graph

62 Commits

Author SHA1 Message Date
sebastien hillaire
b6879a2b60 Rename from LocalHeightFog to LocalFogVolume in code
#rb none
#jira UE-187077

[CL 26545239 by sebastien hillaire in ue5-main branch]
2023-07-24 12:00:44 -04:00
sebastien hillaire
90e9834931 Rename/move file(s) from LocalHeightFog to LocalFogVolume
#rb none
#jira UE-187077

[CL 26543667 by sebastien hillaire in ue5-main branch]
2023-07-24 11:29:58 -04:00
brooke hubert
2c7776b03c [Splines] Rework component visualizer visibility to key off draw debug variable.
When this is disabled, the component visualizer will still draw if the component is directly selected, and will allow editing this way.

Supports "helper" splines for PCG workflows that are intended to be hidden by default to the user.

#Jira UE-186081
#rb jonathan.bard ronald.koppers
#preflight 64640d742d446eac96781167

[CL 25507489 by brooke hubert in ue5-main branch]
2023-05-17 10:55:01 -04:00
kirill zorin
de8db5ff76 Converting ARO-facing raw pointers to TObjectPtr ahead of raw pointer ARO API deprecation.
#rb zousar.shaker
#rb markus.breyer
#rb robert.manuszewski

#preflight 646391406b1406b54ab15460

[CL 25489627 by kirill zorin in ue5-main branch]
2023-05-16 10:52:49 -04:00
sebastien hillaire
256b3e8ba4 First simple LocalHeightFog volume component support.
Lots of missing bits but that is a good first step for iterations.

#rb none
#preflight https://horde.devtools.epicgames.com/job/645e51146b4bdec267ea31cf

[CL 25472344 by sebastien hillaire in ue5-main branch]
2023-05-15 09:23:13 -04:00
henrik karlsson
b5b86c796c This change is a strategical submit for a coming change that removes lots of includes in headers that are included by many files. This change contains adding of includes in files that previously got those includes transitively from other inclkudes
#preflight 6355d4940313c24974b2107b
#rb none

[CL 22783162 by henrik karlsson in ue5-main branch]
2022-10-26 12:57:32 -04:00
jonathan bard
565cca313b * Added proper support for property change type in spline component visualizer (interactive changes when manipulating spline points, non-interactive change at the end of the drag operation)
* Added project settings to deactivate landscape or water mesh updates during interactive changes of water body/island splines
* Reorganised Water Editor project settings

#rb roey.borsteinas
#preflight 6324b6183752284a318c2ca9

[CL 22084568 by jonathan bard in ue5-main branch]
2022-09-19 19:46:51 -04:00
Zak Middleton
0a5ea36090 #ue5 - Fix type truncation warnings in ComponentVisualizers module.
#jira UE-160830
#rb Dave.Jones2
#preflight 630e8c1a660db81edb9eb299

[CL 21725293 by Zak Middleton in ue5-main branch]
2022-08-31 14:37:38 -04:00
bryan sefcik
0837230669 Ran IWYU again on half of the Engine/Source/Editor/... source files.
#jira

[CL 21716414 by bryan sefcik in ue5-main branch]
2022-08-30 23:03:03 -04:00
jordan hoffmann
4f4acc9479 [Bug Fix] Selecting other components after selecting a Spline Component's control point keeps the transform gizmo and functionality at the Spline Control point
#jira UE-150957
#rb christina.tempelaarl
#preflight 62d744f51062f2e6306fe96b
#preflight 62d9afb53122bf80ae0e8dfa

[CL 21208934 by jordan hoffmann in ue5-main branch]
2022-07-21 16:20:54 -04:00
jordan hoffmann
487c7462f0 [Backout] - CL21169598
#fyi jordan.hoffmann
Original CL Desc
-----------------------------------------------------------------
[Bug Fix] Selecting other components after selecting a Spline Component's control point keeps the transform gizmo and functionality at the Spline Control point
#jira UE-150957
#rb christina.tempelaarl
#preflight 62d744f51062f2e6306fe96b

[CL 21183442 by jordan hoffmann in ue5-main branch]
2022-07-20 12:43:43 -04:00
jordan hoffmann
62bdc2b086 [Bug Fix] Selecting other components after selecting a Spline Component's control point keeps the transform gizmo and functionality at the Spline Control point
#jira UE-150957
#rb christina.tempelaarl
#preflight 62d744f51062f2e6306fe96b

[CL 21169598 by jordan hoffmann in ue5-main branch]
2022-07-19 20:13:12 -04:00
bryan sefcik
a2daed96fa Fixed -NoPCH -DisableUnity compile issues.
#preflight 62d091823c3df32390fccda4

[CL 21100606 by bryan sefcik in ue5-main branch]
2022-07-14 18:22:32 -04:00
aurel cordonnier
fc542f6cfd Merge from Release-Engine-Staging @ 18081189 to Release-Engine-Test
This represents UE4/Main @18073326, Release-5.0 @18081140 and Dev-PerfTest @18045971

[CL 18081471 by aurel cordonnier in ue5-release-engine-test branch]
2021-11-07 23:43:01 -05:00
richard malo
e43f6ecc2d - Added support of custom shapes for world partition streaming sources.
- Shapes can have their location/orientation and can be spheres or spherical sectors.
- Added IsStreamingCompleted function to WorldPartitionStreamingSourceComponent.
#rb jeanfrancois.dube, patrick.enfedaque
#preflight 610be114678ece00015e5fad

#ROBOMERGE-OWNER: richard.malo
#ROBOMERGE-AUTHOR: richard.malo
#ROBOMERGE-SOURCE: CL 17067699 via CL 17067947
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v853-17066230)

[CL 17067956 by richard malo in ue5-release-engine-test branch]
2021-08-05 10:41:44 -04:00
Marc Audy
e80ea6b959 Merge from Release-Engine-Staging @ 16444985
This represents UE4/Main @ 16445039 and Dev-PerfTest @ 16444526

[CL 16445122 by Marc Audy in ue5-release-engine-test branch]
2021-05-25 02:43:26 -04:00
aurel cordonnier
50944fd712 Merge UE5/RES @ 16162155 to UE5/Main
This represents UE4/Main @ 16130047 and Dev-PerfTest @ 16126156

[CL 16163576 by aurel cordonnier in ue5-main branch]
2021-04-29 19:32:06 -04:00
Marc Audy
cac1fe0019 Merge UE5/Release-Engine-Staging @ CL# 15299266 to UE5/Main
This represents UE4/Main @ CL# 15277572

[CL 15299962 by Marc Audy in ue5-main branch]
2021-02-03 14:57:28 -04:00
Zousar Shaker
3b4c8fc1c5 Automated wrapped object pointer upgrade for Engine + ShooterGame + ShooterGame referenced plugins
#rb none

[CL 15224650 by Zousar Shaker in ue5-main branch]
2021-01-27 17:40:25 -04:00
Marc Audy
bc88b73a29 Merge Release-Engine-Staging to Main @ CL# 15151250
Represents UE4/Main @ 15133763

[CL 15158774 by Marc Audy in ue5-main branch]
2021-01-21 16:22:06 -04:00
Jeff Farris
88d3c0c302 Editgrating 14474663 to UE5 to fix spline component crash (In spline details customization, update the active spline visualizer when a point is initially selected rather than when customization is created.)
#fyi christina.temlelaarl

[CL 14519268 by Jeff Farris in ue5-main branch]
2020-10-19 18:03:35 -04:00
Marc Audy
50a3d7d368 Merge Release-Engine-Staging to Main @ CL# 14467590
This represents UE4/Main @ 14432125 + some cherrypick fixes

[CL 14468207 by Marc Audy in ue5-main branch]
2020-10-09 22:42:26 -04:00
Marcus Wassmer
3b81cf8201 Merging using //UE5/Main_to_//UE5/Release-Engine-Staging @14384769
autoresolved files
#rb none

[CL 14384911 by Marcus Wassmer in ue5-main branch]
2020-09-24 00:43:27 -04:00
Marc Audy
7379fa99c5 Merging //UE5/Release-Engine-Staging to Main (//UE5/Main) @ 14229157
[CL 14233282 by Marc Audy in ue5-main branch]
2020-09-01 14:07:48 -04:00
ryan durand
627baf970a Updating copyright for Engine Editor.
#rnx
#rb none


#ROBOMERGE-SOURCE: CL 10869241 via CL 10869527 via CL 10869904
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870586 by ryan durand in Main branch]
2019-12-26 15:33:43 -05:00